继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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@@ -1,21 +0,0 @@
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using GameFramework;
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using GameFramework.Event;
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namespace SepCore.Event
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{
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public class MenuSelectRoleConfirmEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(MenuSelectRoleConfirmEventArgs).GetHashCode();
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public override int Id => EventId;
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public static MenuSelectRoleConfirmEventArgs Create()
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{
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return ReferencePool.Acquire<MenuSelectRoleConfirmEventArgs>();
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}
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public override void Clear()
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{
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}
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}
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}
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: f52f9694158bfda42a01330b373cbfe9
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,8 @@
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fileFormatVersion: 2
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guid: 5592c04fe863be843948da5e161ee830
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folderAsset: yes
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DefaultImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,41 @@
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using GameFramework;
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using GameFramework.Event;
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namespace SepCore.Event
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{
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public class DialogEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(DialogEventArgs).GetHashCode();
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public override int Id => EventId;
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public int ButtonId { get; private set; }
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public object UserData { get; private set; }
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/// <summary>
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/// 创建 DialogEventArgs 事件示例
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/// </summary>
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/// <param name="buttonId">
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/// <list type="buttet">
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/// <item>1 为 ConfirmButton</item>
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/// <item>2 为 CancelButton</item>
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/// <item>3 为 OtherButton</item>
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/// </list>
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/// </param>
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/// <param name="userData">用户自定义数据</param>
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/// <returns></returns>
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public static DialogEventArgs Create(int buttonId, object userData)
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{
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DialogEventArgs dialogEventArgs = ReferencePool.Acquire<DialogEventArgs>();
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dialogEventArgs.ButtonId = buttonId;
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dialogEventArgs.UserData = userData;
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return dialogEventArgs;
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}
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public override void Clear()
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{
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UserData = null;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: e2d4f8127d599534886d1953cfc9e2ab
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,21 @@
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using GameFramework;
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using GameFramework.Event;
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namespace SepCore.Event
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{
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public class SelectRoleConfirmEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(SelectRoleConfirmEventArgs).GetHashCode();
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public override int Id => EventId;
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public static SelectRoleConfirmEventArgs Create()
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{
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return ReferencePool.Acquire<SelectRoleConfirmEventArgs>();
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}
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public override void Clear()
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{
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}
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}
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}
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+4
-4
@@ -3,17 +3,17 @@ using GameFramework.Event;
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namespace SepCore.Event
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{
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public class MenuSelectRoleSelectedEventArgs : GameEventArgs
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public class SelectRoleHoverEventArgs : GameEventArgs
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{
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public static readonly int EventId = typeof(MenuSelectRoleSelectedEventArgs).GetHashCode();
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public static readonly int EventId = typeof(SelectRoleHoverEventArgs).GetHashCode();
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public override int Id => EventId;
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public int RoleId { get; private set; } = -1;
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public static MenuSelectRoleSelectedEventArgs Create(int roleId)
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public static SelectRoleHoverEventArgs Create(int roleId)
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{
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var args = ReferencePool.Acquire<MenuSelectRoleSelectedEventArgs>();
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var args = ReferencePool.Acquire<SelectRoleHoverEventArgs>();
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args.RoleId = roleId;
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return args;
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}
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