迁移 EntityData 到 Base 中
- 新增 EntityDataFactory 工厂类,提供创建 EntityData 的统一入口 - 移出 EntityData 及派生类对 GameEntry 的依赖并移入 SepCore.Base 程序集中
This commit is contained in:
@@ -0,0 +1,36 @@
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using SepCore.DataTable;
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namespace SepCore.Definition
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{
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public class PropItem
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{
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private readonly StatModifier[] _modifiers;
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public string Title { get; private set; }
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public string IconAssetName { get; private set; }
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public ItemRarity Rarity { get; private set; }
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public StatModifier[] Modifiers => _modifiers;
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public PropItem(DRProp prop)
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{
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if (prop == null) return;
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_modifiers = prop.Modifiers;
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Title = prop.Title;
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Rarity = prop.Rarity;
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IconAssetName = prop.IconAssetName;
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}
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public PropItem(StatModifier[] modifiers)
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{
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_modifiers = modifiers;
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}
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public PropItem(StatModifier[] modifiers, ItemRarity rarity, string title, string iconAssetName)
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{
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_modifiers = modifiers;
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Title = title;
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Rarity = rarity;
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IconAssetName = iconAssetName;
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}
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}
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}
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@@ -0,0 +1,3 @@
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@@ -0,0 +1,31 @@
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using System;
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using SepCore.Definition;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public abstract class AccessoryObjectData : EntityDataBase
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{
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[SerializeField] private int _ownerId = 0;
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[SerializeField] private CampType _ownerCamp = CampType.Unknown;
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public AccessoryObjectData(int entityId, int typeId, int ownerId, CampType ownerCamp)
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: base(entityId, typeId)
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{
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_ownerId = ownerId;
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_ownerCamp = ownerCamp;
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}
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/// <summary>
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/// 拥有者编号。
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/// </summary>
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public int OwnerId => _ownerId;
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/// <summary>
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/// 拥有者阵营。
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/// </summary>
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public CampType OwnerCamp => _ownerCamp;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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@@ -0,0 +1,18 @@
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namespace Entity.EntityData
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{
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public class CoinData : EntityDataBase
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{
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private int _value;
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public CoinData(int value, int entityId, int typeId) : base(entityId, typeId)
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{
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_value = value;
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}
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public int Value
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{
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get => _value;
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set => _value = value;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: d9caee22d67a42018113acc77155d6ba
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timeCreated: 1770292597
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@@ -0,0 +1,20 @@
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using System;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public class EffectData : EntityDataBase
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{
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[SerializeField]
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private float _keepTime = 0f;
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public EffectData(int entityId, int typeId)
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: base(entityId, typeId)
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{
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_keepTime = 3f;
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}
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public float KeepTime => _keepTime;
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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@@ -0,0 +1,55 @@
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using System;
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using System.Collections.Generic;
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using SepCore.DataTable;
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using SepCore.Definition;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public class EnemyData : TargetableObjectData
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{
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private DREnemy _drEnemy;
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public EnemyData(int entityId, DREnemy drEnemy, int level) : base(
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entityId, drEnemy.Id, CampType.Enemy)
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{
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_drEnemy = drEnemy;
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int effectiveLevel = Mathf.Max(1, level);
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MaxHealthBase = _drEnemy.MaxHealth + _drEnemy.HpAddPerLevel * (effectiveLevel - 1);
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}
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public EnemyType EnemyType => (EnemyType)_drEnemy.Id;
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public int EntityTypeId => _drEnemy.EntityTypeId;
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public override int MaxHealthBase { get; }
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public int AttackDamage => _drEnemy.AttackDamage;
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public float AttackCooldown => _drEnemy.AttackCooldown;
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public float AttackRange => _drEnemy.AttackRange;
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public float SpeedBase => _drEnemy.Speed;
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public int DropCoin => _drEnemy.DropCoin;
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public int DropExp => _drEnemy.DropExp;
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public float DropPercent => _drEnemy.DropPercent;
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public IReadOnlyDictionary<string, string> Params => _drEnemy.Params;
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public bool TryGetParam(string key, out string value)
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{
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value = null;
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if (string.IsNullOrEmpty(key) || _drEnemy?.Params == null)
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{
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return false;
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}
