继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -0,0 +1,64 @@
using System;
using Cysharp.Threading.Tasks;
using GameFramework;
using GameFramework.DataTable;
using SepCore.DataTable;
using UnityGameFramework.Runtime;
namespace UnityGameFramework.Runtime.AsyncTask
{
/// <summary>
/// DataTable 异步扩展方法
/// </summary>
public static class DataTableAsyncExtension
{
/// <summary>
/// 异步加载数据表
/// </summary>
/// <param name="dataTableComponent">数据表组件</param>
/// <param name="dataTableAssetName">数据表资源名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>加载成功事件</returns>
public static UniTask<LoadDataTableSuccessEventArgs> LoadDataTableAsync(this DataTableComponent dataTableComponent,
string dataTableAssetName,
object userData = null,
float timeout = 30f)
{
UniTask<LoadDataTableSuccessEventArgs> waitTask = AsyncTaskHelper.WaitSuccessOrFailureAsync<LoadDataTableSuccessEventArgs, LoadDataTableFailureEventArgs>(
LoadDataTableSuccessEventArgs.EventId,
LoadDataTableFailureEventArgs.EventId,
successArgs => successArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(successArgs.UserData, userData),
failureArgs => failureArgs.DataTableAssetName == dataTableAssetName && ReferenceEquals(failureArgs.UserData, userData),
timeout
);
string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
dataTableComponent.LoadDataTable(dataTableName, dataTableAssetName, userData);
return waitTask;
}
/// <summary>
/// 异步加载数据表(泛型版本)
/// </summary>
/// <typeparam name="T">数据行类型</typeparam>
/// <param name="dataTableComponent">数据表组件</param>
/// <param name="dataTableAssetName">数据表资源名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>加载的数据表</returns>
public static UniTask<IDataTable<T>> LoadDataTableAsync<T>(this DataTableComponent dataTableComponent,
string dataTableAssetName,
object userData = null,
float timeout = 30f) where T : IDataRow
{
return LoadDataTableAsync(dataTableComponent, dataTableAssetName, userData, timeout)
.ContinueWith(successArgs =>
{
// 获取数据表名称(去掉路径和扩展名)
string dataTableName = System.IO.Path.GetFileNameWithoutExtension(dataTableAssetName);
return dataTableComponent.GetDataTable<T>(dataTableName);
});
}
}
}