添加武器长枪 + bug fix
- WeaponLance:Entity/Goods/Weapon 表,状态机 - Battle -> Shop/LevelUp:隐藏子弹
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@ -10,5 +10,6 @@
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202 武器手枪 WeaponHandgun
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203 武器斧头 WeaponSlash
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204 武器闪电 WeaponLightning
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205 武器长枪 WeaponLance
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10001 金币实体 CoinEntity
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10002 经验实体 ExpEntity
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@ -1,5 +1,4 @@
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# 商品表
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# Id GoodsType GoodsTypeId
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# Id 列1 GoodsType GoodsTypeId
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# int GoodsType int
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# 商品编号 策划备注 商品类型 商品对应物品Id
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101 道具:药 Prop 101
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@ -26,3 +25,4 @@
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122 Prop 120
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123 Weapon 3
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124 Weapon 4
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125 Weapon 5
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@ -1,8 +1,8 @@
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# 武器表
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# Id EntityTypeId Title IconAssetName Rarity Price PriceRandomPercent Attack Cooldown AttackRange AttackSoundId Pramas Modifiers
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# Id 列1 EntityTypeId Title IconAssetName Rarity Price PriceRandomPercent Attack Cooldown AttackRange AttackSoundId Pramas Modifiers
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# int int string string RarityType int float int float float int string[] StatModifier[]
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# 武器编号 策划备注 武器实体编号 武器名 图标资源名 道具品质 武器价格 价格浮动 伤害 冷却 范围 攻击音效编号 额外参数 额外属性
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1 玩家武器 201 小刀 Almighty_Icon White 120 0.05 100 1.5 5 10000 {"hitRadius":2} []
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2 202 手枪 Almighty_Icon White 130 0.05 120 1 15 10000 {} []
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3 203 斧头 Almighty_Icon White 100 0.1 150 2 5 10000 {"SectorAngle":120} []
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3 203 斧头 Almighty_Icon White 100 0.1 150 2 5 10000 {"sectorAngle":120} []
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4 204 闪电 Almighty_Icon White 150 0.08 80 3 12 10000 {"hitRadius":3} []
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5 205 长枪 Almighty_Icon White 100 0.1 100 1.5 7 10000 {"hitRadius":0.3,"thrustDistance":1.2,"pierceLength":0.3}
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@ -122,7 +122,7 @@ namespace DataTable
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/// <returns></returns>
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private Dictionary<string, string> DeserializeParams(string rawParams)
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{
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var dict = new Dictionary<string, string>();
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var dict = new Dictionary<string, string>(StringComparer.OrdinalIgnoreCase);
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if (string.IsNullOrWhiteSpace(rawParams))
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{
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return dict;
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@ -143,7 +143,7 @@ namespace DataTable
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continue;
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}
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dict[pair.Key.ToLower()] = pair.Value.ToString();
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dict[pair.Key] = pair.Value.ToString();
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}
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}
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catch (Exception exception)
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@ -7,5 +7,6 @@ namespace Definition.Enum
