继续重构调整(UI)

- 引入 UniTask 和异步版本的 UIModule
- 调整 Runtime/UIBase 和 Presentation 下的脚本命名空间到 SepCore.UI
- 将原来的 5 层 UI 迁移到异步实现
- 规范各层的 UI 脚本命名
This commit is contained in:
SepComet 2026-06-03 09:58:37 +08:00
parent 6b8a6a8789
commit 7bba8bbb80
552 changed files with 83648 additions and 2726 deletions

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@ -22,7 +22,10 @@ namespace UnityGameFramework.Editor
"UnityGameFramework.Runtime", "UnityGameFramework.Runtime",
#endif #endif
"Assembly-CSharp", "Assembly-CSharp",
"VampireLike" "VampireLike",
"SepCore.Base",
"SepCore.Runtime",
"SepCore.Procedure"
}; };
private static readonly string[] RuntimeOrEditorAssemblyNames = private static readonly string[] RuntimeOrEditorAssemblyNames =
@ -36,7 +39,11 @@ namespace UnityGameFramework.Editor
#endif #endif
"Assembly-CSharp-Editor", "Assembly-CSharp-Editor",
"VampireLike", "VampireLike",
"VampireLike.Editor" "VampireLike.Editor",
"SepCore.Base",
"SepCore.Runtime",
"SepCore.Procedure",
"SepCore.Editor"
}; };
/// <summary> /// <summary>

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@ -12,7 +12,7 @@ namespace SepCore.Definition
/// </summary> /// </summary>
public enum UIFormType : byte public enum UIFormType : byte
{ {
TUIForm = 0, Undefined = 0,
/// <summary> /// <summary>
/// 弹出框。 /// 弹出框。
@ -22,7 +22,7 @@ namespace SepCore.Definition
/// <summary> /// <summary>
/// 主菜单。 /// 主菜单。
/// </summary> /// </summary>
MenuForm = 100, MenuForm = 200,
/// <summary> /// <summary>
/// 设置。 /// 设置。
@ -34,11 +34,6 @@ namespace SepCore.Definition
/// </summary> /// </summary>
AboutForm = 102, AboutForm = 102,
/// <summary>
/// 主菜单。
/// </summary>
StartMenuForm = 200,
/// <summary> /// <summary>
/// 选择角色。 /// 选择角色。
/// </summary> /// </summary>

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@ -1,21 +0,0 @@
using GameFramework;
using GameFramework.Event;
namespace SepCore.Event
{
public class MenuSelectRoleConfirmEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(MenuSelectRoleConfirmEventArgs).GetHashCode();
public override int Id => EventId;
public static MenuSelectRoleConfirmEventArgs Create()
{
return ReferencePool.Acquire<MenuSelectRoleConfirmEventArgs>();
}
public override void Clear()
{
}
}
}

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@ -0,0 +1,41 @@
using GameFramework;
using GameFramework.Event;
namespace SepCore.Event
{
public class DialogEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(DialogEventArgs).GetHashCode();
public override int Id => EventId;
public int ButtonId { get; private set; }
public object UserData { get; private set; }
/// <summary>
/// 创建 DialogEventArgs 事件示例
/// </summary>
/// <param name="buttonId">
/// <list type="buttet">
/// <item>1 为 ConfirmButton</item>
/// <item>2 为 CancelButton</item>
/// <item>3 为 OtherButton</item>
/// </list>
/// </param>
/// <param name="userData">用户自定义数据</param>
/// <returns></returns>
public static DialogEventArgs Create(int buttonId, object userData)
{
DialogEventArgs dialogEventArgs = ReferencePool.Acquire<DialogEventArgs>();
dialogEventArgs.ButtonId = buttonId;
dialogEventArgs.UserData = userData;
return dialogEventArgs;
}
public override void Clear()
{
UserData = null;
}
}
}

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@ -1,5 +1,5 @@
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@ -0,0 +1,21 @@
using GameFramework;
using GameFramework.Event;
namespace SepCore.Event
{
public class SelectRoleConfirmEventArgs : GameEventArgs
{
public static readonly int EventId = typeof(SelectRoleConfirmEventArgs).GetHashCode();
public override int Id => EventId;
public static SelectRoleConfirmEventArgs Create()
{
return ReferencePool.Acquire<SelectRoleConfirmEventArgs>();
}
public override void Clear()
{
}
}
}

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@ -3,17 +3,17 @@ using GameFramework.Event;
namespace SepCore.Event namespace SepCore.Event
{ {
public class MenuSelectRoleSelectedEventArgs : GameEventArgs public class SelectRoleHoverEventArgs : GameEventArgs
{ {
public static readonly int EventId = typeof(MenuSelectRoleSelectedEventArgs).GetHashCode(); public static readonly int EventId = typeof(SelectRoleHoverEventArgs).GetHashCode();
public override int Id => EventId; public override int Id => EventId;
public int RoleId { get; private set; } = -1; public int RoleId { get; private set; } = -1;
public static MenuSelectRoleSelectedEventArgs Create(int roleId) public static SelectRoleHoverEventArgs Create(int roleId)
{ {
var args = ReferencePool.Acquire<MenuSelectRoleSelectedEventArgs>(); var args = ReferencePool.Acquire<SelectRoleHoverEventArgs>();
args.RoleId = roleId; args.RoleId = roleId;
return args; return args;
} }

