继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -1,6 +1,6 @@
using SepCore.Definition;
namespace UI
namespace SepCore.UI
{
public class DisplayItemContext : UIContext
{
@@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UI
namespace SepCore.UI
{
public class DisplayListAreaContext : UIContext
{
@@ -1,7 +1,7 @@
using SepCore.Definition;
using UnityEngine;
namespace UI
namespace SepCore.UI
{
public class GoodsItemContext : UIContext
{
@@ -1,7 +1,7 @@
using SepCore.Definition;
using UnityEngine;
namespace UI
namespace SepCore.UI
{
public class LevelUpRewardItemContext : UIContext
{
@@ -1,9 +1,9 @@
using SepCore.Definition;
using UnityEngine;
namespace UI
namespace SepCore.UI
{
public class DisplayItemInfoFormContext : UIContext
public class DisplayItemInfoContext : UIContext
{
public int Index;
public string IconAssetName;
@@ -15,4 +15,4 @@ namespace UI
public bool IsWeapon;
public Vector3 TargetPos;
}
}
}
@@ -1,15 +1,15 @@
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class DisplayItemInfoFormController : UIFormControllerCommonBase<
DisplayItemInfoFormContext, DisplayItemInfoForm>
public class DisplayItemInfoController : UIControllerBase<DisplayItemInfoContext, DisplayItemInfoForm>
{
protected override UIFormType UIFormTypeId => UIFormType.DisplayItemInfoForm;
protected override UIFormType UIFormType => UIFormType.DisplayItemInfoForm;
private bool _locked = false;
@@ -25,7 +25,7 @@ namespace UI
GameEntry.Event.Unsubscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide);
}
protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoFormContext context)
protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoContext context)
{
form.RefreshUI(context);
}
@@ -35,7 +35,7 @@ namespace UI
GameEntry.UI.CloseUIForm(form);
}
private static DisplayItemInfoFormContext BuildContext(DisplayItemInfoFormRawData rawData)
private static DisplayItemInfoContext BuildContext(DisplayItemInfoRawData rawData)
{
if (rawData == null)
{
@@ -43,7 +43,7 @@ namespace UI
return null;
}
return new DisplayItemInfoFormContext
return new DisplayItemInfoContext
{
Index = rawData.Index,
IconAssetName = rawData.IconAssetName,
@@ -57,38 +57,42 @@ namespace UI
};
}
public int? OpenUI(DisplayItemInfoFormRawData rawData)
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
_locked = false;
DisplayItemInfoFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
_locked = false;
if (userData is DisplayItemInfoFormContext context)
if (userData is not DisplayItemInfoRawData rawData)
{
return OpenUIInternal(context);
}
if (userData != null)
{
Log.Warning("DisplayItemInfoController.OpenUIAsync() userData type is invalid.");
}
else
{
Log.Warning("DisplayItemInfoController.OpenUIAsync() rawData is required.");
}
if (userData is DisplayItemInfoFormRawData rawData)
{
return OpenUI(rawData);
}
if (userData != null)
{
Log.Warning("DisplayItemInfoFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(Context);
DisplayItemInfoContext context = BuildContext(rawData);
if (context == null)
{
Log.Warning("DisplayItemInfoController.OpenUIAsync() rawData is invalid.");
return null;
}
_locked = false;
return await OpenFormAsync(context, timeout);
}
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
_locked = false;
await base.CloseUIAsync(userData, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is DisplayItemInfoFormUseCase))
if (useCase is not DisplayItemInfoUseCase)
{
Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid.");
}
@@ -113,43 +117,31 @@ namespace UI
private void DisplayItemInfoLock(object sender, GameEventArgs e)
{
if (!(e is DisplayItemInfoLockEventArgs))
if (e is not DisplayItemInfoLockEventArgs)
{
return;
}
if (Context == null)
{
Log.Error("DisplayItemInfoFormController.DisplayItemInfoLock() Context is null.");
return;
}
if (Form == null)
{
Log.Error("DisplayItemInfoFormController.DisplayItemInfoLock() Form is null.");
return;
}
_locked = true;
}
private void DisplayItemInfoHide(object sender, GameEventArgs e)
{
if (!(e is DisplayItemInfoHideEventArgs args))
if (e is not DisplayItemInfoHideEventArgs args)
{
return;
}
if (args.Force)
{
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
GameEntry.UIRouter.CloseUIAsync(UIFormType.DisplayItemInfoForm).Forget();
_locked = false;
return;
}
if (_locked && !args.Force) return;
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
GameEntry.UIRouter.CloseUIAsync(UIFormType.DisplayItemInfoForm).Forget();
_locked = false;
}
@@ -3,7 +3,7 @@ using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class DisplayItemInfoForm : UGuiForm