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WeaponHandgun = 2,
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WeaponSlash = 3,
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WeaponLightning = 4,
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WeaponLance = 5,
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}
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}
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@ -59,7 +59,7 @@ namespace Entity.EntityData
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return false;
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}
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return _drEnemy.Params.TryGetValue(key.ToLower(), out value);
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return _drEnemy.Params.TryGetValue(key, out value);
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}
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}
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}
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@ -37,7 +37,7 @@ namespace Entity.EntityData
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return false;
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}
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return Params.TryGetValue(key.ToLower(), out value);
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return Params.TryGetValue(key, out value);
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}
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protected TParams ParseParams<TParams>() where TParams : new()
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using System;
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using Definition.Enum;
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namespace Entity.EntityData
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{
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[Serializable]
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public sealed class WeaponLanceParamsData
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{
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/// <summary>
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/// 枪尖命中半径。
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/// </summary>
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public float HitRadius { get; set; }
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/// <summary>
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/// 武器模型前刺的位移距离。
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/// </summary>
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public float ThrustDistance { get; set; }
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/// <summary>
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/// 实际判定的前刺长度。
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/// </summary>
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public float PierceLength { get; set; }
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/// <summary>
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/// 判定起点相对武器当前位置的前置偏移。
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/// </summary>
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public float ForwardOffset { get; set; }
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/// <summary>
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/// 追踪目标时的转向速度。
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/// </summary>
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public float RotateSpeed { get; set; }
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/// <summary>
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/// 向前突刺阶段耗时。
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/// </summary>
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public float AttackDuration { get; set; }
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/// <summary>
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/// 收枪返回阶段耗时。
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/// </summary>
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public float ReturnDuration { get; set; }
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}
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[Serializable]
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public class WeaponLanceData : WeaponData
