继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -22,7 +22,10 @@ namespace UnityGameFramework.Editor
"UnityGameFramework.Runtime",
#endif
"Assembly-CSharp",
"VampireLike"
"VampireLike",
"SepCore.Base",
"SepCore.Runtime",
"SepCore.Procedure"
};
private static readonly string[] RuntimeOrEditorAssemblyNames =
@@ -36,7 +39,11 @@ namespace UnityGameFramework.Editor
#endif
"Assembly-CSharp-Editor",
"VampireLike",
"VampireLike.Editor"
"VampireLike.Editor",
"SepCore.Base",
"SepCore.Runtime",
"SepCore.Procedure",
"SepCore.Editor"
};
/// <summary>