继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
This commit is contained in:
@@ -1,9 +1,13 @@
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namespace UI
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using Cysharp.Threading.Tasks;
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namespace SepCore.UI
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{
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public interface IUIFormController
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{
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int? OpenUI(object userData = null);
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void CloseUI();
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UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f);
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UniTask CloseUIAsync(object userData = null, float timeout = 30f);
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void BindUseCase(IUIUseCase useCase);
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 08145adf06b2b2c4b9d61d3ef6d39cfc
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guid: 66fa704224e65f54584adec043702f21
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,10 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UI
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namespace SepCore.UI
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{
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public interface IUIUseCase
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{
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}
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 8b527e4ad6d6207418137211caa179d5
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guid: 277ebfa2eef59b448b093625c15ecaad
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,11 +1,4 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using StarForce;
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using TMPro;
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@@ -13,7 +6,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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namespace UI
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namespace SepCore.UI
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{
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public abstract class UGuiForm : UIFormLogic
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{
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@@ -9,7 +9,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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namespace UI
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namespace SepCore.UI
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{
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/// <summary>
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/// uGUI 界面组辅助器。
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@@ -1,10 +1,6 @@
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace UI
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namespace SepCore.UI
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{
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public class UIContext
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{
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}
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}
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}
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@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7ac4a8b30b5b7684ca58f70386314a4b
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guid: aacfc86c69a60264b82af0d0b457eb96
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -0,0 +1,112 @@
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using Cysharp.Threading.Tasks;
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using SepCore.Definition;
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using UnityGameFramework.Runtime;
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using UnityGameFramework.Runtime.AsyncTask;
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namespace SepCore.UI
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{
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public abstract class UIControllerBase<TContext, TForm> : IUIFormController
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where TContext : UIContext
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where TForm : UGuiForm
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{
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private TContext _context;
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private TForm _form;
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private int? _formSerialId;
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protected TContext Context => _context;
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protected TForm Form => _form;
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protected abstract UIFormType UIFormType { get; }
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protected abstract void RefreshUI(TForm form, TContext context);
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protected virtual void SubscribeCustomEvents()
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{
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}
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protected virtual void UnsubscribeCustomEvents()
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{
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}
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protected virtual void CloseLoadedFormDirect(TForm form)
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{
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form.Close();
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}
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protected async UniTask<int?> OpenFormAsync(TContext context, float timeout = 30f)
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{
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if (context == null)
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{
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Log.Warning("{0}.OpenFormAsync() context is null.", GetType().Name);
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return null;
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}
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if (_form != null)
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{
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_context = context;
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RefreshUI(_form, _context);
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return _formSerialId;
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}
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_context = context;
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UIForm uiForm = await GameEntry.UI.OpenUIFormAsync(UIFormType, _context, timeout);
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if (uiForm == null)
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{
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Log.Warning("{0}.OpenFormAsync() failed to open form '{1}'.", GetType().Name, UIFormType.ToString());
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return null;
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}
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_formSerialId = uiForm.SerialId;
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_form = uiForm.Logic as TForm;
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if (_form == null)
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{
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Log.Warning("{0} open success but form logic is invalid.", GetType().Name);
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_context = null;
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_formSerialId = null;
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return null;
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}
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SubscribeCustomEvents();
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RefreshUI(_form, _context);
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return _formSerialId;
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}
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protected virtual async UniTask CloseFormAsync(object userData = null, float timeout = 30f)
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{
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UnsubscribeCustomEvents();
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int? serialId = _formSerialId;
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TForm form = _form;
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_context = null;
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_form = null;
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_formSerialId = null;
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if (serialId.HasValue)
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{
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if (GameEntry.UI.HasUIForm(serialId.Value))
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{
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await GameEntry.UI.CloseUIFormAsync(serialId.Value, userData, timeout);
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}
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return;
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}
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if (form != null)
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{
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CloseLoadedFormDirect(form);
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}
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}
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public abstract UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f);
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public virtual UniTask CloseUIAsync(object userData = null, float timeout = 30f)
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{
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return CloseFormAsync(userData, timeout);
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}
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public abstract void BindUseCase(IUIUseCase useCase);
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}
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}
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+1
-1
@@ -1,5 +1,5 @@
