继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
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using System.Collections.Generic;
namespace SepCore.UI
{
public class LevelUpContext : UIContext
{
public List<LevelUpRewardItemContext> Props;
public int RefreshPrice;
}
}
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using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event;
using SepCore.Definition;
using CustomUtility;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpController : UIControllerBase<LevelUpContext, LevelUpForm>
{
private LevelUpUseCase _useCase;
protected override UIFormType UIFormType => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Subscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(RefreshEventArgs.EventId, OnRefresh);
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
}
private static LevelUpContext BuildContext(LevelUpRawData rawData)
{
if (rawData == null)
{
Log.Error("LevelUpFormController.BuildContext() rawData is null.");
return null;
}
if (rawData.Rewards == null)
{
Log.Error("LevelUpFormController.BuildContext() rewards are null.");
return null;
}
List<LevelUpRewardItemContext> props = new List<LevelUpRewardItemContext>(rawData.Rewards.Count);
foreach (var reward in rawData.Rewards)
{
if (reward == null)
{
continue;
}
props.Add(new LevelUpRewardItemContext
{
Title = reward.Title,
Icon = null,
ItemRarity = reward.Rarity,
Description = ItemDescUtility.CreatePropDescription(reward.Modifiers),
IconAssetName = reward.IconAssetName
});
}
return new LevelUpContext
{
RefreshPrice = rawData.RefreshPrice,
Props = props
};
}
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is LevelUpRawData rawData)
{
return await OpenUIAsync(rawData, timeout);
}
if (userData != null)
{
Log.Warning("LevelUpController.OpenUIAsync() userData type is invalid.");
return null;
}
if (_useCase == null)
{
Log.Error("LevelUpController.OpenUIAsync() useCase is null.");
return null;
}
LevelUpRawData initialRawData = _useCase.CreateInitialModel();
return await OpenUIAsync(initialRawData, timeout);
}
public async UniTask<int?> OpenUIAsync(LevelUpRawData rawData, float timeout = 30f)
{
LevelUpContext context = BuildContext(rawData);
return await OpenFormAsync(context, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase is not LevelUpUseCase levelUpFormUseCase)
{
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return;
}
_useCase = levelUpFormUseCase;
}
private async UniTask SelectRewardAsync(int selectedIndex)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.SelectRewardAsync() useCase is null.");
return;
}
LevelUpRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null)
{
return;
}
await OpenUIAsync(rawData);
}
private async UniTask RefreshRewardListAsync(int refreshCost)
{
if (_useCase == null)
{
Log.Error("LevelUpFormController.RefreshRewardListAsync() useCase is null.");
return;
}
LevelUpRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null)
{
return;
}
await OpenUIAsync(rawData);
}
private void OnRefresh(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not RefreshEventArgs args)
{
return;
}
RefreshRewardListAsync(args.Cost).Forget();
}
private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{
if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{
return;
}
if (e is not LevelUpPropSelectedEventArgs args)
{
return;
}
SelectRewardAsync(args.SelectedId).Forget();
}
}
}
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using SepCore.Event;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class LevelUpForm : UGuiForm
{
[SerializeField] private LevelUpRewardItem[] _propItems;
[SerializeField] private TMP_Text _refreshButtonText;
private LevelUpContext _context;
public void RefreshUI(LevelUpContext context)
{
_context = context;
foreach (var propItem in _propItems)
{
propItem.gameObject.SetActive(false);
}
if (_context.Props == null) return;
int count = Mathf.Min(_propItems.Length, _context.Props.Count);
for (int i = 0; i < count; i++)
{
_propItems[i].gameObject.SetActive(true);
_propItems[i].Init(_context.Props[i]);
}
//刷新 -20 <sprite name="coin" index=0>
_refreshButtonText.text = $"刷新 -{context.RefreshPrice} <sprite name=\"coin\" index=0>";
}
#region FSM
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is LevelUpContext context)
{
RefreshUI(context);
return;
}
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
#endregion
public void OnSelectButtonClick(int index)
{
GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index));
}
public void OnRefreshButtonClick()
{
GameEntry.Event.Fire(this, RefreshEventArgs.Create(_context.RefreshPrice));
}
}
}
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