geometry-tower-defense/Assets/GameMain/Scripts/Entity/EntityLogic/MapEntity.cs

858 lines
30 KiB
C#

using System;
using System.Collections.Generic;
using GeometryTD;
using GeometryTD.Definition;
using GeometryTD.Entity.EntityData;
using GeometryTD.Pathfinding;
using GeometryTD.UI;
using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.Tilemaps;
using UnityGameFramework.Runtime;
namespace GeometryTD.Entity
{
public class MapEntity : EntityBase
{
private const string PathTileName = "Path";
private const string FoundationTileName = "Foundation";
private const int DefaultTowerTypeId = 401;
private static readonly Spawner[] EmptySpawners = Array.Empty<Spawner>();
private readonly List<Vector3Int> _pathCells = new();
private readonly List<Vector3Int> _foundationCells = new();
private readonly HashSet<Vector3Int> _pathCellSet = new();
private readonly HashSet<Vector3Int> _foundationCellSet = new();
private readonly IMapPathfinder _mapPathfinder = new GridMapPathfinder();
private readonly List<Vector3Int> _pathCellBuffer = new();
private readonly Dictionary<Spawner, Vector3Int> _spawnerPathStartByRef = new();
private readonly Dictionary<Spawner, List<Vector3Int>> _defaultPathCellsBySpawner = new();
private readonly Dictionary<Vector3Int, int> _towerEntityIdByFoundationCell = new();
private readonly Dictionary<int, Vector3Int> _foundationCellByTowerEntityId = new();
private readonly Dictionary<int, DefenseTowerStatsData> _towerStatsByEntityId = new();
private readonly List<int> _towerEntityIdBuffer = new();
[SerializeField] private bool _enableCombatSelectInput = true;
[SerializeField] private int _towerTypeId = DefaultTowerTypeId;
[SerializeField] private int[] _buildTowerCosts = { 80, 120, 160, 220 };
[SerializeField] private int _upgradeCost = 80;
[SerializeField] private int _destroyGain = 40;
private MapDataRefs _mapDataRefs;
private MapData _mapData;
private bool _hasHousePathCell;
private Vector3Int _housePathCell;
private CombatSelectFormUseCase _combatSelectFormUseCase;
private bool _hasSelectedFoundationCell;
private Vector3Int _selectedFoundationCell;
private int _selectedTowerEntityId;
private int _attackRangeVisibleTowerEntityId;
public IReadOnlyList<Vector3Int> PathCells => _pathCells;
public IReadOnlyList<Vector3Int> FoundationCells => _foundationCells;
public Tilemap Tilemap => _mapDataRefs != null ? _mapDataRefs.Tilemap : null;
public Spawner[] Spawners => _mapDataRefs?.Spawners ?? EmptySpawners;
public House House => _mapDataRefs?.House;
public bool IsPathCell(Vector3Int cellPosition)
{
return _pathCellSet.Contains(cellPosition);
}
public bool IsFoundationCell(Vector3Int cellPosition)
{
return _foundationCellSet.Contains(cellPosition);
}
public bool TryGetNearestPathCell(Vector3 worldPosition, out Vector3Int pathCell)
{
pathCell = default;
if (_pathCells.Count <= 0 || Tilemap == null)
{
return false;
}
Vector3Int directCell = Tilemap.WorldToCell(worldPosition);
if (_pathCellSet.Contains(directCell))
{
pathCell = directCell;
return true;
}
float minDistance = float.MaxValue;
for (int i = 0; i < _pathCells.Count; i++)
{
Vector3Int candidate = _pathCells[i];
float distance = (Tilemap.GetCellCenterWorld(candidate) - worldPosition).sqrMagnitude;
if (distance >= minDistance)
{
continue;
}
minDistance = distance;
pathCell = candidate;
}
return minDistance < float.MaxValue;
}
public Vector3 GetPathCellCenterWorld(Vector3Int pathCell)
{
return Tilemap != null ? Tilemap.GetCellCenterWorld(pathCell) : Vector3.zero;