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{
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public WeaponLanceParamsData ParamsData { get; }
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public WeaponLanceData(int entityId, int ownerId, CampType ownerCamp)
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: base(entityId, WeaponType.WeaponLance, ownerId, ownerCamp)
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{
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ParamsData = ParseParams<WeaponLanceParamsData>();
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}
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}
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}
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@ -304,11 +304,4 @@ namespace Entity.Weapon
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public abstract void OnLeave();
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public override string ToString() => State.ToString();
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}
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}
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@ -46,22 +46,15 @@ namespace Entity.Weapon
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{
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FaceTargetImmediately();
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Vector3 fireOrigin = CachedTransform.TransformPoint(_fireOriginOffset);
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Vector3 fireDirection = CachedTransform.forward;
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float maxDistance = Mathf.Max(0.1f, _weaponData.AttackRange);
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if (Physics.Raycast(fireOrigin, fireDirection, out RaycastHit hit, maxDistance, _hitMask,
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QueryTriggerInteraction.Collide))
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if (!TryResolveAttackTarget(out TargetableObject targetable, out Vector3 hitPosition))
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{
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TargetableObject targetable = hit.collider.GetComponentInParent<TargetableObject>();
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if (targetable != null && targetable.Available && !targetable.IsDead)
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{
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_attackEffect?.Play(this, hit.point, targetable, 0f);
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_isAttacking = true;
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AIUtility.PerformCollision(targetable, this);
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_isAttacking = false;
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}
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return;
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}
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_attackEffect?.Play(this, hitPosition, targetable, 0f);
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_isAttacking = true;
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AIUtility.PerformCollision(targetable, this);
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_isAttacking = false;
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}
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protected override void Check()
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@ -95,6 +88,40 @@ namespace Entity.Weapon
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CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
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}
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private bool TryResolveAttackTarget(out TargetableObject targetable, out Vector3 hitPosition)
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{
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targetable = _target as TargetableObject;
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hitPosition = CachedTransform.position;
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if (targetable == null || !targetable.Available || targetable.IsDead)
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{
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return false;
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}
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|
||||
