继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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namespace SepCore.UI
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{
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public class MenuContext : UIContext
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{
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}
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}
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fileFormatVersion: 2
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guid: 77a32872255d9f84b9332418d1352514
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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using Cysharp.Threading.Tasks;
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using SepCore.Event;
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using SepCore.Definition;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public class MenuController : UIControllerBase<MenuContext, MenuForm>
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{
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protected override UIFormType UIFormType => UIFormType.MenuForm;
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protected override void RefreshUI(MenuForm form, MenuContext context)
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{
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form.RefreshUI(context);
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}
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protected override void SubscribeCustomEvents()
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{
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GameEntry.Event.Subscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
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GameEntry.Event.Subscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
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GameEntry.Event.Subscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
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GameEntry.Event.Subscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
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GameEntry.Event.Subscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
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GameEntry.Event.Subscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
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}
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protected override void UnsubscribeCustomEvents()
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{
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GameEntry.Event.Unsubscribe(MenuStartGameEventArgs.EventId, OnMenuStartGameButtonClick);
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GameEntry.Event.Unsubscribe(MenuFileButtonClickEventArgs.EventId, OnMenuFileButtonClick);
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GameEntry.Event.Unsubscribe(MenuGuideButtonClickEventArgs.EventId, OnMenuGuideButtonClick);
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GameEntry.Event.Unsubscribe(MenuSettingButtonClickEventArgs.EventId, OnMenuSettingButtonClick);
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GameEntry.Event.Unsubscribe(MenuQuitButtonClickEventArgs.EventId, OnMenuQuitButtonClick);
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GameEntry.Event.Unsubscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
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}
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private static MenuContext BuildMenuContext()
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{
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return new MenuContext();
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}
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public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
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{
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if (userData != null)
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{
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Log.Warning("MenuController.OpenUIAsync() userData type is invalid.");
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return null;
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}
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return await OpenFormAsync(BuildMenuContext(), timeout);
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}
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public override void BindUseCase(IUIUseCase useCase)
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{
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Log.Info("StartMenuForm doesn't need UseCase");
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}
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private void OnMenuStartGameButtonClick(object sender, GameEventArgs e)
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{
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if (sender is not MenuForm || e is not MenuStartGameEventArgs)
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{
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return;
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}
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GameEntry.UIRouter.OpenUIAsync(UIFormType.SelectRoleForm).Forget();
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}
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private void OnMenuFileButtonClick(object sender, GameEventArgs e)
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{
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if (sender is not MenuForm || e is not MenuFileButtonClickEventArgs)
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{
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return;
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}
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Log.Warning("Menu file button click is not implemented.");
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}
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private void OnMenuGuideButtonClick(object sender, GameEventArgs e)
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{
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if (sender is not MenuForm || e is not MenuGuideButtonClickEventArgs)
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{
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return;
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}
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Log.Warning("Menu guide button click is not implemented.");
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}
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private void OnMenuSettingButtonClick(object sender, GameEventArgs e)
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{
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if (sender is not MenuForm || e is not MenuSettingButtonClickEventArgs)
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{
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return;
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}
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GameEntry.UIRouter.OpenUIAsync(UIFormType.SettingForm).Forget();
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}
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private void OnMenuQuitButtonClick(object sender, GameEventArgs e)
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{
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if (sender is not MenuForm || e is not MenuQuitButtonClickEventArgs)
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{
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return;
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}
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GameEntry.UIRouter.OpenUIAsync(UIFormType.DialogForm, new DialogRawData
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{
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Mode = 2,
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Title = GameEntry.Localization.GetString("AskQuitGame.Title"),
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Message = GameEntry.Localization.GetString("AskQuitGame.Message"),
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OnClickConfirm = delegate(object userData)
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{
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UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
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}
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}).Forget();
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}
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private void OnMenuAboutButtonClick(object sender, GameEventArgs e)
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{
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if (sender is not MenuForm || e is not MenuAboutButtonClickEventArgs)
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{
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return;
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}
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Log.Warning("Menu about button click is not implemented.");
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: 3feee66cf220f6f47b147bca4f7967f4
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -0,0 +1,64 @@
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using SepCore.Event;
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using UnityGameFramework.Runtime;
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namespace SepCore.UI
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{
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public class MenuForm : UGuiForm
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{
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public void RefreshUI(MenuContext context)
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{
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}
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#region Lifecycle
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protected override void OnOpen(object userData)
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{
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base.OnOpen(userData);
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if (userData is MenuContext context)
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{
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RefreshUI(context);
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return;
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}
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Log.Warning("StartMenuForm requires StartMenuFormContext as userData.");
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}
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protected override void OnClose(bool isShutdown, object userData)
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{
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base.OnClose(isShutdown, userData);
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}
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#endregion
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public void OnStartButtonClick()
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{
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GameEntry.Event.Fire(this, MenuStartGameEventArgs.Create());
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}
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public void OnFileButtonClick()
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{
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GameEntry.Event.Fire(this, MenuFileButtonClickEventArgs.Create());
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}
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public void OnGuideButtonClick()
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{
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GameEntry.Event.Fire(this, MenuGuideButtonClickEventArgs.Create());
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}
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public void OnSettingButtonClick()
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{
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GameEntry.Event.Fire(this, MenuSettingButtonClickEventArgs.Create());
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}
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public void OnQuitButtonClick()
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{
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GameEntry.Event.Fire(this, MenuQuitButtonClickEventArgs.Create());
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}
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public void OnAboutButtonClick()
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{
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GameEntry.Event.Fire(this, MenuAboutButtonClickEventArgs.Create());
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: d448bbb919fe8454da81331191044ead
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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