}
public bool TryGetDefaultPathCells(Spawner spawner, out IReadOnlyList<Vector3Int> pathCells)
{
pathCells = null;
if (spawner == null)
{
return false;
}
if (!_defaultPathCellsBySpawner.TryGetValue(spawner, out List<Vector3Int> cachedPathCells))
{
return false;
}
pathCells = cachedPathCells;
return true;
}
public bool TryFindPathCells(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3Int> pathResult)
{
if (pathResult == null)
{
return false;
}
pathResult.Clear();
if (spawner == null || !_hasHousePathCell)
{
return false;
}
if (!_spawnerPathStartByRef.TryGetValue(spawner, out Vector3Int startCell))
{
return false;
}
return _mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, blockedCells, pathResult);
}
public bool TryFindPathWorldPoints(Spawner spawner, IReadOnlyCollection<Vector3Int> blockedCells,
List<Vector3> worldPathResult)
{
if (worldPathResult == null)
{
return false;
}
worldPathResult.Clear();
if (Tilemap == null)
{
return false;
}
if (!TryFindPathCells(spawner, blockedCells, _pathCellBuffer))
{
return false;
}
foreach (var pos in _pathCellBuffer)
{
worldPathResult.Add(GetPathCellCenterWorld(pos));
}
return true;
}
protected override void OnInit(object userData)
{
base.OnInit(userData);
_mapDataRefs = GetComponent<MapDataRefs>();
if (_mapDataRefs == null)
{
Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
}
InitializeCombatSelectUseCase();
}
protected override void OnShow(object userData)
{
base.OnShow(userData);
_mapData = userData as MapData;
if (_mapData == null)
{
Log.Warning("MapData is invalid for map entity '{0}'.", Id);
}
RefreshTiles();
ConfigureCombatSelectUseCase();
HideCombatSelectForm();
}
protected override void OnHide(bool isShutdown, object userData)
{
HideCombatSelectForm();
ClearPlacedTowers();
ClearRuntimeData();
base.OnHide(isShutdown, userData);
}
protected override void OnUpdate(float elapseSeconds, float realElapseSeconds)
{
base.OnUpdate(elapseSeconds, realElapseSeconds);
HandleCombatSelectInput();
}
private void RefreshTiles()
{
ClearRuntimeData();
if (_mapDataRefs == null)
{
_mapDataRefs = GetComponent<MapDataRefs>();
if (_mapDataRefs == null)
{
Log.Error("MapDataRefs is missing on map entity '{0}'.", name);
return;
}
}
Tilemap tilemap = _mapDataRefs.Tilemap;
if (tilemap == null)
{
Log.Error("Tilemap reference is missing in MapDataRefs on '{0}'.", name);
return;
}
BoundsInt bounds = tilemap.cellBounds;
foreach (Vector3Int cellPosition in bounds.allPositionsWithin)
{
TileBase tile = tilemap.GetTile(cellPosition);
if (tile == null || string.IsNullOrEmpty(tile.name))
{
continue;
}
if (string.Equals(tile.name, PathTileName, StringComparison.Ordinal))
{
_pathCells.Add(cellPosition);
_pathCellSet.Add(cellPosition);
continue;
}
if (string.Equals(tile.name, FoundationTileName, StringComparison.Ordinal))
{
_foundationCells.Add(cellPosition);
_foundationCellSet.Add(cellPosition);
}
}
RefreshPathCache();
Log.Info(
"Map '{0}' initialized. LevelId={1}, PathCells={2}, FoundationCells={3}, Spawners={4}, House={5}, Routes={6}.",
name,
_mapData != null ? _mapData.LevelId : 0,
_pathCells.Count,
_foundationCells.Count,
Spawners.Length,
House != null ? House.name : "None",
_defaultPathCellsBySpawner.Count);
}
private void RefreshPathCache()
{
_hasHousePathCell = false;
_housePathCell = default;
_spawnerPathStartByRef.Clear();
_defaultPathCellsBySpawner.Clear();
if (House == null)
{
Log.Warning("Map '{0}' has no house reference, path cache skipped.", name);
