biography-of-lijie/Assets/GameMain/Scripts/CustomComponent/StoryDirective
SepComet 0f928f6167 gameplay refine
1. 优化 ResolutionAdapter 的分辨率适配问题
2. 调整 SpriteCache 的资源路径拼接
3. 引入 StoryDirector 做各玩法的胶水
4. 导入和改名资源便于代码查询路径
2026-04-20 15:26:36 +08:00
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StoryChangeBackgroundDirectiveAsset.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryChangeBackgroundDirectiveAsset.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00
StoryCombineConfig.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryCombineConfig.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00
StoryDirectiveAsset.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryDirectiveAsset.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00
StoryEndChapterDirectiveAsset.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryEndChapterDirectiveAsset.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00
StoryStartCombineDirectiveAsset.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryStartCombineDirectiveAsset.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00
StoryStartDialogDirectiveAsset.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryStartDialogDirectiveAsset.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00
StoryTriggerType.cs gameplay refine 2026-04-20 15:26:36 +08:00
StoryTriggerType.cs.meta gameplay refine 2026-04-20 15:26:36 +08:00