继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -1,14 +1,8 @@
using GameFramework.DataTable;
using GameFramework.UI;
using System.Collections;
using SepCore.DataTable;
using SepCore.Definition;
using CustomUtility;
using System.Collections;
using UnityEngine;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
namespace SepCore.UI
{
public static class UIExtension
{
@@ -39,122 +33,5 @@ namespace UI
slider.value = value;
}
public static bool HasUIForm(this UIComponent uiComponent, UIFormType uiFormType, string uiGroupName = null)
{
return uiComponent.HasUIForm((int)uiFormType, uiGroupName);
}
public static bool HasUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null)
{
IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
if (drUIForm == null)
{
return false;
}
string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
if (string.IsNullOrEmpty(uiGroupName))
{
return uiComponent.HasUIForm(assetName);
}
IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName);
if (uiGroup == null)
{
return false;
}
return uiGroup.HasUIForm(assetName);
}
public static UGuiForm GetUIForm(this UIComponent uiComponent, UIFormType uiFormType, string uiGroupName = null)
{
return uiComponent.GetUIForm((int)uiFormType, uiGroupName);
}
public static UGuiForm GetUIForm(this UIComponent uiComponent, int uiFormId, string uiGroupName = null)
{
IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
if (drUIForm == null)
{
return null;
}
string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
UIForm uiForm = null;
if (string.IsNullOrEmpty(uiGroupName))
{
uiForm = uiComponent.GetUIForm(assetName);
if (uiForm == null)
{
return null;
}
return (UGuiForm)uiForm.Logic;
}
IUIGroup uiGroup = uiComponent.GetUIGroup(uiGroupName);
if (uiGroup == null)
{
return null;
}
uiForm = (UIForm)uiGroup.GetUIForm(assetName);
if (uiForm == null)
{
return null;
}
return (UGuiForm)uiForm.Logic;
}
public static void CloseUIForm(this UIComponent uiComponent, UGuiForm uiForm)
{
uiComponent.CloseUIForm(uiForm.UIForm);
}
public static int? OpenUIForm(this UIComponent uiComponent, UIFormType uiFormType, object userData = null)
{
return uiComponent.OpenUIForm((int)uiFormType, userData);
}
public static int? OpenUIForm(this UIComponent uiComponent, int uiFormId, object userData = null)
{
IDataTable<DRUIForm> dtUIForm = GameEntry.DataTable.GetDataTable<DRUIForm>();
DRUIForm drUIForm = dtUIForm.GetDataRow(uiFormId);
if (drUIForm == null)
{
Log.Warning("Can not load UI form '{0}' from data table.", uiFormId.ToString());
return null;
}
string assetName = AssetUtility.GetUIFormAsset(drUIForm.AssetName);
if (!drUIForm.AllowMultiInstance)
{
if (uiComponent.IsLoadingUIForm(assetName))
{
return null;
}
if (uiComponent.HasUIForm(assetName))
{
return null;
}
}
return uiComponent.OpenUIForm(assetName, drUIForm.UIGroupName, Constant.AssetPriority.UIFormAsset, drUIForm.PauseCoveredUIForm, userData);
}
private static void OpenNativeDialog(DialogFormRawData rawData)
{
// TODO:这里应该弹出原生对话框,先简化实现为直接按确认按钮
if (rawData != null && rawData.OnClickConfirm != null)
{
rawData.OnClickConfirm(rawData.UserData);
}
}
}
}