return;
}
if (!TryGetNearestPathCell(House.Position, out _housePathCell))
{
Log.Warning("Map '{0}' house position can not map to a valid path cell.", name);
return;
}
_hasHousePathCell = true;
Spawner[] spawners = Spawners;
foreach (var spawner in spawners)
{
if (spawner == null)
{
continue;
}
if (!TryGetNearestPathCell(spawner.Position, out Vector3Int startCell))
{
Log.Warning("Map '{0}' spawner '{1}' can not map to a valid path cell.", name, spawner.name);
continue;
}
_spawnerPathStartByRef[spawner] = startCell;
List<Vector3Int> defaultPathCells = new List<Vector3Int>();
if (!_mapPathfinder.TryFindPath(_pathCells, startCell, _housePathCell, null, defaultPathCells))
{
Log.Warning(
"Map '{0}' spawner '{1}' has no path to house cell {2}.",
name,
spawner.name,
_housePathCell);
continue;
}
_defaultPathCellsBySpawner[spawner] = defaultPathCells;
}
}
private void ClearRuntimeData()
{
_pathCells.Clear();
_foundationCells.Clear();
_pathCellSet.Clear();
_foundationCellSet.Clear();
_pathCellBuffer.Clear();
_hasHousePathCell = false;
_housePathCell = default;
_spawnerPathStartByRef.Clear();
_defaultPathCellsBySpawner.Clear();
_towerEntityIdByFoundationCell.Clear();
_foundationCellByTowerEntityId.Clear();
_towerStatsByEntityId.Clear();
_towerEntityIdBuffer.Clear();
ClearSelectedObject();
}
private void InitializeCombatSelectUseCase()
{
if (_combatSelectFormUseCase == null)
{
_combatSelectFormUseCase = new CombatSelectFormUseCase();
}
GameEntry.UIRouter.BindUIUseCase(UIFormType.CombatSelectForm, _combatSelectFormUseCase);
}
private void ConfigureCombatSelectUseCase()
{
if (_combatSelectFormUseCase == null)
{
return;
}
_combatSelectFormUseCase.SetCoinProvider(GetCurrentCoin);
for (int i = 0; i < 4; i++)
{
int buildIndex = i;
_combatSelectFormUseCase.SetBuildAction(
buildIndex,
() => TryBuildTower(buildIndex),
GetBuildTowerCost(buildIndex));
}
_combatSelectFormUseCase.SetUpgradeAction(
TryUpgradeTower,
Mathf.Max(0, _upgradeCost));
_combatSelectFormUseCase.SetDestroyAction(
TryDestroyTower,
Mathf.Max(0, _destroyGain));
}
private void HandleCombatSelectInput()
{
if (!_enableCombatSelectInput || !Input.GetMouseButtonDown(0))
{
return;
}
if (EventSystem.current != null && EventSystem.current.IsPointerOverGameObject())
{
return;
}
if (!TryBuildCombatSelectUserData(out CombatSelectFormUserData userData))
{
userData = new CombatSelectFormUserData
{
ClickObjectType = CombatSelectClickObjectType.None
};
}
ApplySelectedObject(userData);
GameEntry.UIRouter.OpenUI(UIFormType.CombatSelectForm, userData);
}
private bool TryBuildCombatSelectUserData(out CombatSelectFormUserData userData)
{
userData = null;
if (Tilemap == null || !TryGetPointerWorldPosition(out Vector3 worldPosition, out Vector2 contentPosition))
{
return false;
}
Vector3Int clickedCell = Tilemap.WorldToCell(worldPosition);
CombatSelectClickObjectType clickObjectType = CombatSelectClickObjectType.None;
int towerEntityId = 0;
if (_towerEntityIdByFoundationCell.TryGetValue(clickedCell, out int occupiedTowerEntityId))
{
clickObjectType = CombatSelectClickObjectType.Tower;
towerEntityId = occupiedTowerEntityId;
}
else if (IsFoundationCell(clickedCell))
{
clickObjectType = CombatSelectClickObjectType.Foundation;
}
userData = new CombatSelectFormUserData
{
ClickObjectType = clickObjectType,
ContentPosition = contentPosition,
WorldPosition = worldPosition,
CellPosition = clickedCell,
TowerEntityId = towerEntityId,
UpgradeCost = Mathf.Max(0, _upgradeCost),