Transform targetTransform = targetable.CachedTransform;
|
||||
if (targetTransform == null)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
|
||||
hitPosition = targetTransform.position;
|
||||
|
||||
Vector3 fireOrigin = CachedTransform.TransformPoint(_fireOriginOffset);
|
||||
Vector3 directionToTarget = targetTransform.position - fireOrigin;
|
||||
float maxDistance = Mathf.Max(0.1f, _weaponData.AttackRange);
|
||||
if (directionToTarget.sqrMagnitude > Mathf.Epsilon &&
|
||||
Physics.Raycast(fireOrigin, directionToTarget.normalized, out RaycastHit hit, maxDistance, _hitMask,
|
||||
QueryTriggerInteraction.Collide))
|
||||
{
|
||||
TargetableObject raycastTarget = hit.collider.GetComponentInParent<TargetableObject>();
|
||||
if (raycastTarget == targetable)
|
||||
{
|
||||
hitPosition = hit.point;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#region Lifecycle
|
||||
|
||||
protected override bool OnWeaponShow(object userData)
|
||||
|
|
|
|||
|
|
@ -0,0 +1,8 @@
|
|||
fileFormatVersion: 2
|
||||
guid: aee5d5037e73e894cac11712e321b930
|
||||
folderAsset: yes
|
||||
DefaultImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,31 @@
|
|||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLance
|
||||
{
|
||||
private class AttackState : WeaponStateBase
|
||||
{
|
||||
private WeaponLance _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Attack;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLance;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
_weapon._currAttackTimer = 0f;
|
||||
_weapon.Attack();
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
if (!_weapon._isAttacking)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_InRange);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: d9991ee189b733b4e9d40395357f5ef2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,49 @@
|
|||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLance
|
||||
{
|
||||
private class CheckInRangeState : WeaponStateBase
|
||||
{
|
||||
private WeaponLance _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Check_InRange;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLance;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
if (_weapon._currAttackTimer >= _weapon._weaponData.Cooldown)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Attack);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
_weapon.Check();
|
||||
_weapon.RotateToTarget(elapseSeconds);
|
||||
_weapon._currAttackTimer += elapseSeconds;
|
||||
|
||||
if (_weapon._target == null || !_weapon._target.Available)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Idle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!_weapon.IsInRange(_weapon._target, _weapon._sqrRange))
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_OutRange);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_weapon._currAttackTimer >= _weapon._weaponData.Cooldown)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Attack);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 01edc8bb0ff46a14d8028e03af932b52
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,39 @@
|
|||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLance
|
||||
{
|
||||
private class CheckOutRangeState : WeaponStateBase
|
||||
{
|
||||
private WeaponLance _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Check_OutRange;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLance;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
_weapon.Check();
|
||||
_weapon.RotateToTarget(elapseSeconds);
|
||||
_weapon._currAttackTimer += elapseSeconds;
|
||||
|
||||
if (_weapon._target == null || !_weapon._target.Available)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Idle);
|
||||
return;
|
||||
}
|
||||
|
||||
if (_weapon.IsInRange(_weapon._target, _weapon._sqrRange))
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_InRange);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 8009ad2c332a956438e3357ed5e30eb6
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,33 @@
|
|||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLance
|
||||
{
|
||||
public class IdleState : WeaponStateBase
|
||||
{
|
||||
private WeaponLance _weapon;
|
||||
|
||||
public override WeaponStateType State => WeaponStateType.Idle;
|
||||
public override void OnInit(WeaponBase weapon) => _weapon = weapon as WeaponLance;
|
||||
|
||||
public override void OnEnter()
|
||||
{
|
||||
}
|
||||
|
||||
public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
