28 lines
538 B
C#
28 lines
538 B
C#
using System;
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using SepCore.Definition;
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using SepCore.Entity;
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using SepCore.Entity.Weapon;
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using UnityEngine;
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namespace SepCore.UI
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{
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public enum ItemType
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{
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None,
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Weapon,
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Prop
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}
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public class DisplayItemInfoRawData
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{
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public int Index;
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public WeaponData WeaponData;
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public PropItem PropData;
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public ItemType ItemType;
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public ItemRarity Rarity;
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public int Price;
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public Vector3 TargetPos;
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public Action<int, int> OnRecycle;
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}
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}
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