DestroyGain = Mathf.Max(0, _destroyGain)
};
return true;
}
private bool TryGetPointerWorldPosition(out Vector3 worldPosition, out Vector2 contentPosition)
{
worldPosition = Vector3.zero;
contentPosition = Vector2.zero;
Camera mainCamera = GameEntry.Scene != null ? GameEntry.Scene.MainCamera : Camera.main;
if (mainCamera == null)
{
return false;
}
Ray ray = mainCamera.ScreenPointToRay(Input.mousePosition);
float mapPlaneZ = Tilemap != null ? Tilemap.transform.position.z : CachedTransform.position.z;
Vector3 planeNormal = mainCamera.transform.forward.sqrMagnitude > Mathf.Epsilon
? -mainCamera.transform.forward
: Vector3.forward;
Plane mapPlane = new Plane(planeNormal, new Vector3(0f, 0f, mapPlaneZ));
if (!mapPlane.Raycast(ray, out float enterDistance))
{
return false;
}
worldPosition = ray.GetPoint(enterDistance);
contentPosition = BuildContentPosition(Input.mousePosition);
return true;
}
private static Vector2 BuildContentPosition(Vector3 pointerScreenPosition)
{
return new Vector2(
pointerScreenPosition.x - Screen.width * 0.5f,
pointerScreenPosition.y - Screen.height * 0.5f);
}
private void ApplySelectedObject(CombatSelectFormUserData userData)
{
if (userData == null)
{
ClearSelectedObject();
return;
}
switch (userData.ClickObjectType)
{
case CombatSelectClickObjectType.Foundation:
_hasSelectedFoundationCell = true;
_selectedFoundationCell = userData.CellPosition;
_selectedTowerEntityId = 0;
break;
case CombatSelectClickObjectType.Tower:
_hasSelectedFoundationCell = true;
_selectedFoundationCell = userData.CellPosition;
_selectedTowerEntityId = userData.TowerEntityId;
break;
default:
ClearSelectedObject();
break;
}
UpdateTowerAttackRangeDisplay(_selectedTowerEntityId);
}
private bool TryBuildTower(int buildIndex)
{
if (!_hasSelectedFoundationCell || !IsFoundationCell(_selectedFoundationCell))
{
return false;
}
if (_towerEntityIdByFoundationCell.ContainsKey(_selectedFoundationCell))
{
return false;
}
int buildCost = GetBuildTowerCost(buildIndex);
if (!TryConsumeCoin(buildCost))
{
return false;
}
DefenseTowerStatsData towerStats = BuildTowerStats(buildIndex);
if (!TryShowTowerEntity(_selectedFoundationCell, towerStats, out int towerEntityId))
{
GameEntry.CombatNode?.AddCoin(buildCost);
return false;
}
_towerEntityIdByFoundationCell[_selectedFoundationCell] = towerEntityId;
_foundationCellByTowerEntityId[towerEntityId] = _selectedFoundationCell;
_towerStatsByEntityId[towerEntityId] = CloneTowerStats(towerStats);
_selectedTowerEntityId = towerEntityId;
UpdateTowerAttackRangeDisplay(_selectedTowerEntityId);
return true;
}
private bool TryUpgradeTower()
{
if (!TryGetSelectedTower(out int towerEntityId, out Vector3Int foundationCell))
{
return false;
}
int upgradeCost = Mathf.Max(0, _upgradeCost);
if (!TryConsumeCoin(upgradeCost))
{
return false;
}
DefenseTowerStatsData oldStats = _towerStatsByEntityId.TryGetValue(towerEntityId, out DefenseTowerStatsData cachedStats)
? CloneTowerStats(cachedStats)
: BuildTowerStats(0);
DefenseTowerStatsData upgradedStats = CloneTowerStats(oldStats);
ApplyUpgradeToStats(upgradedStats);
HideTowerEntity(towerEntityId);
_towerEntityIdByFoundationCell.Remove(foundationCell);
_foundationCellByTowerEntityId.Remove(towerEntityId);
_towerStatsByEntityId.Remove(towerEntityId);
if (!TryShowTowerEntity(foundationCell, upgradedStats, out int newTowerEntityId))
{
if (TryShowTowerEntity(foundationCell, oldStats, out int fallbackTowerEntityId))
{
_towerEntityIdByFoundationCell[foundationCell] = fallbackTowerEntityId;