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@ -0,0 +1,133 @@
#if UNITY_EDITOR
using System;
using System.Collections.Generic;
using SepCore.CustomComponent;
using SepCore.UI;
using UnityEditor;
using UnityEditorInternal;
using UnityEngine;
namespace UIModule.Editor
{
[CustomEditor(typeof(UIRouterComponent))]
public class UIRouterComponentEditor : UnityEditor.Editor
{
private SerializedProperty _bindingsProperty;
private GUIContent[] _controllerDisplayNames;
private string[] _controllerTypeNames;
private ReorderableList _bindingsList;
private void OnEnable()
{
_bindingsProperty = serializedObject.FindProperty("_controllerBindings");
BuildControllerTypeOptions();
BuildReorderableList();
}
public override void OnInspectorGUI()
{
serializedObject.Update();
EditorGUILayout.HelpBox("配置 UIFormType 到 IUIFormController 的映射。运行时 Awake 自动注册。",
MessageType.Info);
if (GUILayout.Button("Refresh Controller List"))
{
BuildControllerTypeOptions();
}
if (_bindingsList == null)
{
EditorGUILayout.HelpBox("Bindings list init failed.", MessageType.Error);
}
else
{
_bindingsList.DoLayoutList();
}
serializedObject.ApplyModifiedProperties();
}
private void BuildReorderableList()
{
if (_bindingsProperty == null)
{
return;
}
_bindingsList = new ReorderableList(serializedObject, _bindingsProperty, true, true, true, true);
_bindingsList.drawHeaderCallback = rect => { EditorGUI.LabelField(rect, "Controller Bindings"); };
_bindingsList.elementHeight = EditorGUIUtility.singleLineHeight * 2 + 8f;
_bindingsList.drawElementCallback = DrawElement;
_bindingsList.onAddCallback = list =>
{
_bindingsProperty.InsertArrayElementAtIndex(_bindingsProperty.arraySize);
SerializedProperty item = _bindingsProperty.GetArrayElementAtIndex(_bindingsProperty.arraySize - 1);
item.FindPropertyRelative("_controllerTypeName").stringValue = string.Empty;
item.FindPropertyRelative("_uiFormType").enumValueIndex = 0;
serializedObject.ApplyModifiedProperties();
};
}
private void BuildControllerTypeOptions()
{
List<Type> controllerTypes = new();
foreach (Type type in TypeCache.GetTypesDerivedFrom<IUIFormController>())
{
if (type.IsAbstract || type.IsInterface || type.ContainsGenericParameters)
{
continue;
}
controllerTypes.Add(type);
}
controllerTypes.Sort((a, b) => string.CompareOrdinal(a.FullName, b.FullName));
_controllerTypeNames = new string[controllerTypes.Count + 1];
_controllerDisplayNames = new GUIContent[controllerTypes.Count + 1];
_controllerTypeNames[0] = string.Empty;
_controllerDisplayNames[0] = new GUIContent("<None>");
for (int i = 0; i < controllerTypes.Count; i++)
{
Type type = controllerTypes[i];
_controllerTypeNames[i + 1] = type.AssemblyQualifiedName;
_controllerDisplayNames[i + 1] = new GUIContent(type.FullName);
}
}
private void DrawElement(Rect rect, int index, bool isActive, bool isFocused)
{
SerializedProperty item = _bindingsProperty.GetArrayElementAtIndex(index);
SerializedProperty formTypeProperty = item.FindPropertyRelative("_uiFormType");
SerializedProperty controllerTypeProperty = item.FindPropertyRelative("_controllerTypeName");
Rect row1 = new Rect(rect.x, rect.y + 2f, rect.width, EditorGUIUtility.singleLineHeight);
Rect row2 = new Rect(rect.x, rect.y + EditorGUIUtility.singleLineHeight + 6f, rect.width,
EditorGUIUtility.singleLineHeight);
EditorGUI.PropertyField(row1, formTypeProperty, new GUIContent("UI Form Type"));
DrawControllerPopup(row2, controllerTypeProperty);
}
private void DrawControllerPopup(Rect rect, SerializedProperty controllerTypeProperty)
{
int currentIndex = 0;
string currentValue = controllerTypeProperty.stringValue;
for (int i = 0; i < _controllerTypeNames.Length; i++)
{
if (_controllerTypeNames[i] == currentValue)
{
currentIndex = i;
break;
}
}
int selected =
EditorGUI.Popup(rect, new GUIContent("Controller Type"), currentIndex, _controllerDisplayNames);
controllerTypeProperty.stringValue = _controllerTypeNames[selected];
}
}
}
#endif

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@ -1,16 +1,9 @@
//------------------------------------------------------------ using StarForce;
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using StarForce;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class AboutForm : UGuiForm public class AboutForm : UGuiForm
{ {

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@ -1,4 +1,4 @@
namespace UI namespace SepCore.UI
{ {
public class RoleItemContext : UIContext public class RoleItemContext : UIContext
{ {

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@ -1,4 +1,4 @@
namespace UI namespace SepCore.UI
{ {
public class RolePropertyAreaContext : UIContext public class RolePropertyAreaContext : UIContext
{ {

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@ -0,0 +1,45 @@
using SepCore.UI;
namespace SepCore.UI
{
/// <summary>
/// 对话框显示数据。
/// </summary>
public class DialogContext : UIContext
{
/// <summary>
/// 模式,即按钮数量。取值 1、2、3。
/// </summary>
public int Mode { get; set; }
/// <summary>
/// 标题。
/// </summary>
public string Title { get; set; }
/// <summary>
/// 消息内容。
/// </summary>
public string Message { get; set; }
/// <summary>
/// 弹出窗口时是否暂停游戏。
/// </summary>
public bool PauseGame { get; set; }
/// <summary>
/// 确认按钮文本。
/// </summary>
public string ConfirmText { get; set; }
/// <summary>
/// 取消按钮文本。
/// </summary>
public string CancelText { get; set; }
/// <summary>
/// 中立按钮文本。
/// </summary>
public string OtherText { get; set; }
}
}

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@ -0,0 +1,137 @@
using System;
using Cysharp.Threading.Tasks;
using GameFramework;
using GameFramework.Event;
using SepCore.Definition;
using SepCore.Event;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class DialogController : UIControllerBase<DialogContext, DialogForm>
{
private GameFrameworkAction<object> _onClickConfirmGFAction;
private GameFrameworkAction<object> _onClickCancelGFAction;
private GameFrameworkAction<object> _onClickOtherGFAction;
private object _currentUserData;
protected override UIFormType UIFormType => UIFormType.DialogForm;
protected override void RefreshUI(DialogForm form, DialogContext context)
{
form.RefreshUI(context);
}
protected virtual DialogContext BuildContext(DialogRawData rawData)
{
if (rawData == null)
{
return null;
}
return new DialogContext
{
Mode = rawData.Mode,
Title = rawData.Title,
Message = rawData.Message,
PauseGame = rawData.PauseGame,
ConfirmText = rawData.ConfirmText,
CancelText = rawData.CancelText,
OtherText = rawData.OtherText,
};
}
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData is not DialogRawData rawData)
{
if (userData != null)
{
Log.Warning("DialogController.OpenUIAsync() userData type is invalid.");
}
else
{
Log.Warning("DialogController.OpenUIAsync() rawData is required.");
}
return null;
}
DialogContext context = BuildContext(rawData);
if (context == null)
{
Log.Warning("DialogController.OpenUIAsync() rawData is invalid.");
return null;
}
_onClickConfirmGFAction = rawData.OnClickConfirm;
_onClickCancelGFAction = rawData.OnClickCancel;
_onClickOtherGFAction = rawData.OnClickOther;
_currentUserData = rawData.UserData;
return await OpenFormAsync(context, timeout);
}
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
ClearCallbacks();
await CloseFormAsync(userData, timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase != null)
{
Log.Warning("DialogController does not use a use case.");
}
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(DialogEventArgs.EventId, HandleDialogEventArgs);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(DialogEventArgs.EventId, HandleDialogEventArgs);
}
private void HandleDialogEventArgs(object sender, GameEventArgs e)
{
if (e is not DialogEventArgs args) return;
var callback = args.ButtonId switch
{
1 => _onClickConfirmGFAction,
2 => _onClickCancelGFAction,
3 => _onClickOtherGFAction,
_ => null
};
object userData = _currentUserData;
CloseAndInvokeAsync(callback, userData).Forget();
}
private void ClearCallbacks()
{
_onClickConfirmGFAction = null;
_onClickCancelGFAction = null;
_onClickOtherGFAction = null;
_currentUserData = null;
}
private async UniTaskVoid CloseAndInvokeAsync(GameFrameworkAction<object> callback, object userData)
{
try
{
await CloseUIAsync();
}
catch (Exception exception)
{
Log.Warning("DialogController.CloseUIAsync() failed: {0}", exception.Message);
}
finally
{
callback?.Invoke(userData);
}
}
}
}

