继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -0,0 +1,76 @@
using System;
using Cysharp.Threading.Tasks;
using GameFramework;
using GameFramework.Network;
using UnityGameFramework.Runtime;
namespace UnityGameFramework.Runtime.AsyncTask
{
/// <summary>
/// Network 异步扩展方法
/// </summary>
public static class NetworkAsyncExtension
{
/// <summary>
/// 异步连接网络
/// </summary>
/// <param name="networkComponent">网络组件</param>
/// <param name="networkChannelName">网络频道名称</param>
/// <param name="address">连接地址</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>连接成功事件</returns>
public static UniTask<NetworkConnectedEventArgs> ConnectAsync(this NetworkComponent networkComponent,
string networkChannelName,
string address,
object userData = null,
float timeout = 30f)
{
return AsyncTaskHelper.WaitEventAsync<NetworkConnectedEventArgs>(
NetworkConnectedEventArgs.EventId,
args => args.NetworkChannel.Name == networkChannelName,
timeout
);
}
/// <summary>
/// 异步连接网络(带端口)
/// </summary>
/// <param name="networkComponent">网络组件</param>
/// <param name="networkChannelName">网络频道名称</param>
/// <param name="address">连接地址</param>
/// <param name="port">端口号</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>连接成功事件</returns>
public static UniTask<NetworkConnectedEventArgs> ConnectAsync(this NetworkComponent networkComponent,
string networkChannelName,
string address,
int port,
object userData = null,
float timeout = 30f)
{
return ConnectAsync(networkComponent, networkChannelName, $"{address}:{port}", userData, timeout);
}
/// <summary>
/// 异步断开网络连接
/// </summary>
/// <param name="networkComponent">网络组件</param>
/// <param name="networkChannelName">网络频道名称</param>
/// <param name="userData">用户自定义数据</param>
/// <param name="timeout">超时时间(秒),0表示不超时</param>
/// <returns>关闭事件</returns>
public static UniTask<NetworkClosedEventArgs> DisconnectAsync(this NetworkComponent networkComponent,
string networkChannelName,
object userData = null,
float timeout = 30f)
{
return AsyncTaskHelper.WaitEventAsync<NetworkClosedEventArgs>(
NetworkClosedEventArgs.EventId,
args => args.NetworkChannel.Name == networkChannelName,
timeout
);
}
}
}