继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet
2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions
@@ -0,0 +1,14 @@
using System;
using System.Threading;
namespace Cysharp.Threading.Tasks
{
public static partial class UnityAsyncExtensions
{
public static UniTask StartAsyncCoroutine(this UnityEngine.MonoBehaviour monoBehaviour, Func<CancellationToken, UniTask> asyncCoroutine)
{
var token = monoBehaviour.GetCancellationTokenOnDestroy();
return asyncCoroutine(token);
}
}
}