geometry-tower-defense/Assets/GameMain/Scripts
SepComet daba9cbdf9 仓库组件 + 防御塔升级
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具
- 补全防御塔的升级逻辑,最高 5 级
2026-03-02 19:50:12 +08:00
..
Base 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Components 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
CustomComponent 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
DataTable 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Definition 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Editor init 2026-02-26 13:21:43 +08:00
Entity 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Event 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充相关 UI 2026-02-26 23:29:32 +08:00
Procedure 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Scene 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
Utility 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00