继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -1,7 +1,8 @@
using Cysharp.Threading.Tasks;
using SepCore.Definition;
using GameFramework.Fsm;
using GameFramework.Procedure;
using UI;
using SepCore.UI;
using UnityGameFramework.Runtime;
namespace Procedure
@@ -22,7 +23,7 @@ namespace Procedure
_procedureGame = master;
var useCase = new LevelUpFormUseCase(_procedureGame.Player, () => IsCompleted = true);
var useCase = new LevelUpUseCase(_procedureGame.Player, () => IsCompleted = true);
GameEntry.UIRouter.BindUIUseCase(UIFormType.LevelUpForm, useCase);
}
@@ -32,7 +33,7 @@ namespace Procedure
IsCompleted = false;
GameEntry.UIRouter.OpenUI(UIFormType.LevelUpForm);
GameEntry.UIRouter.OpenUIAsync(UIFormType.LevelUpForm).Forget();
}
public override void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
@@ -48,7 +49,7 @@ namespace Procedure
{
Log.Debug("GameStateLevelUp::OnLeave");
GameEntry.UIRouter.CloseUI(UIFormType.LevelUpForm);
GameEntry.UIRouter.CloseUIAsync(UIFormType.LevelUpForm).Forget();
}
public override void OnDestroy(IFsm<IProcedureManager> procedureOwner)