继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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@@ -1,11 +1,12 @@
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using CustomComponent;
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using SepCore.CustomComponent;
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using Simulation;
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using UnityEngine;
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/// <summary>
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/// 游戏入口。
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/// </summary>
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public partial class GameEntry : MonoBehaviour
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public partial class GameEntry
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{
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public static BuiltinDataComponent BuiltinData { get; private set; }
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