21 lines
706 B
C#
21 lines
706 B
C#
using System.Collections;
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using System.Collections.Generic;
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using GameFramework.Fsm;
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using GameFramework.Procedure;
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using UnityEngine;
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namespace Procedure
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{
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public abstract class GameStateBase
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{
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public abstract GameStateType GameStateType { get; }
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public abstract void OnInit(ProcedureGame master);
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public abstract void OnEnter(IFsm<IProcedureManager> procedureOwner);
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public abstract void OnUpdate(IFsm<IProcedureManager> procedureOwner, float elapseSeconds,
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float realElapseSeconds);
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public abstract void OnLeave(IFsm<IProcedureManager> procedureOwner);
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public abstract void OnDestroy(IFsm<IProcedureManager> procedureOwner);
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}
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} |