功能:添加启动器场景并更新项目设置

- 调整了启动器场景名(Assets/Launcher.unity)及对应的元数据文件。
- 添加了README.md项目文档,包含安装说明、项目结构、编码规范、测试指南及依赖项。
This commit is contained in:
SepComet
2026-02-13 21:49:59 +08:00
parent 88641dae11
commit d650dd63e7
55 changed files with 1136 additions and 161 deletions
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 32bf4a12bd0ac2847b19bbb76b7c3dd5
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -5,7 +5,7 @@ using UnityEngine;
namespace UI
{
public class GoodsItemViewData
public class GoodsItemContext
{
public string Title;
public string Type;
@@ -0,0 +1,10 @@
using System.Collections.Generic;
namespace UI
{
public class LevelUpFormContext
{
public int Level;
public List<LevelUpPropContext> Props;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 1874c6c7ef990c04ba726a2581cd23ce
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,14 @@
using UnityEngine;
namespace UI
{
public class LevelUpPropContext
{
public int PropId;
public string Title;
public string Type;
public Sprite Icon;
public string Description;
public string IconAssetName;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 424ceeba7cae4fa4faaeef9035f31e31
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,12 @@
using System.Collections.Generic;
namespace UI
{
public class ShopFormContext
{
public int CurrentLevel;
public int RefreshPrice;
public int PlayerCoin;
public List<GoodsItemContext> GoodsItems;
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: b0ef5183d2f87a54793b86d848e6524a
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7d69a94fcc50f4c4ca1dc45e4338560e
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
namespace UI
{
public interface IFormController<TContext>
{
int? OpenUI(TContext context);
void CloseUI();
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 692b282b1ecbf5a44839d5bf4a03a937
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,154 @@
using System.Collections.Generic;
using CustomEvent;
using DataTable;
using Definition.Enum;
using GameFramework.DataTable;
using GameFramework.Event;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpFormController : IFormController<LevelUpFormContext>
{
private int _currentLevel = 1;
private int _buildCount = 4;
private bool _pendingRefresh;
private int? _levelUpFormSerialId;
private LevelUpForm _levelUpForm;
private LevelUpFormContext _context;
public LevelUpFormController()
{
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
~LevelUpFormController()
{
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
public void ConfigureBuild(int level, int count = 4)
{
_currentLevel = Mathf.Max(1, level);
_buildCount = Mathf.Max(0, count);
}
public int? OpenUI(LevelUpFormContext context)
{
if (context == null)
{
Log.Warning("LevelUpFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_levelUpForm != null)
{
_levelUpForm.RefreshUI(_context);
return _levelUpFormSerialId;
}
CloseUI();
_pendingRefresh = true;
_levelUpFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.LevelUpForm, context);
return _levelUpFormSerialId;
}
public void CloseUI()
{
_pendingRefresh = false;
if (_levelUpFormSerialId.HasValue)
{
GameEntry.UI.CloseUIForm(_levelUpFormSerialId.Value);
return;
}
if (_levelUpForm != null)
{
_levelUpForm.Close();
}
}
public void Reset()
{
_context = null;
_levelUpForm = null;
_levelUpFormSerialId = null;
_pendingRefresh = false;
}
public void OnSelectProp(int propId)
{
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_levelUpForm == null)
{
_pendingRefresh = true;
return;
}
_levelUpForm.RefreshUI(_context);
_pendingRefresh = false;
}
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args)) return;
if (!_levelUpFormSerialId.HasValue) return;
if (args.UIForm == null || args.UIForm.SerialId != _levelUpFormSerialId.Value || args.UserData != _context)
{
return;
}
_levelUpForm = args.UIForm.Logic as LevelUpForm;
if (_levelUpForm == null)
{
Log.Warning("LevelUpFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _levelUpFormSerialId)
{
return;
}
_levelUpForm = null;
_levelUpFormSerialId = null;
}
#endregion
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 89d85bbc4f7cf8c438c7ee693eaf67cf
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,133 @@
using Definition.Enum;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace UI