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return _drEnemy.Params.TryGetValue(key, out value);
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: 1b802c30cc274e04929b8659ec631e84
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timeCreated: 1768890974
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@@ -0,0 +1,29 @@
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using System;
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using SepCore.Definition;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public class EnemyProjectileData : EntityDataBase
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{
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public EnemyProjectileData(int entityId, int ownerEntityId, CampType ownerCamp, int attackDamage,
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float speed, float lifeTime, Vector3 direction)
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: base(entityId, 0)
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{
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OwnerEntityId = ownerEntityId;
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OwnerCamp = ownerCamp;
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AttackDamage = attackDamage;
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Speed = speed;
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LifeTime = lifeTime;
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Direction = direction;
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}
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public int OwnerEntityId { get; }
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public CampType OwnerCamp { get; }
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public int AttackDamage { get; }
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public float Speed { get; }
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public float LifeTime { get; }
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public Vector3 Direction { get; }
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 52b38f83ab6c4029803d40c189db47c7
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defaultReferences: []
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@@ -0,0 +1,51 @@
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using System;
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using UnityEngine;
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namespace Entity.EntityData
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{
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[Serializable]
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public abstract class EntityDataBase
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{
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[SerializeField] private int _id = 0;
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[SerializeField] private int _typeId = 0;
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[SerializeField] private Vector3 _position = Vector3.zero;
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[SerializeField] private Quaternion _rotation = Quaternion.identity;
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public EntityDataBase(int entityId, int typeId)
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{
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_id = entityId;
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_typeId = typeId;
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}
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/// <summary>
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/// 实体编号。
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/// </summary>
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public int Id => _id;
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/// <summary>
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/// 实体类型编号。
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/// </summary>
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public int TypeId => _typeId;
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/// <summary>
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/// 实体位置。
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/// </summary>
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public Vector3 Position
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{
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get => _position;
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set => _position = value;
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}
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/// <summary>
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/// 实体朝向。
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/// </summary>
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public Quaternion Rotation
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{
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get => _rotation;
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set => _rotation = value;
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}
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}
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}
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@@ -0,0 +1,12 @@
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fileFormatVersion: 2
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guid: afb91fe3ed8105e4a96b7bd5917ecc2b
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timeCreated: 1528026152
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@@ -0,0 +1,18 @@
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namespace Entity.EntityData
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{
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public class ExpData : EntityDataBase
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{
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private int _value;
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public ExpData(int value, int entityId, int typeId) : base(entityId, typeId)
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{
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_value = value;
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}
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public int Value
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{
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get => _value;
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set => _value = value;
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}
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: e0f6c8e117da49f1ad04fd8810882043
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timeCreated: 1770292932
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@@ -0,0 +1,18 @@
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using System;
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using SepCore.Definition;
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namespace Entity.EntityData
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{
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[Serializable]
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public class PlayerData : TargetableObjectData
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{
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private int _maxExp;
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public PlayerData(int entityId, int typeId) : base(entityId, typeId, CampType.Player)
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{
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MaxHealthBase = MaxHealthBase;
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}
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public override int MaxHealthBase { get; }
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}
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}
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@@ -0,0 +1,3 @@
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fileFormatVersion: 2
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guid: b69d3168ac4f442994f8dc4d906daa60
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timeCreated: 1768890638
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@@ -0,0 +1,27 @@
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using System;
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using SepCore.Definition;
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namespace Entity.EntityData
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{
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[Serializable]
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public abstract class TargetableObjectData : EntityDataBase
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{
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private CampType _camp;
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public TargetableObjectData(int entityId, int typeId, CampType camp)
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: base(entityId, typeId)
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{
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_camp = camp;
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}
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/// <summary>