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fileFormatVersion: 2
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guid: 7e46538e3d51b6b4ca463fa6080ad335
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guid: d69abc928823685498bed2fd356128be
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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@@ -1,14 +1,8 @@
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using GameFramework.DataTable;
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using GameFramework.UI;
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using System.Collections;
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using SepCore.DataTable;
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using SepCore.Definition;
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using CustomUtility;
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using System.Collections;
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using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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namespace UI
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namespace SepCore.UI
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{
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public static class UIExtension
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{
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@@ -39,122 +33,5 @@ namespace UI
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slider.value = value;
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}
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public static bool HasUIForm(this UIComponent uiComponent, UIFormType uiFormType, string uiGroupName = null)
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{
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return uiComponent.HasUIForm((int)uiFormType, uiGroupName);
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}
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public static bool HasUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null)
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{
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IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
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DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
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if (drUIForm == null)
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{
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return false;
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}
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string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
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if (string.IsNullOrEmpty(uiGroupName))
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{
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return uiComponent.HasUIForm(assetName);
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}
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IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName);
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if (uiGroup == null)
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{
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return false;
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}
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return uiGroup.HasUIForm(assetName);
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}
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public static UGuiForm GetUIForm(this UIComponent uiComponent, UIFormType uiFormType, string uiGroupName = null)
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{
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return uiComponent.GetUIForm((int)uiFormType, uiGroupName);
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}
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public static UGuiForm GetUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null)
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{
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IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
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DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
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if (drUIForm == null)
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{
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return null;
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}
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string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
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UIForm uiForm = null;
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if (string.IsNullOrEmpty(uiGroupName))
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{
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uiForm = uiComponent.GetUIForm(assetName);
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if (uiForm == null)
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{
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return null;
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}
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return (UGuiForm)uiForm.Logic;
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}
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IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName);
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if (uiGroup == null)
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{
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return null;
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}
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uiForm = (UIForm)uiGroup.GetUIForm(assetName);
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if (uiForm == null)
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{
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return null;
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}
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return (UGuiForm)uiForm.Logic;
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}
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public static void CloseUIForm(this UIComponent uiComponent, UGuiForm uiForm)
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{
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uiComponent.CloseUIForm(uiForm.UIForm);
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}
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public static int? OpenUIForm(this UIComponent uiComponent, UIFormType uiFormType, object userData = null)
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{
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return uiComponent.OpenUIForm((int)uiFormType, userData);
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}
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public static int? OpenUIForm(this UIComponent uiComponent, int uiFormId, object userData = null)
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{
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IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
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DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
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if (drUIForm == null)
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{
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Log.Warning("Can not load UI form '{0}' from data table.", uiFormId.ToString());
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return null;
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}
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string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
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if (!drUIForm.AllowMultiInstance)
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{
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if (uiComponent.IsLoadingUIForm(assetName))
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{
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return null;
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}
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if (uiComponent.HasUIForm(assetName))
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{
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return null;
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}
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}
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return uiComponent.OpenUIForm(assetName, drUIForm.UIGroupName, Constant.AssetPriority.UIFormAsset, drUIForm.PauseCoveredUIForm, userData);
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}
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private static void OpenNativeDialog(DialogFormRawData rawData)
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{
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// TODO:这里应该弹出原生对话框,先简化实现为直接按确认按钮
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if (rawData != null && rawData.OnClickConfirm != null)
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{
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rawData.OnClickConfirm(rawData.UserData);
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}
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}
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}
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}
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@@ -1,10 +0,0 @@
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namespace UI
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{
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public abstract class UIFormControllerBase<TContext> : IUIFormController where TContext : UIContext
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{
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protected abstract int? OpenUIInternal(TContext context);
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public abstract int? OpenUI(object userData = null);
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public abstract void CloseUI();
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public abstract void BindUseCase(IUIUseCase useCase);
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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||||
guid: 692b282b1ecbf5a44839d5bf4a03a937
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,183 +0,0 @@
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using SepCore.Definition;
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using GameFramework.Event;