{
@@ -31,10 +31,10 @@ namespace UI
[SerializeField] private float _screenEdgePadding = 0f;
private DisplayItemInfoFormContext _context;
private DisplayItemInfoContext _context;
private Vector3 _targetPos;
public void RefreshUI(DisplayItemInfoFormContext context)
public void RefreshUI(DisplayItemInfoContext context)
{
if (context == null)
{
@@ -87,7 +87,7 @@ namespace UI
{
base.OnOpen(userData);
if (!(userData is DisplayItemInfoFormContext context))
if (!(userData is DisplayItemInfoContext context))
{
Log.Error("DisplayItemInfoFormContext is invalid.");
return;
@@ -0,0 +1,6 @@
namespace SepCore.UI
{
public class HudContext : UIContext
{
}
}
@@ -0,0 +1,37 @@
using Cysharp.Threading.Tasks;
using SepCore.Definition;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class HudController : UIControllerBase<HudContext, HudForm>
{
protected override UIFormType UIFormType => UIFormType.HudForm;
protected override void RefreshUI(HudForm form, HudContext context)
{
form.RefreshUI(context);
}
private static HudContext BuildHudContext()
{
return new HudContext();
}
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData != null)
{
Log.Warning("HudController.OpenUIAsync() userData type is invalid.");
return null;
}
return await OpenFormAsync(BuildHudContext(), timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
Log.Info("HudFormController doesn't need UseCase");
}
}
}
@@ -5,7 +5,7 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace UI
namespace SepCore.UI
{
public class HudForm : UGuiForm
{
@@ -36,7 +36,7 @@ namespace UI
[SerializeField] private TMP_Text _enemyCountText;
private EnemyManagerComponent _enemy;
public void RefreshUI(HudFormContext hudFormContext)
public void RefreshUI(HudContext hudContext)
{
}
@@ -1,10 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UI
{
public class HudFormContext : UIContext
{
}
}
@@ -1,46 +0,0 @@
using SepCore.Definition;
using UnityGameFramework.Runtime;
namespace UI
{
public class HudFormController : UIFormControllerCommonBase<HudFormContext, HudForm>
{
protected override UIFormType UIFormTypeId => UIFormType.HudForm;
protected override void RefreshUI(HudForm form, HudFormContext context)
{
form.RefreshUI(context);
}
private static HudFormContext BuildHudFormContext()
{
return new HudFormContext();
}
public override int? OpenUI(object userData = null)
{
if (userData is HudFormContext context)
{
return OpenUIInternal(context);
}
if (userData != null)
{
Log.Warning("HudFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(BuildHudFormContext());
}
public int? OpenUI(HudFormContext context)
{
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
Log.Info("HudFormController doesn't need UseCase");
}
}
}
@@ -1,8 +1,8 @@
using System.Collections.Generic;
namespace UI
namespace SepCore.UI
{
public class LevelUpFormContext : UIContext
public class LevelUpContext : UIContext
{
public List<LevelUpRewardItemContext> Props;
public int RefreshPrice;
@@ -1,19 +1,20 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class LevelUpFormController : UIFormControllerCommonBase<LevelUpFormContext, LevelUpForm>
public class LevelUpController : UIControllerBase<LevelUpContext, LevelUpForm>
{
private LevelUpFormUseCase _useCase;
private LevelUpUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.LevelUpForm;
protected override UIFormType UIFormType => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpFormContext context)
protected override void RefreshUI(LevelUpForm form, LevelUpContext context)
{
form.RefreshUI(context);
}
@@ -30,7 +31,7 @@ namespace UI
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData)
private static LevelUpContext BuildContext(LevelUpRawData rawData)
{
if (rawData == null)
{
@@ -62,50 +63,45 @@ namespace UI
});
}
return new LevelUpFormContext
return new LevelUpContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
public override int? OpenUI(object userData = null)
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is LevelUpFormContext context)
if (userData is LevelUpRawData rawData)
{
return OpenUIInternal(context);
}
if (userData is LevelUpFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
return await OpenUIAsync(rawData, timeout);
}
if (userData != null)
{
Log.Warning("LevelUpFormController.OpenUI() userData type is invalid.");
Log.Warning("LevelUpController.OpenUIAsync() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
Log.Error("LevelUpController.OpenUIAsync() useCase is null.");
return null;
}
LevelUpFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
