geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler/CombatStates
SepComet 47ed27bebb 补充事件参数 + 完善 UI 设计
- 事件节点在 EventNodeComponent.cs 的 StartEvent/EndEvent 会携带 runId/nodeId/nodeType/sequenceIndex
- 商店节点在 ShopNodeComponent.cs 也会带同一套字段
- 战斗节点通过 CombatNodeComponent.cs 把上下文传进 CombatScheduler,再由 CombatRunningPhaseState.cs 发 NodeEnterEventArgs、由   CombatSchedulerFlowCoordinator.cs 发 NodeCompleteEventArgs
- NodeCompleteEventArgs.cs 现在新增了 SequenceIndex
- 各种 UI 的覆盖问题
2026-03-08 11:51:00 +08:00
..
CombatFailedState.cs refactor 7: 2026-03-07 19:42:17 +08:00
CombatFailedState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatFinishFormState.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatFinishFormState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatLoadingState.cs refactor 8: 2026-03-07 21:01:03 +08:00
CombatLoadingState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatRewardSelectionState.cs refactor 8: 2026-03-07 21:01:03 +08:00
CombatRewardSelectionState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatRunningPhaseState.cs 补充事件参数 + 完善 UI 设计 2026-03-08 11:51:00 +08:00
CombatRunningPhaseState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatSettlementState.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatSettlementState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatStateBase.cs refactor 7: 2026-03-07 19:42:17 +08:00
CombatStateBase.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatWaitingForPhaseEndState.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatWaitingForPhaseEndState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00
CombatWaitingForReturnState.cs Refine combat settlement exit flow 2026-03-07 20:09:50 +08:00
CombatWaitingForReturnState.cs.meta 文件迁移 2026-03-07 18:26:28 +08:00