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@ -1,5 +1,5 @@
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@ -0,0 +1,129 @@
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
using SepCore.Event;
namespace SepCore.UI
{
public class DialogForm : UGuiForm
{
[SerializeField] private TMP_Text _titleText = null;
[SerializeField] private TMP_Text _messageText = null;
[SerializeField] private GameObject[] _modeObjects = null;
[SerializeField] private TMP_Text[] _confirmTexts = null;
[SerializeField] private TMP_Text[] _cancelTexts = null;
[SerializeField] private TMP_Text[] _otherTexts = null;
private int _dialogMode = 1;
private bool _pauseGame = false;
public void OnConfirmButtonClick()
{
GameEntry.Event.FireNow(this, DialogEventArgs.Create(1, null));
}
public void OnCancelButtonClick()
{
GameEntry.Event.FireNow(this, DialogEventArgs.Create(2, null));
}
public void OnOtherButtonClick()
{
GameEntry.Event.FireNow(this, DialogEventArgs.Create(3, null));
}
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is not DialogContext context)
{
Log.Warning("DialogContext is invalid.");
return;
}
RefreshUI(context);
}
public void RefreshUI(DialogContext context)
{
if (context == null)
{
Log.Warning("DialogContext is invalid.");
return;
}
_dialogMode = context.Mode;
RefreshDialogMode();
_titleText.text = context.Title;
_messageText.text = context.Message;
_pauseGame = context.PauseGame;
RefreshPauseGame();
RefreshConfirmText(context.ConfirmText);
RefreshCancelText(context.CancelText);
RefreshOtherText(context.OtherText);
}
protected override void OnClose(bool isShutdown, object userData)
{
if (_pauseGame)
{
GameEntry.Base.ResumeGame();
}
_dialogMode = 1;
_titleText.text = string.Empty;
_messageText.text = string.Empty;
_pauseGame = false;
RefreshConfirmText(string.Empty);
RefreshCancelText(string.Empty);
RefreshOtherText(string.Empty);
base.OnClose(isShutdown, userData);
}
private void RefreshDialogMode()
{
for (int i = 1; i <= _modeObjects.Length; i++)
{
_modeObjects[i - 1].SetActive(i == _dialogMode);
}
}
private void RefreshPauseGame()
{
if (_pauseGame)
{
GameEntry.Base.PauseGame();
}
}
private void RefreshConfirmText(string confirmText)
{
foreach (var text in _confirmTexts)
{
text.text = confirmText;
}
}
private void RefreshCancelText(string cancelText)
{
foreach (var text in _cancelTexts)
{
text.text = cancelText;
}
}
private void RefreshOtherText(string otherText)
{
foreach (var text in _otherTexts)
{
text.text = otherText;
}
}
}
}

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@ -1,232 +0,0 @@
//------------------------------------------------------------
// Game Framework
// Copyright © 2013-2021 Jiang Yin. All rights reserved.
// Homepage: https://gameframework.cn/
// Feedback: mailto:ellan@gameframework.cn
//------------------------------------------------------------
using GameFramework;
using TMPro;
using UnityEngine;
using UnityEngine.Serialization;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
{
public class DialogForm : UGuiForm
{
[SerializeField] private TMP_Text _titleText = null;
[SerializeField] private TMP_Text _messageText = null;
[SerializeField] private GameObject[] _modeObjects = null;
[SerializeField] private TMP_Text[] _confirmTexts = null;
[SerializeField] private TMP_Text[] _cancelTexts = null;
[SerializeField] private TMP_Text[] _otherTexts = null;
private int _dialogMode = 1;
private bool _pauseGame = false;
private object _userData = null;
private GameFrameworkAction<object> _onClickConfirmGFAction = null;
private GameFrameworkAction<object> _onClickCancelGFAction = null;
private GameFrameworkAction<object> _onClickOtherGFAction = null;
private DialogFormContext _context = null;
public int DialogMode => _dialogMode;
public bool PauseGame => _pauseGame;
public object UserData => _userData;
public void OnConfirmButtonClick()
{
Close();
if (_onClickConfirmGFAction != null)
{
_onClickConfirmGFAction(_userData);
}
}
public void OnCancelButtonClick()
{
Close();
if (_onClickCancelGFAction != null)
{
_onClickCancelGFAction(_userData);
}
}
public void OnOtherButtonClick()
{
Close();
if (_onClickOtherGFAction != null)
{
_onClickOtherGFAction(_userData);
}
}
#if UNITY_2017_3_OR_NEWER
protected override void OnOpen(object userData)
#else
protected internal override void OnOpen(object userData)
#endif
{
base.OnOpen(userData);
if (userData is DialogFormContext context)
{
RefreshUI(context);
return;
}
if (userData is DialogFormRawData dialogParams)
{
RefreshUI(BuildContext(dialogParams));
return;
}
Log.Warning("DialogForm requires DialogFormContext or DialogParams as userData.");
}
#if UNITY_2017_3_OR_NEWER
protected override void OnClose(bool isShutdown, object userData)
#else
protected internal override void OnClose(bool isShutdown, object userData)
#endif
{
if (_pauseGame)
{
GameEntry.Base.ResumeGame();
}
_dialogMode = 1;
_titleText.text = string.Empty;
_messageText.text = string.Empty;
_pauseGame = false;
_userData = null;
_context = null;
RefreshConfirmText(string.Empty);
_onClickConfirmGFAction = null;
RefreshCancelText(string.Empty);
_onClickCancelGFAction = null;
RefreshOtherText(string.Empty);
_onClickOtherGFAction = null;
base.OnClose(isShutdown, userData);
}
public void RefreshUI(DialogFormContext context)
{
if (context == null)
{
Log.Warning("DialogForm context is invalid.");
return;
}
_context = context;
_dialogMode = context.Mode;
RefreshDialogMode();
_titleText.text = context.Title;
_messageText.text = context.Message;
_pauseGame = context.PauseGame;
RefreshPauseGame();
_userData = context.UserData;
RefreshConfirmText(context.ConfirmText);
_onClickConfirmGFAction = context.OnClickConfirm;
RefreshCancelText(context.CancelText);
_onClickCancelGFAction = context.OnClickCancel;
RefreshOtherText(context.OtherText);
_onClickOtherGFAction = context.OnClickOther;
}
private static DialogFormContext BuildContext(DialogFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new DialogFormContext
{
Mode = rawData.Mode,
Title = rawData.Title,
Message = rawData.Message,
PauseGame = rawData.PauseGame,
ConfirmText = rawData.ConfirmText,
OnClickConfirm = rawData.OnClickConfirm,
CancelText = rawData.CancelText,
OnClickCancel = rawData.OnClickCancel,
OtherText = rawData.OtherText,
OnClickOther = rawData.OnClickOther,
UserData = rawData.UserData
};
}
private void RefreshDialogMode()
{
for (int i = 1; i <= _modeObjects.Length; i++)
{
_modeObjects[i - 1].SetActive(i == _dialogMode);
}
}
private void RefreshPauseGame()
{
if (_pauseGame)
{
GameEntry.Base.PauseGame();
}
}
private void RefreshConfirmText(string confirmText)
{
if (string.IsNullOrEmpty(confirmText))
{
confirmText = GameEntry.Localization.GetString("Dialog.ConfirmButton");
}
for (int i = 0; i < _confirmTexts.Length; i++)
{
_confirmTexts[i].text = confirmText;
}
}
private void RefreshCancelText(string cancelText)
{
if (string.IsNullOrEmpty(cancelText))
{
cancelText = GameEntry.Localization.GetString("Dialog.CancelButton");
}
for (int i = 0; i < _cancelTexts.Length; i++)
{
_cancelTexts[i].text = cancelText;
}
}
private void RefreshOtherText(string otherText)
{
if (string.IsNullOrEmpty(otherText))
{
otherText = GameEntry.Localization.GetString("Dialog.OtherButton");
}
for (int i = 0; i < _otherTexts.Length; i++)
{
_otherTexts[i].text = otherText;
}
}
}
}

