58 lines
1.4 KiB
C#
58 lines
1.4 KiB
C#
//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System;
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using UnityEngine;
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namespace GeometryTD.Entity.EntityData
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{
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[Serializable]
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public abstract class EntityDataBase
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{
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[SerializeField] private int _id = 0;
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[SerializeField] private int _typeId = 0;
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[SerializeField] private Vector3 _position = Vector3.zero;
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[SerializeField] private Quaternion _rotation = Quaternion.identity;
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public EntityDataBase(int entityId, int typeId)
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{
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_id = entityId;
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_typeId = typeId;
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}
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/// <summary>
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/// 生成的实体编号。
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/// </summary>
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public int Id => _id;
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/// <summary>
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/// 实体类型编号(外键)。
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/// </summary>
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public int TypeId => _typeId;
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/// <summary>
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/// 实体位置。
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/// </summary>
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public Vector3 Position
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{
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get => _position;
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set => _position = value;
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}
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/// <summary>
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/// 实体朝向。
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/// </summary>
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public Quaternion Rotation
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{
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get => _rotation;
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set => _rotation = value;
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}
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}
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} |