|
||||
{
|
||||
_weapon.Check();
|
||||
_weapon.RotateToOrigin(elapseSeconds);
|
||||
_weapon._currAttackTimer += elapseSeconds;
|
||||
|
||||
if (_weapon._target != null && _weapon._target.Available)
|
||||
{
|
||||
_weapon.TransitionTo(WeaponStateType.Check_OutRange);
|
||||
}
|
||||
}
|
||||
|
||||
public override void OnLeave()
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4c9e98f5381e579469dcdac7bf3e1e25
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -0,0 +1,325 @@
|
|||
using System.Collections.Generic;
|
||||
using CustomUtility;
|
||||
using Definition.DataStruct;
|
||||
using Definition.Enum;
|
||||
using DG.Tweening;
|
||||
using Entity.EntityData;
|
||||
using UnityEngine;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace Entity.Weapon
|
||||
{
|
||||
public partial class WeaponLance : WeaponBase
|
||||
{
|
||||
// 长枪专用数据,包含强类型 ParamsData。
|
||||
[SerializeField] private WeaponLanceData _weaponData;
|
||||
|
||||
private Quaternion _cachedRotation;
|
||||
// 朝向目标时的旋转速度,可被 ParamsData.RotateSpeed 覆盖。
|
||||
[SerializeField] private float _rotateSpeed = 5f;
|
||||
|
||||
private Sequence _attackSequence;
|
||||
private Transform _attackParent;
|
||||
|
||||
// 前刺动画耗时。
|
||||
[SerializeField] private float _attackDuration = 0.12f;
|
||||
// 收枪返回耗时。
|
||||
[SerializeField] private float _returnDuration = 0.18f;
|
||||
|
||||
[SerializeField] private LayerMask _hitMask = ~0;
|
||||
[SerializeField] private int _maxHitColliders = 32;
|
||||
|
||||
private IWeaponAttackEffect _attackEffect;
|
||||
private Collider[] _hitResults;
|
||||
private readonly HashSet<int> _hitEntityIds = new();
|
||||
|
||||
// 枪尖判定半径。
|
||||
private float _hitRadius;
|
||||
// 从判定起点向前延伸的有效刺击长度。
|
||||
private float _pierceLength;
|
||||
// 判定起点相对武器当前位置的前移量。
|
||||
private float _forwardOffset;
|
||||
// 武器模型本身向前突刺的位移长度。
|
||||
private float _thrustDistance;
|
||||
|
||||
public override ImpactData GetImpactData()
|
||||
{
|
||||
return new ImpactData(_weaponData.OwnerCamp, _weaponData.Attack, AttackStat);
|
||||
}
|
||||
|
||||
protected override void BuildStates()
|
||||
{
|
||||
RegisterState(new IdleState());
|
||||
RegisterState(new CheckInRangeState());
|
||||
RegisterState(new CheckOutRangeState());
|
||||
RegisterState(new AttackState());
|
||||
}
|
||||
|
||||
protected override void Attack()
|
||||
{
|
||||
StopAttackTween(false);
|
||||
FaceTargetImmediately();
|
||||
|
||||
_isAttacking = true;
|
||||
_attackParent = CachedTransform.parent;
|
||||
CachedTransform.SetParent(null);
|
||||
|
||||
Vector3 targetPos = CachedTransform.position + CachedTransform.forward * _thrustDistance;
|
||||
_attackSequence = DOTween.Sequence();
|
||||
_attackSequence.Append(CachedTransform.DOMove(targetPos, _attackDuration).SetEase(Ease.OutQuad));
|
||||
_attackSequence.AppendCallback(() =>
|
||||
{
|
||||
Vector3 strikeCenter = GetStrikeCenter();
|
||||
_attackEffect?.Play(this, strikeCenter, _target, _hitRadius);
|
||||
ApplyPierceDamage();
|
||||
|
||||
if (_attackParent != null)
|
||||
{
|
||||
CachedTransform.SetParent(_attackParent);
|
||||
}
|
||||
});
|
||||
_attackSequence.Append(CachedTransform.DOLocalMove(Vector3.zero, _returnDuration).SetEase(Ease.InQuad));
|
||||
_attackSequence.AppendCallback(() =>
|
||||
{
|
||||
_isAttacking = false;
|
||||
_attackSequence = null;
|
||||
_attackParent = null;
|
||||
});
|
||||
}
|
||||
|
||||
protected override void Check()
|
||||
{
|
||||
_target = SelectTarget(_sqrRange);
|
||||
}
|
||||
|
||||
private void RotateToTarget(float elapseSeconds)
|
||||
{
|
||||
if (_target == null || !_target.Available) return;
|
||||
|
||||
Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
|
||||
directionToTarget.y = 0f;
|
||||
if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
|
||||
|
||||
Quaternion targetRotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
|
||||
CachedTransform.rotation =
|
||||
Quaternion.Slerp(CachedTransform.rotation, targetRotation, _rotateSpeed * elapseSeconds);
|
||||
}
|
||||
|
||||
private void RotateToOrigin(float elapseSeconds)
|
||||
{
|
||||
CachedTransform.rotation =
|
||||
Quaternion.Slerp(CachedTransform.rotation, _cachedRotation, _rotateSpeed * elapseSeconds);
|
||||
}
|
||||
|
||||
private void FaceTargetImmediately()
|
||||
{
|
||||
if (_target == null || !_target.Available) return;
|
||||
|
||||
Vector3 directionToTarget = _target.CachedTransform.position - CachedTransform.position;