View File

@ -1,19 +0,0 @@
using GameFramework;
namespace UI
{
public class DialogFormContext : UIContext
{
public int Mode;
public string Title;
public string Message;
public bool PauseGame;
public string ConfirmText;
public GameFrameworkAction<object> OnClickConfirm;
public string CancelText;
public GameFrameworkAction<object> OnClickCancel;
public string OtherText;
public GameFrameworkAction<object> OnClickOther;
public object UserData;
}
}

View File

@ -1,78 +0,0 @@
using SepCore.Definition;
using UnityGameFramework.Runtime;
namespace UI
{
public class DialogFormController : UIFormControllerCommonBase<DialogFormContext, DialogForm>
{
protected override UIFormType UIFormTypeId => UIFormType.DialogForm;
protected override void RefreshUI(DialogForm form, DialogFormContext context)
{
form.RefreshUI(context);
}
protected override void CloseLoadedFormDirect(DialogForm form)
{
GameEntry.UI.CloseUIForm(form);
}
private static DialogFormContext BuildContext(DialogFormRawData rawData)
{
if (rawData == null)
{
return null;
}
return new DialogFormContext
{
Mode = rawData.Mode,
Title = rawData.Title,
Message = rawData.Message,
PauseGame = rawData.PauseGame,
ConfirmText = rawData.ConfirmText,
OnClickConfirm = rawData.OnClickConfirm,
CancelText = rawData.CancelText,
OnClickCancel = rawData.OnClickCancel,
OtherText = rawData.OtherText,
OnClickOther = rawData.OnClickOther,
UserData = rawData.UserData
};
}
public int? OpenUI(DialogFormRawData rawData)
{
DialogFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{
if (userData is DialogFormContext context)
{
return OpenUIInternal(context);
}
if (userData is DialogFormRawData rawData)
{
return OpenUI(rawData);
}
if (userData != null)
{
Log.Warning("DialogFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(Context);
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase != null)
{
Log.Warning("DialogFormController does not use a use case.");
}
}
}
}

View File

@ -2,7 +2,7 @@ using SepCore.Definition;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class IconArea : MonoBehaviour public class IconArea : MonoBehaviour
{ {

View File

@ -2,7 +2,7 @@ using SepCore.Event;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class RoleItem : MonoBehaviour public class RoleItem : MonoBehaviour
{ {
@ -29,12 +29,12 @@ namespace UI
public void UpdateShowRole() public void UpdateShowRole()
{ {
int roleId = _context?.RoleId ?? -1; int roleId = _context?.RoleId ?? -1;
GameEntry.Event.Fire(this, MenuSelectRoleSelectedEventArgs.Create(roleId)); GameEntry.Event.Fire(this, SelectRoleHoverEventArgs.Create(roleId));
} }
public void OnConfirmRoleClick() public void OnConfirmRoleClick()
{ {
GameEntry.Event.Fire(this, MenuSelectRoleConfirmEventArgs.Create()); GameEntry.Event.Fire(this, SelectRoleConfirmEventArgs.Create());
} }
} }
} }

View File

@ -2,7 +2,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class RolePropertyArea : MonoBehaviour public class RolePropertyArea : MonoBehaviour
{ {

View File

@ -1,7 +1,7 @@
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class UpdateResourceForm : MonoBehaviour public class UpdateResourceForm : MonoBehaviour
{ {

View File

@ -1,6 +1,6 @@
using SepCore.Definition; using SepCore.Definition;
namespace UI namespace SepCore.UI
{ {
public class DisplayItemContext : UIContext public class DisplayItemContext : UIContext
{ {

View File

@ -2,7 +2,7 @@ using System.Collections;
using System.Collections.Generic; using System.Collections.Generic;
using UnityEngine; using UnityEngine;
namespace UI namespace SepCore.UI
{ {
public class DisplayListAreaContext : UIContext public class DisplayListAreaContext : UIContext
{ {

View File

@ -1,7 +1,7 @@
using SepCore.Definition; using SepCore.Definition;
using UnityEngine; using UnityEngine;
namespace UI namespace SepCore.UI
{ {
public class GoodsItemContext : UIContext public class GoodsItemContext : UIContext
{ {

View File

@ -1,7 +1,7 @@
using SepCore.Definition; using SepCore.Definition;
using UnityEngine; using UnityEngine;
namespace UI namespace SepCore.UI
{ {
public class LevelUpRewardItemContext : UIContext public class LevelUpRewardItemContext : UIContext
{ {

View File

@ -1,11 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using SepCore.Definition; using SepCore.Definition;
using UnityEngine; using UnityEngine;
namespace UI namespace SepCore.UI
{ {
public class DisplayItemInfoFormRawData public class DisplayItemInfoContext : UIContext
{ {
public int Index; public int Index;
public string IconAssetName; public string IconAssetName;