{
public class ShopFormController : IFormController<ShopFormContext>
{
#region Property
private bool _pendingRefresh;
private int? _shopFormSerialId;
private ShopForm _shopForm;
private ShopFormContext _context;
#endregion
public ShopFormController()
{
GameEntry.Event.Subscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Subscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
~ShopFormController()
{
GameEntry.Event.Unsubscribe(OpenUIFormSuccessEventArgs.EventId, OpenUIFormSuccess);
GameEntry.Event.Unsubscribe(CloseUIFormCompleteEventArgs.EventId, CloseUIFormComplete);
}
public int? OpenUI(ShopFormContext context)
{
if (context == null)
{
Log.Warning("ShopFormController.OpenUI() context is null.");
return null;
}
_context = context;
if (_shopForm != null)
{
_shopForm.RefreshUI(_context);
return _shopFormSerialId;
}
CloseUI();
_pendingRefresh = true;
_shopFormSerialId = GameEntry.UI.OpenUIForm(UIFormType.ShopForm, context);
return _shopFormSerialId;
}
public void CloseUI()
{
_pendingRefresh = false;
if (_shopFormSerialId.HasValue)
{
GameEntry.UI.CloseUIForm(_shopFormSerialId.Value);
return;
}
if (_shopForm != null)
{
_shopForm.Close();
}
}
private void TryRefreshUI()
{
if (_context == null)
{
return;
}
if (_shopForm == null)
{
_pendingRefresh = true;
return;
}
_shopForm.RefreshUI(_context);
_pendingRefresh = false;
}
#region Event Handlers
private void OpenUIFormSuccess(object sender, GameEventArgs e)
{
if (!(e is OpenUIFormSuccessEventArgs args)) return;
if (!_shopFormSerialId.HasValue) return;
if (args.UIForm == null || args.UIForm.SerialId != _shopFormSerialId.Value || args.UserData != _context)
{
return;
}
_shopForm = args.UIForm.Logic as ShopForm;
if (_shopForm == null)
{
Log.Warning("ShopFormController open success but form logic is invalid.");
return;
}
if (_pendingRefresh)
{
TryRefreshUI();
}
}
private void CloseUIFormComplete(object sender, GameEventArgs e)
{
if (!(e is CloseUIFormCompleteEventArgs args))
{
return;
}
if (args.SerialId != _shopFormSerialId)
{
return;
}
_shopForm = null;
_shopFormSerialId = null;
}
#endregion
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: be57ace1e7b07be429632ea49bcab6c5
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,8 @@
fileFormatVersion: 2
guid: 7af0b9398035e254cb6de37a6c301552
folderAsset: yes
DefaultImporter:
externalObjects: {}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,4 +1,3 @@
using Procedure;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
@@ -8,20 +7,21 @@ namespace UI
public class GoodsItem : MonoBehaviour
{
[SerializeField] private Image _iconImage;
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _typeText;
[SerializeField] private TMP_Text _descriptionText;
[SerializeField] private TMP_Text _costText;
[SerializeField] private CommonButton _purchaseButton;
private int _cost;
private GameStateShop _stateShop;
#region Init
public void Init(GameStateShop stateShop, GoodsItemViewData data)
public void Init(GoodsItemContext data)
{
_stateShop = stateShop;
_iconImage.sprite = data.Icon;
_titleText.text = data.Title;
_typeText.text = data.Type;
@@ -31,4 +31,4 @@ namespace UI
#endregion
}
}
}
@@ -0,0 +1,66 @@
using CustomEvent;
using TMPro;
using UnityEngine;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpForm : UGuiForm
{
[SerializeField] private TMP_Text _titleText;
[SerializeField] private LevelUpPropItem[] _propItems;
private LevelUpFormContext _context;
public void RefreshUI(LevelUpFormContext context)
{
_context = context;
if (_titleText != null)
{
_titleText.text = $"Level Up (Lv.{_context.Level})";
}
foreach (var propItem in _propItems)
{
propItem.gameObject.SetActive(false);
}
if (_context.Props == null) return;
for (int i = 0; i < _propItems.Length; i++)
{
_propItems[i].gameObject.SetActive(true);
_propItems[i].Init(_context.Props[i]);
}
}
#region FSM
protected override void OnOpen(object userData)
{
base.OnOpen(userData);
if (userData is LevelUpFormContext context)
{
RefreshUI(context);
return;
}
Log.Warning("LevelUpForm requires LevelUpFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_context = null;
base.OnClose(isShutdown, userData);
}
#endregion
private void OnSelectProp(int index)
{
GameEntry.Event.Fire(this, LevelUpPropSelectedEventArgs.Create(index));
