Files

27 lines
1.4 KiB
C#

// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class StatView : MonoBehaviour
{
[SerializeField] public global::TMPro.TextMeshProUGUI maxHpValue;
[SerializeField] public global::TMPro.TextMeshProUGUI hpRegenValue;
[SerializeField] public global::TMPro.TextMeshProUGUI lifeStealValue;
[SerializeField] public global::TMPro.TextMeshProUGUI damagePercentValue;
[SerializeField] public global::TMPro.TextMeshProUGUI meleeDamageValue;
[SerializeField] public global::TMPro.TextMeshProUGUI rangedDamageValue;
[SerializeField] public global::TMPro.TextMeshProUGUI elementalDamageValue;
[SerializeField] public global::TMPro.TextMeshProUGUI attackSpeedValue;
[SerializeField] public global::TMPro.TextMeshProUGUI critChanceValue;
[SerializeField] public global::TMPro.TextMeshProUGUI engineeringValue;
[SerializeField] public global::TMPro.TextMeshProUGUI rangeValue;
[SerializeField] public global::TMPro.TextMeshProUGUI armorValue;
[SerializeField] public global::TMPro.TextMeshProUGUI dodgeValue;
[SerializeField] public global::TMPro.TextMeshProUGUI moveSpeedValue;
[SerializeField] public global::TMPro.TextMeshProUGUI harvestingValue;
[SerializeField] public global::TMPro.TextMeshProUGUI luckValue;
}
}