View File

@ -1,15 +1,15 @@
using Cysharp.Threading.Tasks;
using SepCore.Event; using SepCore.Event;
using SepCore.Definition; using SepCore.Definition;
using GameFramework.Event; using GameFramework.Event;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class DisplayItemInfoFormController : UIFormControllerCommonBase< public class DisplayItemInfoController : UIControllerBase<DisplayItemInfoContext, DisplayItemInfoForm>
DisplayItemInfoFormContext, DisplayItemInfoForm>
{ {
protected override UIFormType UIFormTypeId => UIFormType.DisplayItemInfoForm; protected override UIFormType UIFormType => UIFormType.DisplayItemInfoForm;
private bool _locked = false; private bool _locked = false;
@ -25,7 +25,7 @@ namespace UI
GameEntry.Event.Unsubscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide); GameEntry.Event.Unsubscribe(DisplayItemInfoHideEventArgs.EventId, DisplayItemInfoHide);
} }
protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoFormContext context) protected override void RefreshUI(DisplayItemInfoForm form, DisplayItemInfoContext context)
{ {
form.RefreshUI(context); form.RefreshUI(context);
} }
@ -35,7 +35,7 @@ namespace UI
GameEntry.UI.CloseUIForm(form); GameEntry.UI.CloseUIForm(form);
} }
private static DisplayItemInfoFormContext BuildContext(DisplayItemInfoFormRawData rawData) private static DisplayItemInfoContext BuildContext(DisplayItemInfoRawData rawData)
{ {
if (rawData == null) if (rawData == null)
{ {
@ -43,7 +43,7 @@ namespace UI
return null; return null;
} }
return new DisplayItemInfoFormContext return new DisplayItemInfoContext
{ {
Index = rawData.Index, Index = rawData.Index,
IconAssetName = rawData.IconAssetName, IconAssetName = rawData.IconAssetName,
@ -57,38 +57,42 @@ namespace UI
}; };
} }
public int? OpenUI(DisplayItemInfoFormRawData rawData) public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{ {
_locked = false; if (userData is not DisplayItemInfoRawData rawData)
DisplayItemInfoFormContext context = BuildContext(rawData);
return OpenUIInternal(context);
}
public override int? OpenUI(object userData = null)
{ {
_locked = false;
if (userData is DisplayItemInfoFormContext context)
{
return OpenUIInternal(context);
}
if (userData is DisplayItemInfoFormRawData rawData)
{
return OpenUI(rawData);
}
if (userData != null) if (userData != null)
{ {
Log.Warning("DisplayItemInfoFormController.OpenUI() userData type is invalid."); Log.Warning("DisplayItemInfoController.OpenUIAsync() userData type is invalid.");
}
else
{
Log.Warning("DisplayItemInfoController.OpenUIAsync() rawData is required.");
}
return null; return null;
} }
return OpenUIInternal(Context); DisplayItemInfoContext context = BuildContext(rawData);
if (context == null)
{
Log.Warning("DisplayItemInfoController.OpenUIAsync() rawData is invalid.");
return null;
}
_locked = false;
return await OpenFormAsync(context, timeout);
}
public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{
_locked = false;
await base.CloseUIAsync(userData, timeout);
} }
public override void BindUseCase(IUIUseCase useCase) public override void BindUseCase(IUIUseCase useCase)
{ {
if (!(useCase is DisplayItemInfoFormUseCase)) if (useCase is not DisplayItemInfoUseCase)
{ {
Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid."); Log.Error("DisplayItemInfoForm.BindUseCase() useCase is invalid.");
} }
@ -113,43 +117,31 @@ namespace UI
private void DisplayItemInfoLock(object sender, GameEventArgs e) private void DisplayItemInfoLock(object sender, GameEventArgs e)
{ {
if (!(e is DisplayItemInfoLockEventArgs)) if (e is not DisplayItemInfoLockEventArgs)
{ {
return; return;
} }
if (Context == null)
{
Log.Error("DisplayItemInfoFormController.DisplayItemInfoLock() Context is null.");
return;
}
if (Form == null)
{
Log.Error("DisplayItemInfoFormController.DisplayItemInfoLock() Form is null.");
return;
}
_locked = true; _locked = true;
} }
private void DisplayItemInfoHide(object sender, GameEventArgs e) private void DisplayItemInfoHide(object sender, GameEventArgs e)
{ {
if (!(e is DisplayItemInfoHideEventArgs args)) if (e is not DisplayItemInfoHideEventArgs args)
{ {
return; return;
} }
if (args.Force) if (args.Force)
{ {
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm); GameEntry.UIRouter.CloseUIAsync(UIFormType.DisplayItemInfoForm).Forget();
_locked = false; _locked = false;
return; return;
} }
if (_locked && !args.Force) return; if (_locked && !args.Force) return;
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm); GameEntry.UIRouter.CloseUIAsync(UIFormType.DisplayItemInfoForm).Forget();
_locked = false; _locked = false;
} }

View File

@ -3,7 +3,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class DisplayItemInfoForm : UGuiForm public class DisplayItemInfoForm : UGuiForm
{ {
@ -31,10 +31,10 @@ namespace UI
[SerializeField] private float _screenEdgePadding = 0f; [SerializeField] private float _screenEdgePadding = 0f;
private DisplayItemInfoFormContext _context; private DisplayItemInfoContext _context;
private Vector3 _targetPos; private Vector3 _targetPos;
public void RefreshUI(DisplayItemInfoFormContext context) public void RefreshUI(DisplayItemInfoContext context)
{ {
if (context == null) if (context == null)
{ {
@ -87,7 +87,7 @@ namespace UI
{ {
base.OnOpen(userData); base.OnOpen(userData);
if (!(userData is DisplayItemInfoFormContext context)) if (!(userData is DisplayItemInfoContext context))
{ {
Log.Error("DisplayItemInfoFormContext is invalid."); Log.Error("DisplayItemInfoFormContext is invalid.");
return; return;

View File

@ -0,0 +1,6 @@
namespace SepCore.UI
{
public class HudContext : UIContext
{
}
}

View File

@ -0,0 +1,37 @@
using Cysharp.Threading.Tasks;
using SepCore.Definition;
using UnityGameFramework.Runtime;
namespace SepCore.UI
{
public class HudController : UIControllerBase<HudContext, HudForm>
{
protected override UIFormType UIFormType => UIFormType.HudForm;
protected override void RefreshUI(HudForm form, HudContext context)
{
form.RefreshUI(context);
}
private static HudContext BuildHudContext()
{
return new HudContext();
}
public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{
if (userData != null)
{
Log.Warning("HudController.OpenUIAsync() userData type is invalid.");
return null;
}
return await OpenFormAsync(BuildHudContext(), timeout);
}
public override void BindUseCase(IUIUseCase useCase)
{
Log.Info("HudFormController doesn't need UseCase");
}
}
}

View File

@ -5,7 +5,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class HudForm : UGuiForm public class HudForm : UGuiForm
{ {
@ -36,7 +36,7 @@ namespace UI
[SerializeField] private TMP_Text _enemyCountText; [SerializeField] private TMP_Text _enemyCountText;
private EnemyManagerComponent _enemy; private EnemyManagerComponent _enemy;
public void RefreshUI(HudFormContext hudFormContext) public void RefreshUI(HudContext hudContext)
{ {
} }

View File

@ -1,10 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace UI
{
public class HudFormContext : UIContext
{
}
}

View File

@ -1,46 +0,0 @@
using SepCore.Definition;
using UnityGameFramework.Runtime;
namespace UI
{
public class HudFormController : UIFormControllerCommonBase<HudFormContext, HudForm>
{
protected override UIFormType UIFormTypeId => UIFormType.HudForm;
protected override void RefreshUI(HudForm form, HudFormContext context)
{
form.RefreshUI(context);
}
private static HudFormContext BuildHudFormContext()
{
return new HudFormContext();
}
public override int? OpenUI(object userData = null)
{
if (userData is HudFormContext context)
{
return OpenUIInternal(context);
}
if (userData != null)
{
Log.Warning("HudFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(BuildHudFormContext());
}
public int? OpenUI(HudFormContext context)
{
return OpenUIInternal(context);
}
public override void BindUseCase(IUIUseCase useCase)
{
Log.Info("HudFormController doesn't need UseCase");
}
}
}

View File

@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace UI namespace SepCore.UI
{ {
public class LevelUpFormContext : UIContext public class LevelUpContext : UIContext
{ {
public List<LevelUpRewardItemContext> Props; public List<LevelUpRewardItemContext> Props;
public int RefreshPrice; public int RefreshPrice;