|
||||
directionToTarget.y = 0f;
|
||||
if (directionToTarget.sqrMagnitude <= Mathf.Epsilon) return;
|
||||
|
||||
CachedTransform.rotation = Quaternion.LookRotation(directionToTarget.normalized, Vector3.up);
|
||||
}
|
||||
|
||||
private Vector3 GetStrikeStart()
|
||||
{
|
||||
Vector3 forward = CachedTransform.forward;
|
||||
forward.y = 0f;
|
||||
if (forward.sqrMagnitude <= Mathf.Epsilon)
|
||||
{
|
||||
forward = Vector3.forward;
|
||||
}
|
||||
|
||||
forward.Normalize();
|
||||
return CachedTransform.position + forward * _forwardOffset;
|
||||
}
|
||||
|
||||
private Vector3 GetStrikeEnd()
|
||||
{
|
||||
Vector3 start = GetStrikeStart();
|
||||
Vector3 forward = CachedTransform.forward;
|
||||
forward.y = 0f;
|
||||
if (forward.sqrMagnitude <= Mathf.Epsilon)
|
||||
{
|
||||
forward = Vector3.forward;
|
||||
}
|
||||
|
||||
forward.Normalize();
|
||||
return start + forward * _pierceLength;
|
||||
}
|
||||
|
||||
private Vector3 GetStrikeCenter()
|
||||
{
|
||||
return Vector3.Lerp(GetStrikeStart(), GetStrikeEnd(), 0.5f);
|
||||
}
|
||||
|
||||
private void ApplyPierceDamage()
|
||||
{
|
||||
if (_hitRadius <= 0f || _pierceLength <= 0f) return;
|
||||
|
||||
Vector3 strikeStart = GetStrikeStart();
|
||||
Vector3 strikeEnd = GetStrikeEnd();
|
||||
Vector3 strikeDirection = strikeEnd - strikeStart;
|
||||
strikeDirection.y = 0f;
|
||||
if (strikeDirection.sqrMagnitude <= Mathf.Epsilon) return;
|
||||
|
||||
strikeDirection.Normalize();
|
||||
float halfAngle = Mathf.Rad2Deg * Mathf.Atan2(_hitRadius, Mathf.Max(0.01f, _pierceLength));
|
||||
if (TryQueueSectorCollisionQuery(strikeStart, _pierceLength, in strikeDirection, halfAngle,
|
||||
Mathf.Max(1, _maxHitColliders)))
|
||||
{
|
||||
_hitEntityIds.Clear();
|
||||
return;
|
||||
}
|
||||
|
||||
int capacity = Mathf.Max(1, _maxHitColliders);
|
||||
float broadPhaseRadius = _pierceLength * 0.5f + _hitRadius;
|
||||
Vector3 broadPhaseCenter = Vector3.Lerp(strikeStart, strikeEnd, 0.5f);
|
||||
|
||||
if (_hitResults == null || _hitResults.Length != capacity)
|
||||
{
|
||||
_hitResults = new Collider[capacity];
|
||||
}
|
||||
|
||||
int hitCount = Physics.OverlapSphereNonAlloc(broadPhaseCenter, broadPhaseRadius, _hitResults, _hitMask,
|
||||
QueryTriggerInteraction.Collide);
|
||||
|
||||
_hitEntityIds.Clear();
|
||||
for (int i = 0; i < hitCount; i++)
|
||||
{
|
||||
Collider collider = _hitResults[i];
|
||||
if (collider == null) continue;
|
||||
|
||||
TargetableObject targetable = collider.GetComponentInParent<TargetableObject>();
|
||||
if (targetable == null || !targetable.Available || targetable.IsDead) continue;
|
||||
if (!_hitEntityIds.Add(targetable.Id)) continue;
|
||||
|
||||
if (!IsTargetInsidePierce(targetable, strikeStart, strikeDirection)) continue;
|
||||
|
||||
AIUtility.PerformCollision(targetable, this);
|
||||
}
|
||||
}
|
||||
|
||||
private bool IsTargetInsidePierce(TargetableObject targetable, Vector3 strikeStart, Vector3 strikeDirection)
|
||||
{
|
||||
Vector3 toTarget = targetable.CachedTransform.position - strikeStart;
|
||||
toTarget.y = 0f;
|
||||
|
||||
float projection = Vector3.Dot(toTarget, strikeDirection);
|
||||
if (projection < 0f || projection > _pierceLength) return false;
|
||||
|
||||
Vector3 closestPoint = strikeStart + strikeDirection * projection;
|
||||
Vector3 delta = targetable.CachedTransform.position - closestPoint;
|
||||
delta.y = 0f;
|
||||
return delta.sqrMagnitude <= _hitRadius * _hitRadius;
|
||||
}
|
||||
|
||||
protected override bool OnWeaponShow(object userData)
|
||||
{
|
||||
_weaponData = RequireWeaponData<WeaponLanceData>(userData);
|
||||
if (_weaponData == null) return false;
|
||||
WeaponData = _weaponData;
|
||||
|
||||
_currAttackTimer = 0f;
|
||||
_sqrRange = _weaponData.AttackRange * _weaponData.AttackRange;
|
||||
_cachedRotation = CachedTransform.rotation;
|
||||
|
||||
WeaponLanceParamsData paramsData = _weaponData.ParamsData;
|
||||
_hitRadius = paramsData != null && paramsData.HitRadius > 0f
|
||||
? Mathf.Max(0.1f, paramsData.HitRadius)
|
||||
: 0.45f;
|
||||
_thrustDistance = paramsData != null && paramsData.ThrustDistance > 0f
|
||||
? paramsData.ThrustDistance
|
||||
: _weaponData.AttackRange;
|
||||
_pierceLength = paramsData != null && paramsData.PierceLength > 0f
|
||||
? paramsData.PierceLength
|
||||
: Mathf.Max(_weaponData.AttackRange, _thrustDistance);
|
||||
_forwardOffset = paramsData != null && paramsData.ForwardOffset > 0f