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 73f52c8a6d8b8ec42ad8cd3c00e0254d
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -0,0 +1,50 @@
using System;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
using UnityGameFramework.Runtime;
namespace UI
{
public class LevelUpPropItem : MonoBehaviour
{
[SerializeField] private Image _iconImage;
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _typeText;
[SerializeField] private TMP_Text _descriptionText;
private LevelUpPropContext _context;
public void Init(LevelUpPropContext context)
{
if (context == null)
{
Log.Error("LevelUpPropContext context is invalid.");
return;
}
_context = context;
if (_titleText != null) _titleText.text = context.Title;
if (_typeText != null) _typeText.text = context.Type;
if (_descriptionText != null) _descriptionText.text = context.Description;
if (_iconImage != null) _iconImage.sprite = context.Icon;
LoadIcon(_context.IconAssetName);
}
private void LoadIcon(string iconAssetName)
{
if (_iconImage == null) return;
if (string.IsNullOrEmpty(iconAssetName)) return;
GameEntry.SpriteCache.GetSprite(iconAssetName, sprite => _iconImage.sprite = sprite);
}
}
}
@@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 237d64392d274c14f9f5c81b54122a93
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:
@@ -1,6 +1,5 @@
using CustomEvent;
using GameFramework.Event;
using Procedure;
using TMPro;
using UnityEngine;
@@ -8,57 +7,61 @@ namespace UI
{
public class ShopForm : UGuiForm
{
#region Property
[SerializeField] private TMP_Text _titleText;
[SerializeField] private TMP_Text _continueButtonText;
[SerializeField] private TMP_Text _refreshPriceText;
[SerializeField] private TMP_Text _playerCoinText;
private int _currentCoin = 0;
private int _currentCoin;
[SerializeField] private GoodsItem[] _goodsItems;
private GameStateShop _stateShop;
private ShopFormContext _context;
public void UpdateForm(ShopFormContext context)
#endregion
public void RefreshUI(ShopFormContext context)
{
_stateShop = context.GameStateShop;
_context = context;
_titleText.text = $"商店(第{context.CurrentLevel}波)";
_continueButtonText.text = $"继续(第{context.CurrentLevel + 1}波)";
_titleText.text = $"商店 (Lv.{context.CurrentLevel})";
_continueButtonText.text = $"继续 (Lv.{context.CurrentLevel + 1})";
_refreshPriceText.text = $"-{context.RefreshPrice}";
_playerCoinText.text = $"{context.PlayerCoin}";
_playerCoinText.text = context.PlayerCoin.ToString();
for (int i = 0; i < _goodsItems.Length; i++)
foreach (var item in _goodsItems)
{
if (i < context.GoodsItems.Count)
{
_goodsItems[i].Init(context.GameStateShop, context.GoodsItems[i]);
_goodsItems[i].gameObject.SetActive(true);
}
else
{
_goodsItems[i].gameObject.SetActive(false);
}
item.gameObject.SetActive(false);
}
if (_context.GoodsItems == null) return;
for (int i = 0; i < _context.GoodsItems.Count; i++)
{
_goodsItems[i].Init(context.GoodsItems[i]);
_goodsItems[i].gameObject.SetActive(true);
}
}
#region ButtonClick
public void OnContinueButtonClick()
{
_stateShop.ShopOver();
GameEntry.Event.Fire(this, ShopContinueEventArgs.Create());
}
public void OnPurchaseButtonClick(int index)
{
_stateShop.PurchaseGoods(index);
GameEntry.Event.Fire(this, ShopPurchaseEventArgs.Create(index));
}
public void OnRefreshButtonClick()
{
_stateShop.RefreshGoods();
GameEntry.Event.Fire(this, ShopRefreshEventArgs.Create(_context.RefreshPrice));
}
#endregion
@@ -70,32 +73,38 @@ namespace UI
base.OnOpen(userData);
GameEntry.Event.Subscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange);
ShopFormContext context = (ShopFormContext)userData;
UpdateForm(context);
if (userData is ShopFormContext context)
{
RefreshUI(context);
return;
}
UnityGameFramework.Runtime.Log.Warning("ShopForm requires ShopFormContext as userData.");
}
protected override void OnClose(bool isShutdown, object userData)
{
_stateShop = null;
_context = null;
GameEntry.Event.Unsubscribe(PlayerCoinChangeEventArgs.EventId, OnPlayerCoinChange);
base.OnClose(isShutdown, userData);
}
#endregion
#region Event Handlers
private void OnPlayerCoinChange(object sender, GameEventArgs e)
{
if (!(e is PlayerCoinChangeEventArgs args)) return;
if (args.CoinCount == _currentCoin) return;
_currentCoin = args.CoinCount;
_playerCoinText.text = _currentCoin.ToString();
}
#endregion
}
}