View File

@ -1,19 +1,20 @@
using System.Collections.Generic; using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event; using SepCore.Event;
using SepCore.Definition; using SepCore.Definition;
using CustomUtility; using CustomUtility;
using GameFramework.Event; using GameFramework.Event;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class LevelUpFormController : UIFormControllerCommonBase<LevelUpFormContext, LevelUpForm> public class LevelUpController : UIControllerBase<LevelUpContext, LevelUpForm>
{ {
private LevelUpFormUseCase _useCase; private LevelUpUseCase _useCase;
protected override UIFormType UIFormTypeId => UIFormType.LevelUpForm; protected override UIFormType UIFormType => UIFormType.LevelUpForm;
protected override void RefreshUI(LevelUpForm form, LevelUpFormContext context) protected override void RefreshUI(LevelUpForm form, LevelUpContext context)
{ {
form.RefreshUI(context); form.RefreshUI(context);
} }
@ -30,7 +31,7 @@ namespace UI
GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected); GameEntry.Event.Unsubscribe(LevelUpPropSelectedEventArgs.EventId, OnLevelUpPropSelected);
} }
private static LevelUpFormContext BuildContext(LevelUpFormRawData rawData) private static LevelUpContext BuildContext(LevelUpRawData rawData)
{ {
if (rawData == null) if (rawData == null)
{ {
@ -62,50 +63,45 @@ namespace UI
}); });
} }
return new LevelUpFormContext return new LevelUpContext
{ {
RefreshPrice = rawData.RefreshPrice, RefreshPrice = rawData.RefreshPrice,
Props = props Props = props
}; };
} }
public override int? OpenUI(object userData = null) public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{ {
if (userData is LevelUpFormContext context) if (userData is LevelUpRawData rawData)
{ {
return OpenUIInternal(context); return await OpenUIAsync(rawData, timeout);
}
if (userData is LevelUpFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
} }
if (userData != null) if (userData != null)
{ {
Log.Warning("LevelUpFormController.OpenUI() userData type is invalid."); Log.Warning("LevelUpController.OpenUIAsync() userData type is invalid.");
return null; return null;
} }
if (_useCase == null) if (_useCase == null)
{ {
Log.Error("LevelUpFormController.OpenUI() useCase is null."); Log.Error("LevelUpController.OpenUIAsync() useCase is null.");
return null; return null;
} }
LevelUpFormRawData rawData = _useCase.CreateInitialModel(); LevelUpRawData initialRawData = _useCase.CreateInitialModel();
return OpenUI(rawData); return await OpenUIAsync(initialRawData, timeout);
} }
public int? OpenUI(LevelUpFormRawData rawData) public async UniTask<int?> OpenUIAsync(LevelUpRawData rawData, float timeout = 30f)
{ {
LevelUpFormContext context = BuildContext(rawData); LevelUpContext context = BuildContext(rawData);
return OpenUIInternal(context); return await OpenFormAsync(context, timeout);
} }
public override void BindUseCase(IUIUseCase useCase) public override void BindUseCase(IUIUseCase useCase)
{ {
if (!(useCase is LevelUpFormUseCase levelUpFormUseCase)) if (useCase is not LevelUpUseCase levelUpFormUseCase)
{ {
Log.Error("LevelUpForm.BindUseCase() useCase is invalid."); Log.Error("LevelUpForm.BindUseCase() useCase is invalid.");
return; return;
@ -114,68 +110,68 @@ namespace UI
_useCase = levelUpFormUseCase; _useCase = levelUpFormUseCase;
} }
private void SelectReward(int selectedIndex) private async UniTask SelectRewardAsync(int selectedIndex)
{ {
if (_useCase == null) if (_useCase == null)
{ {
Log.Error("LevelUpFormController.OpenUI() useCase is null."); Log.Error("LevelUpFormController.SelectRewardAsync() useCase is null.");
return; return;
} }
LevelUpFormRawData rawData = _useCase.SelectReward(selectedIndex); LevelUpRawData rawData = _useCase.SelectReward(selectedIndex);
if (rawData == null) if (rawData == null)
{ {
return; return;
} }
OpenUI(rawData); await OpenUIAsync(rawData);
} }
private void RefreshRewardList(int refreshCost) private async UniTask RefreshRewardListAsync(int refreshCost)
{ {
if (_useCase == null) if (_useCase == null)
{ {
Log.Error("LevelUpFormController.OpenUI() useCase is null."); Log.Error("LevelUpFormController.RefreshRewardListAsync() useCase is null.");
return; return;
} }
LevelUpFormRawData rawData = _useCase.TryRefresh(refreshCost); LevelUpRawData rawData = _useCase.TryRefresh(refreshCost);
if (rawData == null) if (rawData == null)
{ {
return; return;
} }
OpenUI(rawData); await OpenUIAsync(rawData);
} }
private void OnRefresh(object sender, GameEventArgs e) private void OnRefresh(object sender, GameEventArgs e)
{ {
if ((LevelUpForm)sender != Form) if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{ {
return; return;
} }
if (!(e is RefreshEventArgs args)) if (e is not RefreshEventArgs args)
{ {
return; return;
} }
RefreshRewardList(args.Cost); RefreshRewardListAsync(args.Cost).Forget();
} }
private void OnLevelUpPropSelected(object sender, GameEventArgs e) private void OnLevelUpPropSelected(object sender, GameEventArgs e)
{ {
if ((LevelUpForm)sender != Form) if (sender is not LevelUpForm levelUpForm || levelUpForm != Form)
{ {
return; return;
} }
if (!(e is LevelUpPropSelectedEventArgs args)) if (e is not LevelUpPropSelectedEventArgs args)
{ {
return; return;
} }
SelectReward(args.SelectedId); SelectRewardAsync(args.SelectedId).Forget();
} }
} }
} }

View File

@ -3,7 +3,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class LevelUpForm : UGuiForm public class LevelUpForm : UGuiForm
{ {
@ -11,9 +11,9 @@ namespace UI
[SerializeField] private TMP_Text _refreshButtonText; [SerializeField] private TMP_Text _refreshButtonText;
private LevelUpFormContext _context; private LevelUpContext _context;
public void RefreshUI(LevelUpFormContext context) public void RefreshUI(LevelUpContext context)
{ {
_context = context; _context = context;
@ -40,7 +40,7 @@ namespace UI
{ {
base.OnOpen(userData); base.OnOpen(userData);
if (userData is LevelUpFormContext context) if (userData is LevelUpContext context)
{ {
RefreshUI(context); RefreshUI(context);
return; return;

View File

@ -1,8 +1,8 @@
using System.Collections.Generic; using System.Collections.Generic;
namespace UI namespace SepCore.UI
{ {
public class ShopFormContext : UIContext public class ShopContext : UIContext
{ {
public int CurrentLevel; public int CurrentLevel;
public int RefreshPrice; public int RefreshPrice;

