继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -0,0 +1,87 @@
using Cysharp.Threading.Tasks.Internal;
using System;
using System.Collections.Generic;
using System.Threading;
namespace Cysharp.Threading.Tasks.Linq
{
public static partial class UniTaskAsyncEnumerable
{
public static UniTask<Boolean> SequenceEqualAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> first, IUniTaskAsyncEnumerable<TSource> second, CancellationToken cancellationToken = default)
{
return SequenceEqualAsync(first, second, EqualityComparer<TSource>.Default, cancellationToken);
}
public static UniTask<Boolean> SequenceEqualAsync<TSource>(this IUniTaskAsyncEnumerable<TSource> first, IUniTaskAsyncEnumerable<TSource> second, IEqualityComparer<TSource> comparer, CancellationToken cancellationToken = default)
{
Error.ThrowArgumentNullException(first, nameof(first));
Error.ThrowArgumentNullException(second, nameof(second));
Error.ThrowArgumentNullException(comparer, nameof(comparer));
return SequenceEqual.SequenceEqualAsync(first, second, comparer, cancellationToken);
}
}
internal static class SequenceEqual
{
internal static async UniTask<bool> SequenceEqualAsync<TSource>(IUniTaskAsyncEnumerable<TSource> first, IUniTaskAsyncEnumerable<TSource> second, IEqualityComparer<TSource> comparer, CancellationToken cancellationToken)
{
var e1 = first.GetAsyncEnumerator(cancellationToken);
try
{
var e2 = second.GetAsyncEnumerator(cancellationToken);
try
{
while (true)
{
if (await e1.MoveNextAsync())
{
if (await e2.MoveNextAsync())
{
if (comparer.Equals(e1.Current, e2.Current))
{
continue;
}
else
{
return false;
}
}
else
{
// e2 is finished, but e1 has value
return false;
}
}
else
{
// e1 is finished, e2?
if (await e2.MoveNextAsync())
{
return false;
}
else
{
return true;
}
}
}
}
finally
{
if (e2 != null)
{
await e2.DisposeAsync();
}
}
}
finally
{
if (e1 != null)
{
await e1.DisposeAsync();
}
}
}
}
}