继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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@@ -1,11 +1,4 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using System.Collections;
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using System.Collections;
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using System.Collections.Generic;
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using StarForce;
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using TMPro;
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@@ -13,7 +6,7 @@ using UnityEngine;
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using UnityEngine.UI;
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using UnityGameFramework.Runtime;
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namespace UI
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namespace SepCore.UI
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{
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public abstract class UGuiForm : UIFormLogic
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{
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