|
||||
? paramsData.ForwardOffset
|
||||
: 0f;
|
||||
|
||||
if (paramsData != null && paramsData.RotateSpeed > 0f)
|
||||
{
|
||||
_rotateSpeed = paramsData.RotateSpeed;
|
||||
}
|
||||
|
||||
if (paramsData != null && paramsData.AttackDuration > 0f)
|
||||
{
|
||||
_attackDuration = paramsData.AttackDuration;
|
||||
}
|
||||
|
||||
if (paramsData != null && paramsData.ReturnDuration > 0f)
|
||||
{
|
||||
_returnDuration = paramsData.ReturnDuration;
|
||||
}
|
||||
|
||||
int colliderCapacity = Mathf.Max(1, _maxHitColliders);
|
||||
if (_hitResults == null || _hitResults.Length != colliderCapacity)
|
||||
{
|
||||
_hitResults = new Collider[colliderCapacity];
|
||||
}
|
||||
|
||||
_attackEffect = new KnifeRangeAttackEffect();
|
||||
|
||||
if (_weaponData.OwnerCamp == CampType.Player)
|
||||
{
|
||||
gameObject.layer = LayerMask.NameToLayer("PlayerWeapon");
|
||||
_hitMask = LayerMask.GetMask("Enemy");
|
||||
}
|
||||
else if (_weaponData.OwnerCamp == CampType.Enemy)
|
||||
{
|
||||
gameObject.layer = LayerMask.NameToLayer("EnemyWeapon");
|
||||
_hitMask = LayerMask.GetMask("Player");
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
protected override void OnWeaponHide(object userData)
|
||||
{
|
||||
StopAttackTween(true);
|
||||
_attackEffect = null;
|
||||
}
|
||||
|
||||
protected override void OnWeaponAttach(EntityLogic parentEntity, Transform parentTransform, object userData)
|
||||
{
|
||||
BindAttackStatFromOwner(parentEntity);
|
||||
}
|
||||
|
||||
protected override void OnWeaponDetach(EntityLogic parentEntity, object userData)
|
||||
{
|
||||
StopAttackTween(true);
|
||||
ReleaseAttackStatSubscription();
|
||||
}
|
||||
|
||||
protected override void OnEnabledChanged(bool enabled)
|
||||
{
|
||||
if (!enabled)
|
||||
{
|
||||
StopAttackTween(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void StopAttackTween(bool resetTransform)
|
||||
{
|
||||
if (_attackSequence != null)
|
||||
{
|
||||
_attackSequence.Kill();
|
||||
_attackSequence = null;
|
||||
}
|
||||
|
||||
_isAttacking = false;
|
||||
|
||||
if (resetTransform && _attackParent != null)
|
||||
{
|
||||
CachedTransform.SetParent(_attackParent);
|
||||
CachedTransform.localPosition = Vector3.zero;
|
||||
CachedTransform.rotation = _cachedRotation;
|
||||
}
|
||||
|
||||
_attackParent = null;
|
||||
_hitEntityIds.Clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: f90612be7695ee549b39473c9b706122
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
|
|
@ -92,14 +92,9 @@ namespace Procedure
|
|||
GameEntry.Entity.HideEntity(entity.Id);
|
||||
}
|
||||
|
||||
var enemyProjectiles = GameEntry.Entity.GetEntityGroup("EnemyProjectile")?.GetAllEntities();
|
||||
if (enemyProjectiles != null)
|
||||
{
|
||||
foreach (var projectile in enemyProjectiles)
|
||||
{
|
||||
GameEntry.Entity.HideEntity(projectile.Id);
|
||||
}
|
||||
}
|
||||
HideEntityGroup("Bullet");
|
||||
HideEntityGroup("Projectile");
|
||||
HideEntityGroup("EnemyProjectile");
|
||||
}
|
||||
|
||||
public override void OnDestroy(IFsm<IProcedureManager> procedureOwner)
|
||||
|
|
@ -108,6 +103,21 @@ namespace Procedure
|
|||
_procedureGame = null;
|
||||
}
|
||||
|
||||
private static void HideEntityGroup(string groupName)
|
||||
{
|
||||
var entityGroup = GameEntry.Entity.GetEntityGroup(groupName);
|
||||
var entities = entityGroup?.GetAllEntities();
|
||||
if (entities == null)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var entity in entities)
|
||||
{
|
||||
GameEntry.Entity.HideEntity(entity.Id);
|
||||
}
|
||||
}
|
||||
|
||||
#endregion
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -104,18 +104,8 @@ namespace Simulation
|
|||
|
||||
private void PlayHitMarker(ProjectileHitPresentationEventArgs args)
|
||||
{
|
||||
EntityBase targetEntity = TryGetEntityById(args.TargetEntityId);
|
||||
if (targetEntity == null || !targetEntity.Available)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
_projectileHitMarkerEffect ??= new HandgunHitMarkerAttackEffect(
|
||||
Mathf.Max(0.01f, _world._projectileHitMarkerSize),
|
||||
_world._projectileHitMarkerYOffset,
|
||||
Mathf.Max(0.01f, _world._projectileHitMarkerDuration),
|
||||
_world._projectileHitMarkerColor);
|
||||
_projectileHitMarkerEffect.Play(null, args.HitPosition, targetEntity, 0f);
|
||||
// Projectile hit markers were reusing the handgun marker effect and were
|
||||
// visually indistinguishable from handgun lock/hit feedback.
