继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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@@ -2,7 +2,7 @@ using SepCore.Definition;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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namespace SepCore.UI
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{
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public class IconArea : MonoBehaviour
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{
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@@ -2,7 +2,7 @@ using SepCore.Event;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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namespace SepCore.UI
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{
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public class RoleItem : MonoBehaviour
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{
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@@ -29,12 +29,12 @@ namespace UI
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public void UpdateShowRole()
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{
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int roleId = _context?.RoleId ?? -1;
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GameEntry.Event.Fire(this, MenuSelectRoleSelectedEventArgs.Create(roleId));
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GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(roleId));
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}
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public void OnConfirmRoleClick()
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{
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GameEntry.Event.Fire(this, MenuSelectRoleConfirmEventArgs.Create());
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GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
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}
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}
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}
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@@ -2,7 +2,7 @@ using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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namespace SepCore.UI
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{
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public class RolePropertyArea : MonoBehaviour
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{
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@@ -1,7 +1,7 @@
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using UnityEngine;
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using UnityEngine.UI;
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namespace UI
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namespace SepCore.UI
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{
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public class UpdateResourceForm : MonoBehaviour
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{
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