继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -0,0 +1,64 @@
using System;
using Cysharp.Threading.Tasks;
using GameFramework;
using GameFramework.Config;
using UnityGameFramework.Runtime;
namespace UnityGameFramework.Runtime.AsyncTask
{
/// <summary>
/// Config 异步扩展方法
/// </summary>
public static class ConfigAsyncExtension
{
/// <summary>
/// 异步加载配置
/// </summary>
/// <param name="configComponent">配置组件</param>
/// <param name="configAssetName">配置资源名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>加载成功事件</returns>
public static UniTask<LoadConfigSuccessEventArgs> LoadConfigAsync(this ConfigComponent configComponent,
string configAssetName,
object userData = null,
float timeout = 30f)
{
UniTask<LoadConfigSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadConfigSuccessEventArgs, LoadConfigFailureEventArgs>(
LoadConfigSuccessEventArgs.EventId,
LoadConfigFailureEventArgs.EventId,
successArgs => successArgs.ConfigAssetName == configAssetName && ReferenceEquals(successArgs.UserData, userData),
failureArgs => failureArgs.ConfigAssetName == configAssetName && ReferenceEquals(failureArgs.UserData, userData),
timeout
);
configComponent.ReadData(configAssetName, userData);
return waitTask;
}
/// <summary>
/// 异步加载配置(通过字典加载)
/// </summary>
/// <param name="configComponent">配置组件</param>
/// <param name="dictionaryName">字典名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>加载成功事件</returns>
public static UniTask<LoadConfigSuccessEventArgs> LoadConfigFromDictionaryAsync(this ConfigComponent configComponent,
string dictionaryName,
object userData = null,
float timeout = 30f)
{
UniTask<LoadConfigSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadConfigSuccessEventArgs, LoadConfigFailureEventArgs>(
LoadConfigSuccessEventArgs.EventId,
LoadConfigFailureEventArgs.EventId,
successArgs => successArgs.ConfigAssetName == dictionaryName && ReferenceEquals(successArgs.UserData, userData),
failureArgs => failureArgs.ConfigAssetName == dictionaryName && ReferenceEquals(failureArgs.UserData, userData),
timeout
);
configComponent.ReadData(dictionaryName, userData);
return waitTask;
}
}
}