继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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using System.Collections.Generic;
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namespace SepCore.UI
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{
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public class ShopContext : UIContext
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{
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public int CurrentLevel;
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public int RefreshPrice;
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public int PlayerCoin;
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public List<GoodsItemContext> GoodsItems;
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public DisplayListAreaContext PropListContext;
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public DisplayListAreaContext WeaponListContext;
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public float WeaponRecycleRate = 0.3f;
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}
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}
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