40 lines
1.2 KiB
C#
40 lines
1.2 KiB
C#
using UnityGameFramework.Runtime;
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namespace DataTable
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{
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public class DRLevelRarity : DataRowBase
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{
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private int m_Id;
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public override int Id => m_Id;
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public int LevelMin { get; private set; }
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public int LevelMax { get; private set; }
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public int WhiteWeight { get; private set; }
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public int GreenWeight { get; private set; }
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public int BlueWeight { get; private set; }
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public int PurpleWeight { get; private set; }
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public int RedWeight { get; private set; }
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public override bool ParseDataRow(string dataRowString, object userData)
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{
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string[] fields = dataRowString.Split(DataTableExtension.DataSplitSeparators);
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int index = 0;
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index++;
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m_Id = int.Parse(fields[index++]);
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index++;
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LevelMin = int.Parse(fields[index++]);
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LevelMax = int.Parse(fields[index++]);
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WhiteWeight = int.Parse(fields[index++]);
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GreenWeight = int.Parse(fields[index++]);
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BlueWeight = int.Parse(fields[index++]);
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PurpleWeight = int.Parse(fields[index++]);
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RedWeight = int.Parse(fields[index++]);
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return true;
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}
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}
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}
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