Files
Seek-Battle-Evacuate/Assets/GameMain/Scripts/UI/CombatReadiness/CombatReadinessView.cs
T
huangjun 92bf3e9097 - 引入 UnityGameFramework
- 使用 Luban 替代原来的 UGF 的数据表
2026-08-30 18:08:55 +08:00

22 lines
1.0 KiB
C#

// <auto-generated />
using UnityEngine;
namespace SepCore.UI
{
[DisallowMultipleComponent]
public partial class CombatReadinessView : MonoBehaviour
{
[SerializeField] public global::TMPro.TextMeshProUGUI squadMemberText;
[SerializeField] public global::UnityEngine.RectTransform characterSlotRoot;
[SerializeField] public global::SepCore.UI.CharacterSlotItem characterSlotTemplate;
[SerializeField] public global::UnityEngine.UI.ToggleGroup difficultyTabsToggleGroup;
[SerializeField] public global::TMPro.TMP_InputField seedInput;
[SerializeField] public global::UnityEngine.UI.Button randomizeButton;
[SerializeField] public global::TMPro.TextMeshProUGUI partySizeText;
[SerializeField] public global::TMPro.TextMeshProUGUI mapIdText;
[SerializeField] public global::TMPro.TextMeshProUGUI timeLimitText;
[SerializeField] public global::UnityEngine.UI.Button beginRunButton;
[SerializeField] public global::TMPro.TextMeshProUGUI storageText;
}
}