继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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@@ -1,15 +1,8 @@
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//------------------------------------------------------------
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// Game Framework
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// Copyright © 2013-2021 Jiang Yin. All rights reserved.
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// Homepage: https://gameframework.cn/
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// Feedback: mailto:ellan@gameframework.cn
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//------------------------------------------------------------
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using UnityEngine;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.EventSystems;
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namespace UI
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namespace SepCore.UI
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{
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public class CommonButton : MonoBehaviour, IPointerEnterHandler, IPointerDownHandler, IPointerExitHandler,
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IPointerUpHandler
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@@ -85,4 +78,4 @@ namespace UI
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_onPointerExitAction.Invoke();
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}
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}
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}
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}
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