继续重构调整(UI)
- 引入 UniTask 和异步版本的 UIModule - 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI - 将原来的 5 层 UI 迁移到异步实现 - 规范各层的 UI 脚本命名
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#if UNITY_2023_1_OR_NEWER
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namespace Cysharp.Threading.Tasks
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{
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public static class UnityAwaitableExtensions
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{
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public static async UniTask AsUniTask(this UnityEngine.Awaitable awaitable)
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{
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await awaitable;
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}
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public static async UniTask<T> AsUniTask<T>(this UnityEngine.Awaitable<T> awaitable)
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{
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return await awaitable;
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}
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}
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}
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#endif
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