19 lines
419 B
C#
19 lines
419 B
C#
using UnityEngine;
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namespace Simulation
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{
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public struct EnemySimData
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{
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public int EntityId;
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public Vector3 Position;
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public Vector3 Forward;
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public float Speed;
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public float AttackRange;
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public bool AvoidEnemyOverlap;
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public float EnemyBodyRadius;
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public int SeparationIterations;
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public int TargetType;
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public int State;
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}
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}
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