vampire-like/Assets/GameMain/Scripts/Runtime/CustomComponent/Simulation/JobStruct/AreaCollisionHitEventData.cs

14 lines
353 B
C#

namespace SepCore.Simulation
{
public sealed partial class SimulationWorld
{
private struct AreaCollisionHitEventData
{
public int QueryId;
public int SourceEntityId;
public int SourceOwnerEntityId;
public int TargetEntityId;
public float SqrDistance;
}
}
}