View File

@ -1,4 +1,5 @@
using System.Collections.Generic; using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using SepCore.Event; using SepCore.Event;
using SepCore.Definition; using SepCore.Definition;
using CustomUtility; using CustomUtility;
@ -7,16 +8,16 @@ using GameFramework.Event;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class ShopFormController : UIFormControllerCommonBase<ShopFormContext, ShopForm> public class ShopController : UIControllerBase<ShopContext, ShopForm>
{ {
private ShopFormUseCase _useCase; private ShopUseCase _useCase;
private ShopFormRawData _rawData; private ShopRawData _rawData;
protected override UIFormType UIFormTypeId => UIFormType.ShopForm; protected override UIFormType UIFormType => UIFormType.ShopForm;
protected override void RefreshUI(ShopForm form, ShopFormContext context) protected override void RefreshUI(ShopForm form, ShopContext context)
{ {
form.RefreshUI(context); form.RefreshUI(context);
} }
@ -41,7 +42,7 @@ namespace UI
#region BuildContext #region BuildContext
private ShopFormContext BuildContext(ShopFormRawData rawData) private ShopContext BuildContext(ShopRawData rawData)
{ {
if (rawData == null) if (rawData == null)
{ {
@ -57,7 +58,7 @@ namespace UI
goodsItems.Add(new GoodsItemContext(item)); goodsItems.Add(new GoodsItemContext(item));
} }
return new ShopFormContext return new ShopContext
{ {
CurrentLevel = rawData.CurrentLevel, CurrentLevel = rawData.CurrentLevel,
RefreshPrice = rawData.RefreshPrice, RefreshPrice = rawData.RefreshPrice,
@ -204,51 +205,47 @@ namespace UI
#region UI Methods #region UI Methods
public override void CloseUI() public override async UniTask CloseUIAsync(object userData = null, float timeout = 30f)
{ {
base.CloseUI();
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true)); GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
_rawData = null;
await base.CloseUIAsync(userData, timeout);
} }
public int? OpenUI(ShopFormRawData rawData) public async UniTask<int?> OpenUIAsync(ShopRawData rawData, float timeout = 30f)
{ {
ShopFormContext context = BuildContext(rawData); ShopContext context = BuildContext(rawData);
return OpenUIInternal(context); return await OpenFormAsync(context, timeout);
} }
public override int? OpenUI(object userData = null) public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{ {
if (userData is ShopFormContext context) if (userData is ShopRawData rawData)
{ {
return OpenUIInternal(context); return await OpenUIAsync(rawData, timeout);
}
if (userData is ShopFormRawData rawDataFromUserData)
{
return OpenUI(rawDataFromUserData);
} }
if (userData != null) if (userData != null)
{ {
Log.Warning("ShopFormController.OpenUI() userData type is invalid."); Log.Warning("ShopController.OpenUIAsync() userData type is invalid.");
return null; return null;
} }
if (_useCase == null) if (_useCase == null)
{ {
Log.Error("ShopForm.OpenUI():: useCase is null."); Log.Error("ShopController.OpenUIAsync() useCase is null.");
return null; return null;
} }
ShopFormRawData rawData = _useCase.CreateInitialModel(); ShopRawData initialRawData = _useCase.CreateInitialModel();
return OpenUI(rawData); return await OpenUIAsync(initialRawData, timeout);
} }
public override void BindUseCase(IUIUseCase useCase) public override void BindUseCase(IUIUseCase useCase)
{ {
if (!(useCase is ShopFormUseCase shopFormUseCase)) if (useCase is not ShopUseCase shopFormUseCase)
{ {
Log.Error("LevelUpForm.BindUseCase() useCase is invalid."); Log.Error("ShopForm.BindUseCase() useCase is invalid.");
return; return;
} }
@ -348,7 +345,7 @@ namespace UI
return false; return false;
} }
private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoFormRawData rawData) private bool TryGetWeaponInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoRawData rawData)
{ {
rawData = null; rawData = null;
@ -378,7 +375,7 @@ namespace UI
} }
var weaponData = weapon.WeaponData; var weaponData = weapon.WeaponData;
rawData = new DisplayItemInfoFormRawData rawData = new DisplayItemInfoRawData
{ {
TargetPos = targetPos, TargetPos = targetPos,
Index = index, Index = index,
@ -393,7 +390,7 @@ namespace UI
return true; return true;
} }
private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoFormRawData rawData) private bool TryGetPropInfoRawData(int index, Vector3 targetPos, out DisplayItemInfoRawData rawData)
{ {
rawData = null; rawData = null;
@ -416,7 +413,7 @@ namespace UI
return false; return false;
} }
rawData = new DisplayItemInfoFormRawData rawData = new DisplayItemInfoRawData
{ {
TargetPos = targetPos, TargetPos = targetPos,
Index = index, Index = index,
@ -437,12 +434,12 @@ namespace UI
private void Refresh(object sender, GameEventArgs e) private void Refresh(object sender, GameEventArgs e)
{ {
if (!(sender is ShopForm)) if (sender is not ShopForm)
{ {
return; return;
} }
if (!(e is RefreshEventArgs args)) if (e is not RefreshEventArgs args)
{ {
return; return;
} }
@ -458,12 +455,12 @@ namespace UI
private void ShopPurchase(object sender, GameEventArgs e) private void ShopPurchase(object sender, GameEventArgs e)
{ {
if (!(sender is ShopForm)) if (sender is not ShopForm)
{ {
return; return;
} }
if (!(e is ShopPurchaseEventArgs args)) if (e is not ShopPurchaseEventArgs args)
{ {
return; return;
} }
@ -479,12 +476,12 @@ namespace UI
private void ShopContinue(object sender, GameEventArgs e) private void ShopContinue(object sender, GameEventArgs e)
{ {
if (!(sender is ShopForm)) if (sender is not ShopForm)
{ {
return; return;
} }
if (!(e is ShopContinueEventArgs)) if (e is not ShopContinueEventArgs)
{ {
return; return;
} }
@ -494,7 +491,7 @@ namespace UI
private void DisplayItemShow(object sender, GameEventArgs e) private void DisplayItemShow(object sender, GameEventArgs e)
{ {
if (!(e is DisplayItemShowEventArgs args)) if (e is not DisplayItemShowEventArgs args)
{ {
return; return;
} }
@ -510,7 +507,7 @@ namespace UI
return; return;
} }
DisplayItemInfoFormRawData rawData; DisplayItemInfoRawData rawData;
bool success = args.IsWeapon bool success = args.IsWeapon
? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData) ? TryGetWeaponInfoRawData(args.Index, args.TargetPos, out rawData)
: TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData); : TryGetPropInfoRawData(args.Index, args.TargetPos, out rawData);
@ -520,12 +517,12 @@ namespace UI
return; return;
} }
GameEntry.UIRouter.OpenUI(UIFormType.DisplayItemInfoForm, rawData); GameEntry.UIRouter.OpenUIAsync(UIFormType.DisplayItemInfoForm, rawData).Forget();
} }
private void WeaponRecycle(object sender, GameEventArgs e) private void WeaponRecycle(object sender, GameEventArgs e)
{ {
if (!(e is ShopWeaponRecycleEventArgs args)) if (e is not ShopWeaponRecycleEventArgs args)
{ {
return; return;
} }

View File

@ -5,7 +5,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class ShopForm : UGuiForm public class ShopForm : UGuiForm
{ {
@ -26,12 +26,12 @@ namespace UI
[SerializeField] private DisplayListArea _weaponListArea; [SerializeField] private DisplayListArea _weaponListArea;
private ShopFormContext _context; private ShopContext _context;
#endregion #endregion
public void RefreshUI(ShopFormContext context) public void RefreshUI(ShopContext context)
{ {
_context = context; _context = context;
@ -153,7 +153,7 @@ namespace UI
GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange); GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange);
if (userData is ShopFormContext context) if (userData is ShopContext context)
{ {
RefreshUI(context); RefreshUI(context);
return; return;

View File

@ -2,7 +2,7 @@ using SepCore.Event;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class DisplayItem : MonoBehaviour public class DisplayItem : MonoBehaviour
{ {

