vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/EnemyManager/SpawnStrategy/RandomCircleSpawnStrategy.cs

24 lines
631 B
C#

using UnityEngine;
using Random = UnityEngine.Random;
namespace SepCore.EnemyManager
{
public class RandomCircleSpawnStrategy : ISpawnPositionStrategy
{
private readonly float _spawnDistance;
public RandomCircleSpawnStrategy(float spawnDistance)
{
_spawnDistance = spawnDistance;
}
public Vector3 GetSpawnPosition(Transform player)
{
float x = Random.Range(-1f, 1f);
float z = Random.Range(-1f, 1f);
Vector3 dir = new Vector3(x, 0, z).normalized;
return player.position + dir * _spawnDistance;
}
}
}