geometry-tower-defense/Assets/GameMain/Scripts/DataTable
SepComet 5ba94828a8 补全 `CombatNode` 逻辑 + 重构 `EnemyManager`
- 添加了关卡内的难度系数与掉落
    - 难度系数:每循环一轮波次敌人血量翻倍
    - 道具掉落:按照掉落概率曲线根据波次计算当前爆率,并从新增的道具池里选择道具
    - `CombatResourceManager`:统一维护关卡内资源状态(硬币/金币/道具掉落)
- 重构 `EnemyManager`:
    - `EnemyManager`:编排子服务,不承载具体业务细节
    - `EnemySpawnDirector`:管理刷怪时序
    - `SpawnerResolver`:管理出生点与路径
    - `EnemyLifecycleTracker`:追踪敌人生命周期
    - `EnemyConfigService`:管理敌人配置与倍率
2026-03-02 17:23:34 +08:00
..
BinaryReaderExtension.cs init 2026-02-26 13:21:43 +08:00
BinaryReaderExtension.cs.meta init 2026-02-26 13:21:43 +08:00
DRBaseComp.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
DRBaseComp.cs.meta init 2026-02-26 13:21:43 +08:00
DRBearingComp.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
DRBearingComp.cs.meta init 2026-02-26 13:21:43 +08:00
DREnemy.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
DREnemy.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DREntity.cs init 2026-02-26 13:21:43 +08:00
DREntity.cs.meta init 2026-02-26 13:21:43 +08:00
DREvent.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DREvent.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRLevel.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRLevel.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRLevelPhase.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRLevelPhase.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRLevelSpawnEntry.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRLevelSpawnEntry.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRMusic.cs init 2026-02-26 13:21:43 +08:00
DRMusic.cs.meta init 2026-02-26 13:21:43 +08:00
DRMuzzleComp.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
DRMuzzleComp.cs.meta init 2026-02-26 13:21:43 +08:00
DROutGameDropPool.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
DROutGameDropPool.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
DRScene.cs init 2026-02-26 13:21:43 +08:00
DRScene.cs.meta init 2026-02-26 13:21:43 +08:00
DRShopPrice.cs P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRShopPrice.cs.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
DRSound.cs init 2026-02-26 13:21:43 +08:00
DRSound.cs.meta init 2026-02-26 13:21:43 +08:00
DRTag.cs init 2026-02-26 13:21:43 +08:00
DRTag.cs.meta init 2026-02-26 13:21:43 +08:00
DRUIForm.cs init 2026-02-26 13:21:43 +08:00
DRUIForm.cs.meta init 2026-02-26 13:21:43 +08:00
DRUISound.cs init 2026-02-26 13:21:43 +08:00
DRUISound.cs.meta init 2026-02-26 13:21:43 +08:00
DataTableExtension.cs init 2026-02-26 13:21:43 +08:00
DataTableExtension.cs.meta init 2026-02-26 13:21:43 +08:00