继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
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using System;
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using System.Collections;
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namespace Cysharp.Threading.Tasks
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{
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// UnityEngine Bridges.
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public partial struct UniTask
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{
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public static IEnumerator ToCoroutine(Func<UniTask> taskFactory)
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{
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return taskFactory().ToCoroutine();
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}
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}
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}
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