继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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@@ -22,7 +22,10 @@ namespace UnityGameFramework.Editor
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"UnityGameFramework.Runtime",
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#endif
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"Assembly-CSharp",
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"VampireLike"
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"VampireLike",
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"SepCore.Base",
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"SepCore.Runtime",
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"SepCore.Procedure"
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};
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private static readonly string[] RuntimeOrEditorAssemblyNames =
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@@ -36,7 +39,11 @@ namespace UnityGameFramework.Editor
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#endif
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"Assembly-CSharp-Editor",
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"VampireLike",
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"VampireLike.Editor"
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"VampireLike.Editor",
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"SepCore.Base",
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"SepCore.Runtime",
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"SepCore.Procedure",
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"SepCore.Editor"
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};
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/// <summary>
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@@ -4,7 +4,7 @@ MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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executionOrder: -20
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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