View File

@ -2,7 +2,7 @@ using GameFramework;
using GameFramework.ObjectPool; using GameFramework.ObjectPool;
using UnityEngine; using UnityEngine;
namespace UI namespace SepCore.UI
{ {
public class DisplayItemObject : ObjectBase public class DisplayItemObject : ObjectBase
{ {

View File

@ -6,7 +6,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public enum DisplayListAreaType : byte public enum DisplayListAreaType : byte
{ {

View File

@ -3,7 +3,7 @@ using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class LevelUpRewardItem : MonoBehaviour public class LevelUpRewardItem : MonoBehaviour
{ {

View File

@ -2,7 +2,7 @@ using TMPro;
using UnityEngine; using UnityEngine;
using UnityEngine.UI; using UnityEngine.UI;
namespace UI namespace SepCore.UI
{ {
public class ShopGoodsItem : MonoBehaviour public class ShopGoodsItem : MonoBehaviour
{ {

View File

@ -0,0 +1,6 @@
namespace SepCore.UI
{
public class MenuContext : UIContext
{
}
}

View File

@ -1,15 +1,16 @@
using Cysharp.Threading.Tasks;
using SepCore.Event; using SepCore.Event;
using SepCore.Definition; using SepCore.Definition;
using GameFramework.Event; using GameFramework.Event;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class StartMenuFormController : UIFormControllerCommonBase<StartMenuFormContext, StartMenuForm> public class MenuController : UIControllerBase<MenuContext, MenuForm>
{ {
protected override UIFormType UIFormTypeId => UIFormType.StartMenuForm; protected override UIFormType UIFormType => UIFormType.MenuForm;
protected override void RefreshUI(StartMenuForm form, StartMenuFormContext context) protected override void RefreshUI(MenuForm form, MenuContext context)
{ {
form.RefreshUI(context); form.RefreshUI(context);
} }
@ -34,30 +35,20 @@ namespace UI
GameEntry.Event.Unsubscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick); GameEntry.Event.Unsubscribe(MenuAboutButtonClickEventArgs.EventId, OnMenuAboutButtonClick);
} }
private static StartMenuFormContext BuildStartMenuFormContext() private static MenuContext BuildMenuContext()
{ {
return new StartMenuFormContext(); return new MenuContext();
} }
public override int? OpenUI(object userData = null) public override async UniTask<int?> OpenUIAsync(object userData = null, float timeout = 30f)
{ {
if (userData is StartMenuFormContext context)
{
return OpenUIInternal(context);
}
if (userData != null) if (userData != null)
{ {
Log.Warning("StartMenuFormController.OpenUI() userData type is invalid."); Log.Warning("MenuController.OpenUIAsync() userData type is invalid.");
return null; return null;
} }
return OpenUIInternal(BuildStartMenuFormContext()); return await OpenFormAsync(BuildMenuContext(), timeout);
}
public int? OpenUI(StartMenuFormContext context)
{
return OpenUIInternal(context);
} }
public override void BindUseCase(IUIUseCase useCase) public override void BindUseCase(IUIUseCase useCase)
@ -67,17 +58,17 @@ namespace UI
private void OnMenuStartGameButtonClick(object sender, GameEventArgs e) private void OnMenuStartGameButtonClick(object sender, GameEventArgs e)
{ {
if (!(sender is StartMenuForm) || !(e is MenuStartGameEventArgs)) if (sender is not MenuForm || e is not MenuStartGameEventArgs)
{ {
return; return;
} }
GameEntry.UIRouter.OpenUI(UIFormType.SelectRoleForm); GameEntry.UIRouter.OpenUIAsync(UIFormType.SelectRoleForm).Forget();
} }
private void OnMenuFileButtonClick(object sender, GameEventArgs e) private void OnMenuFileButtonClick(object sender, GameEventArgs e)
{ {
if (!(sender is StartMenuForm) || !(e is MenuFileButtonClickEventArgs)) if (sender is not MenuForm || e is not MenuFileButtonClickEventArgs)
{ {
return; return;
} }
@ -87,7 +78,7 @@ namespace UI
private void OnMenuGuideButtonClick(object sender, GameEventArgs e) private void OnMenuGuideButtonClick(object sender, GameEventArgs e)
{ {
if (!(sender is StartMenuForm) || !(e is MenuGuideButtonClickEventArgs)) if (sender is not MenuForm || e is not MenuGuideButtonClickEventArgs)
{ {
return; return;
} }
@ -97,22 +88,22 @@ namespace UI
private void OnMenuSettingButtonClick(object sender, GameEventArgs e) private void OnMenuSettingButtonClick(object sender, GameEventArgs e)
{ {
if (!(sender is StartMenuForm) || !(e is MenuSettingButtonClickEventArgs)) if (sender is not MenuForm || e is not MenuSettingButtonClickEventArgs)
{ {
return; return;
} }
GameEntry.UIRouter.OpenUI(UIFormType.SettingForm); GameEntry.UIRouter.OpenUIAsync(UIFormType.SettingForm).Forget();
} }
private void OnMenuQuitButtonClick(object sender, GameEventArgs e) private void OnMenuQuitButtonClick(object sender, GameEventArgs e)
{ {
if (!(sender is StartMenuForm) || !(e is MenuQuitButtonClickEventArgs)) if (sender is not MenuForm || e is not MenuQuitButtonClickEventArgs)
{ {
return; return;
} }
GameEntry.UIRouter.OpenUI(UIFormType.DialogForm, new DialogFormRawData GameEntry.UIRouter.OpenUIAsync(UIFormType.DialogForm, new DialogRawData
{ {
Mode = 2, Mode = 2,
Title = GameEntry.Localization.GetString("AskQuitGame.Title"), Title = GameEntry.Localization.GetString("AskQuitGame.Title"),
@ -121,12 +112,12 @@ namespace UI
{ {
UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit); UnityGameFramework.Runtime.GameEntry.Shutdown(ShutdownType.Quit);
} }
}); }).Forget();
} }
private void OnMenuAboutButtonClick(object sender, GameEventArgs e) private void OnMenuAboutButtonClick(object sender, GameEventArgs e)
{ {
if (!(sender is StartMenuForm) || !(e is MenuAboutButtonClickEventArgs)) if (sender is not MenuForm || e is not MenuAboutButtonClickEventArgs)
{ {
return; return;
} }

View File

@ -1,11 +1,11 @@
using SepCore.Event; using SepCore.Event;
using UnityGameFramework.Runtime; using UnityGameFramework.Runtime;
namespace UI namespace SepCore.UI
{ {
public class StartMenuForm : UGuiForm public class MenuForm : UGuiForm
{ {
public void RefreshUI(StartMenuFormContext context) public void RefreshUI(MenuContext context)
{ {
} }
@ -15,7 +15,7 @@ namespace UI
{ {
base.OnOpen(userData); base.OnOpen(userData);
if (userData is StartMenuFormContext context) if (userData is MenuContext context)
{ {
RefreshUI(context); RefreshUI(context);
return; return;

View File

@ -1,6 +1,6 @@
namespace UI namespace SepCore.UI
{ {
public class SelectRoleFormContext : UIContext public class SelectRoleContext : UIContext
{ {
public RoleItemContext[] RoleItemContexts; public RoleItemContext[] RoleItemContexts;
public RolePropertyAreaContext RolePropertyAreaContext; public RolePropertyAreaContext RolePropertyAreaContext;

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