_foundationCellByTowerEntityId[fallbackTowerEntityId] = foundationCell;
_towerStatsByEntityId[fallbackTowerEntityId] = CloneTowerStats(oldStats);
_selectedTowerEntityId = fallbackTowerEntityId;
UpdateTowerAttackRangeDisplay(_selectedTowerEntityId);
}
else
{
UpdateTowerAttackRangeDisplay(0);
}
GameEntry.CombatNode?.AddCoin(upgradeCost);
return false;
}
_towerEntityIdByFoundationCell[foundationCell] = newTowerEntityId;
_foundationCellByTowerEntityId[newTowerEntityId] = foundationCell;
_towerStatsByEntityId[newTowerEntityId] = CloneTowerStats(upgradedStats);
_hasSelectedFoundationCell = true;
_selectedFoundationCell = foundationCell;
_selectedTowerEntityId = newTowerEntityId;
UpdateTowerAttackRangeDisplay(_selectedTowerEntityId);
return true;
}
private bool TryDestroyTower()
{
if (!TryGetSelectedTower(out int towerEntityId, out Vector3Int foundationCell))
{
return false;
}
HideTowerEntity(towerEntityId);
_towerEntityIdByFoundationCell.Remove(foundationCell);
_foundationCellByTowerEntityId.Remove(towerEntityId);
_towerStatsByEntityId.Remove(towerEntityId);
GameEntry.CombatNode?.AddCoin(Mathf.Max(0, _destroyGain));
ClearSelectedObject();
return true;
}
private bool TryGetSelectedTower(out int towerEntityId, out Vector3Int foundationCell)
{
towerEntityId = 0;
foundationCell = default;
if (_selectedTowerEntityId == 0)
{
return false;
}
if (!_foundationCellByTowerEntityId.TryGetValue(_selectedTowerEntityId, out foundationCell))
{
return false;
}
towerEntityId = _selectedTowerEntityId;
return true;
}
private bool TryShowTowerEntity(Vector3Int foundationCell, DefenseTowerStatsData towerStats, out int towerEntityId)
{
towerEntityId = 0;
if (GameEntry.Entity == null)
{
return false;
}
int entityId = GameEntry.Entity.GenerateSerialId();
int typeId = _towerTypeId > 0 ? _towerTypeId : DefaultTowerTypeId;
Vector3 towerPosition = Tilemap != null ? Tilemap.GetCellCenterWorld(foundationCell) : foundationCell;
towerPosition.z = 0f;
var towerData = new DefenseTowerData(entityId, typeId, towerPosition, Quaternion.identity, towerStats);
GameEntry.Entity.ShowDefenseTower(towerData);
towerEntityId = entityId;
return true;
}
private static void HideTowerEntity(int towerEntityId)
{
if (towerEntityId == 0 || GameEntry.Entity == null)
{
return;
}
UnityGameFramework.Runtime.Entity towerEntity = GameEntry.Entity.GetEntity(towerEntityId);
if (towerEntity != null)
{
GameEntry.Entity.HideEntity(towerEntity);
}
}
private void ClearPlacedTowers()
{
_towerEntityIdBuffer.Clear();
foreach (KeyValuePair<int, Vector3Int> pair in _foundationCellByTowerEntityId)
{
_towerEntityIdBuffer.Add(pair.Key);
}
for (int i = 0; i < _towerEntityIdBuffer.Count; i++)
{
HideTowerEntity(_towerEntityIdBuffer[i]);
}
_towerEntityIdByFoundationCell.Clear();
_foundationCellByTowerEntityId.Clear();
_towerStatsByEntityId.Clear();
_towerEntityIdBuffer.Clear();
ClearSelectedObject();
}
private void HideCombatSelectForm()
{
_combatSelectFormUseCase?.Hide();
GameEntry.UIRouter.CloseUI(UIFormType.CombatSelectForm);
}
private void ClearSelectedObject()
{
UpdateTowerAttackRangeDisplay(0);
_hasSelectedFoundationCell = false;
_selectedFoundationCell = default;
_selectedTowerEntityId = 0;
}
private void UpdateTowerAttackRangeDisplay(int towerEntityId)
{
if (_attackRangeVisibleTowerEntityId != 0 && _attackRangeVisibleTowerEntityId != towerEntityId)
{
SetTowerAttackRangeVisible(_attackRangeVisibleTowerEntityId, false);
_attackRangeVisibleTowerEntityId = 0;
}
