继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -2,7 +2,7 @@ using SepCore.Event;
using UnityEngine;
using UnityEngine.UI;
namespace UI
namespace SepCore.UI
{
public class DisplayItem : MonoBehaviour
{
@@ -2,7 +2,7 @@ using GameFramework;
using GameFramework.ObjectPool;
using UnityEngine;
namespace UI
namespace SepCore.UI
{
public class DisplayItemObject : ObjectBase
{
@@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public enum DisplayListAreaType : byte
{
@@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public class LevelUpRewardItem : MonoBehaviour
{
@@ -2,7 +2,7 @@ using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace UI
namespace SepCore.UI
{
public class ShopGoodsItem : MonoBehaviour
{