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/// 角色阵营。
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/// </summary>
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public CampType Camp => _camp;
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/// <summary>
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/// 最大生命。
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/// </summary>
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public abstract int MaxHealthBase { get; }
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}
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}
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@@ -0,0 +1,12 @@
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@@ -0,0 +1,104 @@
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using System;
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using System.Collections.Generic;
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using SepCore.DataTable;
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using SepCore.Definition;
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using GameFramework;
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namespace Entity.EntityData
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{
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[Serializable]
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public class WeaponData : AccessoryObjectData
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{
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private DRWeapon _drWeapon;
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private int _entityTypeId = 0;
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public WeaponData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
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: base(entityId, drWeapon.Id, ownerId, ownerCamp)
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{
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_drWeapon = drWeapon;
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_entityTypeId = drWeapon.EntityTypeId;
|
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}
|
||||
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||||
public WeaponType WeaponType => (WeaponType)_drWeapon.Id;
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||||
|
||||
public bool TryGetParam(string key, out string value)
|
||||
{
|
||||
value = null;
|
||||
if (string.IsNullOrEmpty(key) || Params == null)
|
||||
{
|
||||
return false;
|
||||
}
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||||
|
||||
return Params.TryGetValue(key, out value);
|
||||
}
|
||||
|
||||
protected TParams ParseParams<TParams>() where TParams : new()
|
||||
{
|
||||
if (string.IsNullOrWhiteSpace(_drWeapon.ParamsJson))
|
||||
{
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||||
return new TParams();
|
||||
}
|
||||
|
||||
try
|
||||
{
|
||||
TParams parsed = Utility.Json.ToObject<TParams>(_drWeapon.ParamsJson);
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||||
return parsed ?? new TParams();
|
||||
}
|
||||
catch (Exception exception)
|
||||
{
|
||||
throw new Exception(
|
||||
$"Failed to parse weapon params, WeaponType='{WeaponType}', Json='{_drWeapon.ParamsJson}'.",
|
||||
exception);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 攻击力。
|
||||
/// </summary>
|
||||
public int Attack => _drWeapon.Attack;
|
||||
|
||||
public int EntityTypeId => _entityTypeId;
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|
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/// <summary>
|
||||
/// 武器名称。
|
||||
/// </summary>
|
||||
public string Title => _drWeapon.Title;
|
||||
|
||||
/// <summary>
|
||||
/// 图标资源名称。
|
||||
/// </summary>
|
||||
public string IconAssetName => _drWeapon.IconAssetName;
|
||||
|
||||
public ItemRarity Rarity => _drWeapon.Rarity;
|
||||
|
||||
public int Price => _drWeapon.Price;
|
||||
|
||||
/// <summary>
|
||||
/// 攻击间隔。
|
||||
/// </summary>
|
||||
public float Cooldown => _drWeapon.Cooldown;
|
||||
|
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/// <summary>
|
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/// 攻击范围。
|
||||
/// </summary>
|
||||
public float AttackRange => _drWeapon.AttackRange;
|
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|
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/// <summary>
|
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/// 攻击音效。
|
||||
/// </summary>
|
||||
public int AttackSoundId => _drWeapon.AttackSoundId;
|
||||
|
||||
/// <summary>
|
||||
/// 额外参数。
|
||||
/// </summary>
|
||||
public Dictionary<string, string> Params => _drWeapon.Pramas;
|
||||
|
||||
public string ParamsJson => _drWeapon.ParamsJson;
|
||||
|
||||
/// <summary>
|
||||
/// 额外属性。
|
||||
/// </summary>
|
||||
public StatModifier[] Modifiers => _drWeapon.Modifiers;
|
||||
}
|
||||
}
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||||
@@ -0,0 +1,12 @@
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||||
fileFormatVersion: 2
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|
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|
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|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,22 @@
|
||||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponHandgunParamsData
|
||||
{
|
||||
}
|
||||
|
||||
public class WeaponHandgunData : WeaponData
|
||||
{
|
||||
public WeaponHandgunParamsData ParamsData { get; }
|
||||
|
||||
public WeaponHandgunData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponHandgunParamsData>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 574d105bf89bf7546a682ed407708034
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponKnifeParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponKnifeData : WeaponData
|
||||
{
|
||||
public WeaponKnifeParamsData ParamsData { get; }
|
||||
|
||||
public WeaponKnifeData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponKnifeParamsData>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: da25d8e0669f0194d8f56f4283c67b38
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,72 @@
|
||||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLanceParamsData
|
||||
{
|
||||
/// <summary>
|
||||
/// 横向半宽,表示前戳矩形判定的一半宽度。
|
||||
/// </summary>
|
||||
public float HitHalfWidth { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 旧字段兼容,未配置 HitHalfWidth 时回退使用。
|
||||
/// </summary>
|
||||
public float HitRadius { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 前戳判定盒体的总高度。
|
||||
/// </summary>
|
||||
public float HitHeight { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 判定盒体中心相对战斗平面的高度偏移。
|
||||
/// </summary>
|
||||
public float HitCenterYOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 前刺距离,同时驱动武器位移和命中长度。
|
||||
/// </summary>
|
||||
public float PierceLength { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 旧字段兼容,未配置 PierceLength 时回退使用。
|
||||
/// </summary>
|
||||
public float ThrustDistance { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 判定起点相对武器当前位置的前置偏移。
|
||||
/// </summary>
|
||||
public float ForwardOffset { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 追踪目标时的转向速度。
|
||||
/// </summary>
|
||||
public float RotateSpeed { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 向前突刺阶段耗时。
|
||||
/// </summary>
|
||||
public float AttackDuration { get; set; }
|
||||
|
||||
/// <summary>
|
||||
/// 收枪返回阶段耗时。
|
||||
/// </summary>
|
||||
public float ReturnDuration { get; set; }
|
||||
}
|
||||
|
||||
[Serializable]
|
||||
public class WeaponLanceData : WeaponData
|
||||
{
|
||||
public WeaponLanceParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLanceData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponLanceParamsData>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4d1a821e8ee1a9a4b912b70b0a1616eb
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,24 @@
|
||||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponLightningParamsData
|
||||
{
|
||||
public float HitRadius { get; set; }
|
||||
public float HoverHeight { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponLightningData : WeaponData
|
||||
{
|
||||
public WeaponLightningParamsData ParamsData { get; }
|
||||
|
||||
public WeaponLightningData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponLightningParamsData>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 25b0006918fd46959c7f6b8ec1bbc8ab
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,23 @@
|
||||
using System;
|
||||
using SepCore.DataTable;
|
||||
using SepCore.Definition;
|
||||
|
||||
namespace Entity.EntityData
|
||||
{
|
||||
[Serializable]
|
||||
public sealed class WeaponSlashParamsData
|
||||
{
|
||||
public float SectorAngle { get; set; }
|
||||
}
|
||||
|
||||
public class WeaponSlashData : WeaponData
|
||||
{
|
||||
public WeaponSlashParamsData ParamsData { get; }
|
||||
|
||||
public WeaponSlashData(int entityId, DRWeapon drWeapon, int ownerId, CampType ownerCamp)
|
||||
: base(entityId, drWeapon, ownerId, ownerCamp)
|
||||
{
|
||||
ParamsData = ParseParams<WeaponSlashParamsData>();
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,3 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 4aa6473525dc4c62aeee02ff562ec453
|
||||
timeCreated: 1771484661
|
||||
Reference in New Issue
Block a user