if (towerEntityId == 0)
{
if (_attackRangeVisibleTowerEntityId != 0)
{
SetTowerAttackRangeVisible(_attackRangeVisibleTowerEntityId, false);
_attackRangeVisibleTowerEntityId = 0;
}
return;
}
if (SetTowerAttackRangeVisible(towerEntityId, true))
{
_attackRangeVisibleTowerEntityId = towerEntityId;
}
}
private static bool SetTowerAttackRangeVisible(int towerEntityId, bool visible)
{
if (towerEntityId == 0 || GameEntry.Entity == null)
{
return false;
}
EntityBase gameEntity = GameEntry.Entity.GetGameEntity(towerEntityId);
if (gameEntity is not DefenseTowerEntity towerEntity)
{
return false;
}
towerEntity.SetAttackRangeVisible(visible);
return true;
}
private int GetBuildTowerCost(int buildIndex)
{
if (_buildTowerCosts == null || buildIndex < 0 || buildIndex >= _buildTowerCosts.Length)
{
return 0;
}
return Mathf.Max(0, _buildTowerCosts[buildIndex]);
}
private static bool TryConsumeCoin(int cost)
{
int requiredCoin = Mathf.Max(0, cost);
if (requiredCoin <= 0)
{
return true;
}
if (GameEntry.CombatNode == null)
{
return false;
}
return GameEntry.CombatNode.TryConsumeCoin(requiredCoin);
}
private static int GetCurrentCoin()
{
return GameEntry.CombatNode != null ? Mathf.Max(0, GameEntry.CombatNode.CurrentCoin) : 0;
}
private static DefenseTowerStatsData BuildTowerStats(int buildIndex)
{
switch (buildIndex)
{
case 0:
return new DefenseTowerStatsData
{
AttackDamage = 100,
DamageRandomRate = 0f,
RotateSpeed = 200f,
AttackRange = 4.5f,
AttackSpeed = 1.5f,
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Physics,
Tags = Array.Empty<TagType>()
};
case 1:
return new DefenseTowerStatsData
{
AttackDamage = 13,
DamageRandomRate = 0f,
RotateSpeed = 160f,
AttackRange = 5f,
AttackSpeed = 1.2f,
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Fire,
Tags = Array.Empty<TagType>()
};
case 2:
return new DefenseTowerStatsData
{
AttackDamage = 17,
DamageRandomRate = 0f,
RotateSpeed = 140f,
AttackRange = 5.5f,
AttackSpeed = 0.95f,
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Ice,
Tags = Array.Empty<TagType>()
};
case 3:
return new DefenseTowerStatsData
{
AttackDamage = 22,
DamageRandomRate = 0f,
RotateSpeed = 120f,
AttackRange = 6f,
AttackSpeed = 0.75f,
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Poison,
Tags = Array.Empty<TagType>()
};
default:
return new DefenseTowerStatsData
{
AttackDamage = 100,
DamageRandomRate = 0f,
RotateSpeed = 180f,
AttackRange = 5f,
AttackSpeed = 1f,
AttackMethodType = AttackMethodType.NormalBullet,
AttackPropertyType = AttackPropertyType.Physics,
Tags = Array.Empty<TagType>()
};
}
}
private static DefenseTowerStatsData CloneTowerStats(DefenseTowerStatsData source)
{
if (source == null)
{
return BuildTowerStats(0);
}
TagType[] copiedTags = source.Tags != null ? (TagType[])source.Tags.Clone() : Array.Empty<TagType>();
return new DefenseTowerStatsData
{
AttackDamage = source.AttackDamage,
DamageRandomRate = source.DamageRandomRate,
RotateSpeed = source.RotateSpeed,
AttackRange = source.AttackRange,
AttackSpeed = source.AttackSpeed,
AttackMethodType = source.AttackMethodType,
AttackPropertyType = source.AttackPropertyType,
Tags = copiedTags
};
}
private static void ApplyUpgradeToStats(DefenseTowerStatsData stats)
{
if (stats == null)
{
return;
}
stats.AttackDamage = Mathf.Max(1, stats.AttackDamage + 3);
stats.AttackSpeed = Mathf.Max(0.01f, stats.AttackSpeed + 0.2f);
stats.AttackRange = Mathf.Max(0.1f, stats.AttackRange + 0.4f);
stats.RotateSpeed = Mathf.Max(1f, stats.RotateSpeed + 10f);
}
}
}