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using UnityGameFramework.Runtime;
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namespace UI
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{
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public abstract class UIFormControllerCommonBase<TContext, TForm> : UIFormControllerBase<TContext>
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where TContext : UIContext
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where TForm : UGuiForm
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{
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private TContext _context;
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private TForm _form;
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private int? _formSerialId;
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private bool _pendingRefresh;
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private bool _isBindEvent;
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protected TContext Context => _context;
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protected TForm Form => _form;
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protected int? FormSerialId => _formSerialId;
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protected abstract UIFormType UIFormTypeId { get; }
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protected abstract void RefreshUI(TForm form, TContext context);
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protected virtual void SubscribeCustomEvents()
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{
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}
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protected virtual void UnsubscribeCustomEvents()
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{
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}
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protected virtual void CloseLoadedFormDirect(TForm form)
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{
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form.Close();
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}
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protected void SetContext(TContext context)
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{
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_context = context;
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}
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protected void RefreshCurrentUI()
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{
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if (_context == null)
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{
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return;
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}
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if (_form == null)
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{
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_pendingRefresh = true;
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return;
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}
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RefreshUI(_form, _context);
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_pendingRefresh = false;
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}
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protected override int? OpenUIInternal(TContext context)
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{
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if (context == null)
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{
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Log.Warning("{0}.OpenUI() context is null.", GetType().Name);
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return null;
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}
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_context = context;
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if (_form != null && _formSerialId.HasValue && GameEntry.UI.HasUIForm(_formSerialId.Value))
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{
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RefreshUI(_form, _context);
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return _formSerialId;
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}
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CloseUI();
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_pendingRefresh = true;
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SubscribeEvents();
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_formSerialId = GameEntry.UI.OpenUIForm(UIFormTypeId, _context);
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return _formSerialId;
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}
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public override void CloseUI()
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{
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_pendingRefresh = false;
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UnsubscribeEvents();
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if (_formSerialId.HasValue)
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{
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if (GameEntry.UI.HasUIForm(_formSerialId.Value))
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{
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GameEntry.UI.CloseUIForm(_formSerialId.Value);
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}
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_form = null;
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_formSerialId = null;
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return;
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}
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if (_form != null)
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{
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CloseLoadedFormDirect(_form);
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_form = null;
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}
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}
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private void SubscribeEvents()
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{
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if (_isBindEvent)
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{
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return;
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}
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GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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SubscribeCustomEvents();
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_isBindEvent = true;
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}
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|
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private void UnsubscribeEvents()
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{
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if (!_isBindEvent)
|
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{
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return;
|
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}
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GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
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GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
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UnsubscribeCustomEvents();
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_isBindEvent = false;
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}
|
||||
|
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private void OpenUIFormSuccess(object sender, GameEventArgs e)
|
||||
{
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if (!(e is OpenUIFormSuccessEventArgs args))
|
||||
{
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return;
|
||||
}
|
||||
|
||||
if (!_formSerialId.HasValue)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.UIForm == null || args.UIForm.SerialId != _formSerialId.Value || args.UserData != _context)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_form = args.UIForm.Logic as TForm;
|
||||
if (_form == null)
|
||||
{
|
||||
Log.Warning("{0} open success but form logic is invalid.", GetType().Name);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_pendingRefresh)
|
||||
{
|
||||
RefreshCurrentUI();
|
||||
}
|
||||
}
|
||||
|
||||
private void CloseUIFormComplete(object sender, GameEventArgs e)
|
||||
{
|
||||
if (!(e is CloseUIFormCompleteEventArgs args))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.SerialId != _formSerialId)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_form = null;
|
||||
_formSerialId = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 696c0314286f89c4082c2aa2eddaec2d
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -1,44 +0,0 @@
|
||||
using SepCore.Definition;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class TUIFormController : UIFormControllerCommonBase<UIContext, TUIForm>
|
||||
{
|
||||
private IUIUseCase _useCase;
|
||||
|
||||
protected override UIFormType UIFormTypeId => UIFormType.TUIForm;
|
||||
|
||||
protected override void RefreshUI(TUIForm form, UIContext context)
|
||||
{
|
||||
form.RefreshUI(context);
|
||||
}
|
||||
|
||||
public override int? OpenUI(object userData = null)
|
||||
{
|
||||
if (userData is UIContext context)
|
||||
{
|
||||
return OpenUIInternal(context);
|
||||
}
|
||||
|
||||
if (userData != null)
|
||||
{
|
||||
Log.Warning("TUIFormController.OpenUI() userData type is invalid.");
|
||||
return null;
|
||||
}
|
||||
|
||||
return OpenUIInternal(Context);
|
||||
}
|
||||
|
||||
public override void BindUseCase(IUIUseCase useCase)
|
||||
{
|
||||
if (!(useCase is IUIUseCase uiFormUseCase))
|
||||
{
|
||||
Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
_useCase = uiFormUseCase;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,27 +0,0 @@
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace UI
|
||||
{
|
||||
public class TUIForm : UGuiForm
|
||||
{
|
||||
|
||||
public void RefreshUI(UIContext context)
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
protected override void OnOpen(object userData)
|
||||
{
|
||||
base.OnOpen(userData);
|
||||
|
||||
if (!(userData is UIContext context))
|
||||
{
|
||||
Log.Error("UIContext is invalid.");
|
||||
return;
|
||||
}
|
||||
|
||||
RefreshUI(context);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e8bc5e59a2be3094798c8c46d1a4999f
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in New Issue
Block a user