|
||||
}
|
||||
|
||||
private void PlayHitEffect(ProjectileHitPresentationEventArgs args)
|
||||
|
|
|
|||
|
|
@ -140,18 +140,6 @@ namespace UI
|
|||
return;
|
||||
}
|
||||
|
||||
if (Context == null)
|
||||
{
|
||||
Log.Error("DisplayItemInfoFormController.DisplayItemInfoHide() Context is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (Form == null)
|
||||
{
|
||||
Log.Error("DisplayItemInfoFormController.DisplayItemInfoHide() Form is null.");
|
||||
return;
|
||||
}
|
||||
|
||||
if (args.Force)
|
||||
{
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
|
||||
|
|
@ -159,10 +147,7 @@ namespace UI
|
|||
return;
|
||||
}
|
||||
|
||||
if (_locked && !IsCurrentFormSender(sender) && sender is not DisplayItem)
|
||||
{
|
||||
return;
|
||||
}
|
||||
if (_locked && !args.Force) return;
|
||||
|
||||
GameEntry.UIRouter.CloseUI(UIFormType.DisplayItemInfoForm);
|
||||
_locked = false;
|
||||
|
|
|
|||
|
|
@ -199,6 +199,12 @@ namespace UI
|
|||
|
||||
#region UI Methods
|
||||
|
||||
public override void CloseUI()
|
||||
{
|
||||
base.CloseUI();
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
|
||||
}
|
||||
|
||||
public int? OpenUI(ShopFormRawData rawData)
|
||||
{
|
||||
ShopFormContext context = BuildContext(rawData);
|
||||
|
|
|
|||
|
|
@ -397,6 +397,8 @@ namespace UI
|
|||
return new WeaponSlashData(entityId, ownerId, ownerCamp);
|
||||
case WeaponType.WeaponLightning:
|
||||
return new WeaponLightningData(entityId, ownerId, ownerCamp);
|
||||
case WeaponType.WeaponLance:
|
||||
return new WeaponLanceData(entityId, ownerId, ownerCamp);
|
||||
default:
|
||||
return null;
|
||||
}
|
||||
|
|
|
|||
|
|
@ -199,7 +199,7 @@ namespace UI
|
|||
|
||||
public void OnCancelButtonClick()
|
||||
{
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create());
|
||||
GameEntry.Event.Fire(this, DisplayItemInfoHideEventArgs.Create(true));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -4,16 +4,23 @@ using DataTable;
|
|||
using Definition.DataStruct;
|
||||
using Entity.EntityData;
|
||||
using Entity.Weapon;
|
||||
using System;
|
||||
using UnityGameFramework.Runtime;
|
||||
|
||||
namespace CustomUtility
|
||||
{
|
||||
public static class ItemDescUtility
|
||||
{
|
||||
private static readonly Dictionary<string, string> _paramsDict = new()
|
||||
private static readonly Dictionary<string, string> _paramsDict = new(StringComparer.OrdinalIgnoreCase)
|
||||
{
|
||||
{"hitradius", "伤害范围"},
|
||||
{"sectorangle", "攻击角度"}
|
||||
{"hitRadius", "伤害范围"},
|
||||
{"sectorAngle", "攻击角度"},
|
||||
{"pierceLength", "前戳距离"},
|
||||
{"thrustDistance", "枪尖长度"},
|
||||
{"forwardOffset", "前置偏移"},
|
||||
{"rotateSpeed", "转向速度"},
|
||||
{"attackDuration", "突刺时长"},
|
||||
{"returnDuration", "收枪时长"}
|
||||
};
|
||||
|
||||
public static string CreatePropDescription(StatModifier[] modifiers)
|
||||
|
|
@ -89,6 +96,11 @@ namespace CustomUtility
|
|||
sb.Append(modifiersDesc);
|
||||
}
|
||||
|
||||
if (@params == null || @params.Count == 0)
|
||||
{
|
||||
return sb.ToString();
|
||||
}
|
||||
|
||||
foreach (var kvp in @params)
|
||||
{
|
||||
if (!_paramsDict.TryGetValue(kvp.Key, out string value))
|
||||
|
|
|
|||
|
|
@ -731,7 +731,7 @@ PrefabInstance:
|
|||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11499388, guid: adb3eb1c35fcff14f89fba7b05c9d71c, type: 3}
|
||||
propertyPath: m_EditorResourceMode
|
||||
value: 0
|
||||
value: 1
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 11499388, guid: adb3eb1c35fcff14f89fba7b05c9d71c, type: 3}
|
||||
propertyPath: m_JsonHelperTypeName
|
||||
|
|
|
|||
Binary file not shown.
Binary file not shown.
BIN
数据表/Goods.xlsx
BIN
数据表/Goods.xlsx
Binary file not shown.
Loading…
Reference in New Issue