LevelUpRawData initialRawData = _useCase.CreateInitialModel();
return await OpenUIAsync(initialRawData, timeout);
}
public int? OpenUI(LevelUpFormRawData rawData)
public async UniTask<int?> OpenUIAsync(LevelUpRawData rawData, float timeout = 30f)
{
LevelUpFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
LevelUpContext context = BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is LevelUpFormUseCase levelUpFormUseCase))
if (useCase is not LevelUpUseCase levelUpFormUseCase)
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
@@ -114,68 +110,68 @@ namespace UI
_useCase = levelUpFormUseCase;
}
private void SelectReward(int selectedIndex)
private async UniTask SelectRewardAsync(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
Log.Error("LevelUpFormController.SelectRewardAsync() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex);
LevelUpRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
OpenUI(rawData);
await OpenUIAsync(rawData);
}
private void RefreshRewardList(int refreshCost)
private async UniTask RefreshRewardListAsync(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.OpenUI() useCase is null.");
Log.Error("LevelUpFormController.RefreshRewardListAsync() useCase is null.");
return;
}
LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost);
LevelUpRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
OpenUI(rawData);
await OpenUIAsync(rawData);
}
private void OnRefresh(object sender, GameEventArgs e)
{
if ((LevelUpForm)sender != Form)
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (!(e is RefreshEventArgs args))
if (e is not RefreshEventArgs args)
{
return;
}
RefreshRewardList(args.Cost);
RefreshRewardListAsync(args.Cost).Forget();
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{
if ((LevelUpForm)sender != Form)
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (!(e is LevelUpPropSelectedEventArgs args))
if (e is not LevelUpPropSelectedEventArgs args)
{
return;
}
SelectReward(args.SelectedId);
SelectRewardAsync(args.SelectedId).Forget();
}
}
}
@@ -3,7 +3,7 @@ using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class LevelUpForm : UGuiForm
{
@@ -11,9 +11,9 @@ namespace UI
[SerializeField] private TMP_Text _refreshButtonText;
private LevelUpFormContext _context;
private LevelUpContext _context;
public void RefreshUI(LevelUpFormContext context)
public void RefreshUI(LevelUpContext context)
{
_context = context;
@@ -40,7 +40,7 @@ namespace UI
{
base.OnOpen(userData);
if (userData is LevelUpFormContext context)
if (userData is LevelUpContext context)
{
RefreshUI(context);
return;
@@ -1,8 +1,8 @@
using System.Collections.Generic;
namespace UI
namespace SepCore.UI
{
public class ShopFormContext : UIContext
public class ShopContext : UIContext
{
public int CurrentLevel;
public int RefreshPrice;
@@ -1,4 +1,5 @@
using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
@@ -7,16 +8,16 @@ using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm>
public class ShopController : UIControllerBase<ShopContext, ShopForm>
{
private ShopFormUseCase _useCase;
private ShopFormRawData _rawData;
private ShopUseCase _useCase;
private ShopRawData _rawData;
protected override UIFormType UIFormTypeId => UIFormType.ShopForm;
protected override UIFormType UIFormType => UIFormType.ShopForm;
protected override void RefreshUI(ShopForm form, ShopFormContext context)
protected override void RefreshUI(ShopForm form, ShopContext context)
{
form.RefreshUI(context);
}
@@ -41,7 +42,7 @@ namespace UI
#region BuildContext
private ShopFormContext BuildContext(ShopFormRawData rawData)
private ShopContext BuildContext(ShopRawData rawData)
{
if (rawData == null)
{
@@ -57,7 +58,7 @@ namespace UI
goodsItems.Add(new GoodsItemContext(item));
}
return new ShopFormContext
return new ShopContext
{
CurrentLevel = rawData.CurrentLevel,
RefreshPrice = rawData.RefreshPrice,
@@ -204,51 +205,47 @@ namespace UI
#region UI Methods
public override void CloseUI()
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
base.CloseUI();
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
_rawData = null;
await base.CloseUIAsync(userData, timeout);
}
public int? OpenUI(ShopFormRawData rawData)
public async UniTask<int?> OpenUIAsync(ShopRawData rawData, float timeout = 30f)
{
ShopFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
ShopContext context = BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override int? OpenUI(object userData = null)
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is ShopFormContext context)
if (userData is ShopRawData rawData)
