继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
This commit is contained in:
@@ -0,0 +1,207 @@
|
||||
using Cysharp.Threading.Tasks;
|
||||
using SepCore.Event;
|
||||
using SepCore.Definition;
|
||||
using GameFramework.Event;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace SepCore.UI
|
||||
{
|
||||
public class SelectRoleController : UIControllerBase<SelectRoleContext, SelectRoleForm>
|
||||
{
|
||||
private SelectRoleUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormType => UIFormType.SelectRoleForm;
|
||||
|
||||
protected override void RefreshUI(SelectRoleForm form, SelectRoleContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
protected override void SubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Subscribe(MenuSelectRoleReturnEventArgs.EventId, OnSelectRoleReturn);
|
||||
GameEntry.Event.Subscribe(SelectRoleHoverEventArgs.EventId, OnSelectRoleHover);
|
||||
GameEntry.Event.Subscribe(SelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
|
||||
}
|
||||
|
||||
protected override void UnsubscribeCustomEvents()
|
||||
{
|
||||
GameEntry.Event.Unsubscribe(MenuSelectRoleReturnEventArgs.EventId, OnSelectRoleReturn);
|
||||
GameEntry.Event.Unsubscribe(SelectRoleHoverEventArgs.EventId, OnSelectRoleHover);
|
||||
GameEntry.Event.Unsubscribe(SelectRoleConfirmEventArgs.EventId, OnMenuSelectRoleConfirm);
|
||||
}
|
||||
|
||||
private static SelectRoleContext BuildContext(SelectRoleRawData rawData)
|
||||
{
|
||||
if (rawData == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.BuildContext() rawData is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
int count = rawData.RoleIds?.Length ?? 0;
|
||||
RoleItemContext[] roleItems = new RoleItemContext[count];
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
string iconName = rawData.RoleIconNames != null && i < rawData.RoleIconNames.Length
|
||||
? rawData.RoleIconNames[i]
|
||||
: null;
|
||||
|
||||
roleItems[i] = new RoleItemContext
|
||||
{
|
||||
RoleId = rawData.RoleIds[i],
|
||||
IconName = iconName
|
||||
};
|
||||
}
|
||||
|
||||
RolePropertyAreaContext propertyContext = null;
|
||||
if (rawData.SelectedRoleId >= 0)
|
||||
{
|
||||
propertyContext = new RolePropertyAreaContext
|
||||
{
|
||||
RoleName = rawData.SelectedRoleName,
|
||||
InitialPropertyText = rawData.SelectedRoleInitialPropertyText
|
||||
};
|
||||
}
|
||||
|
||||
return new SelectRoleContext
|
||||
{
|
||||
RoleItemContexts = roleItems,
|
||||
RolePropertyAreaContext = propertyContext,
|
||||
RoleIds = rawData.RoleIds
|
||||
};
|
||||
}
|
||||
|
||||
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
|
||||
{
|
||||
if (userData is SelectRoleRawData rawData)
|
||||
{
|
||||
return await OpenUIAsync(rawData, timeout);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("SelectRoleController.OpenUIAsync() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("SelectRoleController.OpenUIAsync() useCase is null.");
|
||||
return null;
|
||||
}
|
||||
|
||||
SelectRoleRawData initialRawData = _useCase.CreateModel();
|
||||
return await OpenUIAsync(initialRawData, timeout);
|
||||
}
|
||||
|
||||
public async UniTask<int?> OpenUIAsync(SelectRoleRawData rawData, float timeout = 30f)
|
||||
{
|
||||
SelectRoleContext context = BuildContext(rawData);
|
||||
return await OpenFormAsync(context, timeout);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (useCase is not SelectRoleUseCase selectRoleUseCase)
|
||||
{
|
||||
Log.Error("SelectRoleUseCase.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = selectRoleUseCase;
|
||||
}
|
||||
|
||||
public void UpdateShowRole(RolePropertyAreaContext rolePropertyAreaContext)
|
||||
{
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.UpdateShowRole() Context is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
Context.RolePropertyAreaContext = rolePropertyAreaContext;
|
||||
|
||||
Form?.UpdateShowRole(rolePropertyAreaContext);
|
||||
}
|
||||
|
||||
private bool IsCurrentFormEventSender(object sender)
|
||||
{
|
||||
if (sender is SelectRoleForm selectRoleForm)
|
||||
{
|
||||
return selectRoleForm == Form;
|
||||
}
|
||||
|
||||
if (sender is Component component && Form != null)
|
||||
{
|
||||
return component.transform.IsChildOf(Form.transform);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
private void OnSelectRoleReturn(object sender, GameEventArgs e)
|
||||
{
|
||||
if (sender is not SelectRoleForm selectRoleForm || selectRoleForm != Form)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (e is not MenuSelectRoleReturnEventArgs)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
CloseUIAsync().Forget();
|
||||
}
|
||||
|
||||
private void OnSelectRoleHover(object sender, GameEventArgs e)
|
||||
{
|
||||
if (e is not SelectRoleHoverEventArgs args)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsCurrentFormEventSender(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
OnSelectRoleHoverAsync(args).Forget();
|
||||
}
|
||||
|
||||
private async UniTaskVoid OnSelectRoleHoverAsync(SelectRoleHoverEventArgs args)
|
||||
{
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.OnMenuSelectRoleSelected() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
SelectRoleRawData rawData = _useCase.SelectRole(args.RoleId);
|
||||
await OpenUIAsync(rawData);
|
||||
}
|
||||
|
||||
private void OnMenuSelectRoleConfirm(object sender, GameEventArgs e)
|
||||
{
|
||||
if (e is not SelectRoleConfirmEventArgs)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (!IsCurrentFormEventSender(sender))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (_useCase == null)
|
||||
{
|
||||
Log.Error("SelectRoleFormController.OnMenuSelectRoleConfirm() useCase is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase.ConfirmSelectedRole();
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user