{
return OpenUIInternal(context);
}
if (userData is ShopFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
return await OpenUIAsync(rawData, timeout);
}
if (userData != null)
{
Log.Warning("ShopFormController.OpenUI() userData type is invalid.");
Log.Warning("ShopController.OpenUIAsync() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("ShopForm.OpenUI():: useCase is null.");
Log.Error("ShopController.OpenUIAsync() useCase is null.");
return null;
}
ShopFormRawData rawData = _useCase.CreateInitialModel();
return OpenUI(rawData);
ShopRawData initialRawData = _useCase.CreateInitialModel();
return await OpenUIAsync(initialRawData, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (!(useCase is ShopFormUseCase shopFormUseCase))
if (useCase is not ShopUseCase shopFormUseCase)
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
Log.Error("ShopForm.BindUseCase() useCase is invalid.");
return;
}
@@ -348,7 +345,7 @@ namespace UI
return false;
}
private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoFormRawData rawData)
private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoRawData rawData)
{
rawData = null;
@@ -378,7 +375,7 @@ namespace UI
}
var weaponData = weapon.WeaponData;
rawData = new DisplayItemInfoFormRawData
rawData = new DisplayItemInfoRawData
{
TargetPos = targetPos,
Index = index,
@@ -393,7 +390,7 @@ namespace UI
return true;
}
private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoFormRawData rawData)
private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoRawData rawData)
{
rawData = null;
@@ -416,7 +413,7 @@ namespace UI
return false;
}
rawData = new DisplayItemInfoFormRawData
rawData = new DisplayItemInfoRawData
{
TargetPos = targetPos,
Index = index,
@@ -437,12 +434,12 @@ namespace UI
private void Refresh(object sender, GameEventArgs e)
{
if (!(sender is ShopForm))
if (sender is not ShopForm)
{
return;
}
if (!(e is RefreshEventArgs args))
if (e is not RefreshEventArgs args)
{
return;
}
@@ -458,12 +455,12 @@ namespace UI
private void ShopPurchase(object sender, GameEventArgs e)
{
if (!(sender is ShopForm))
if (sender is not ShopForm)
{
return;
}
if (!(e is ShopPurchaseEventArgs args))
if (e is not ShopPurchaseEventArgs args)
{
return;
}
@@ -479,12 +476,12 @@ namespace UI
private void ShopContinue(object sender, GameEventArgs e)
{
if (!(sender is ShopForm))
if (sender is not ShopForm)
{
return;
}
if (!(e is ShopContinueEventArgs))
if (e is not ShopContinueEventArgs)
{
return;
}
@@ -494,7 +491,7 @@ namespace UI
private void DisplayItemShow(object sender, GameEventArgs e)
{
if (!(e is DisplayItemShowEventArgs args))
if (e is not DisplayItemShowEventArgs args)
{
return;
}
@@ -510,7 +507,7 @@ namespace UI
return;
}
DisplayItemInfoFormRawData rawData;
DisplayItemInfoRawData rawData;
bool success = args.IsWeapon
? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData)
: TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData);
@@ -520,12 +517,12 @@ namespace UI
return;
}
GameEntry.UIRouter.OpenUI(UIFormType.DisplayItemInfoForm, rawData);
GameEntry.UIRouter.OpenUIAsync(UIFormType.DisplayItemInfoForm, rawData).Forget();
}
private void WeaponRecycle(object sender, GameEventArgs e)
{
if (!(e is ShopWeaponRecycleEventArgs args))
if (e is not ShopWeaponRecycleEventArgs args)
{
return;
}
@@ -5,7 +5,7 @@ using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class ShopForm : UGuiForm
{
@@ -26,12 +26,12 @@ namespace UI
[SerializeField] private DisplayListArea _weaponListArea;
private ShopFormContext _context;
private ShopContext _context;
#endregion
public void RefreshUI(ShopFormContext context)
public void RefreshUI(ShopContext context)
{
_context = context;
@@ -153,7 +153,7 @@ namespace UI
GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange);
if (userData is ShopFormContext context)
if (userData is ShopContext context)
{
RefreshUI(context);
return;
@@ -2,7 +2,7 @@ using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
namespace UI
namespace SepCore.UI
{
public class DisplayItem : MonoBehaviour
{
@@ -2,7 +2,7 @@ using GameFramework;
using GameFramework.ObjectPool;
using UnityEngine;
namespace UI
namespace SepCore.UI
{
public class DisplayItemObject : ObjectBase
{
@@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public enum DisplayListAreaType : byte
{
@@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class LevelUpRewardItem : MonoBehaviour
{
@@ -2,7 +2,7 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace UI
namespace SepCore.UI
{
public class ShopGoodsItem : MonoBehaviour
{