72 lines
2.5 KiB
C#
72 lines
2.5 KiB
C#
using System.Collections.Generic;
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using GeometryTD.Definition;
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using GeometryTD.Entity.EntityData;
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using GeometryTD.UI;
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using UnityEngine;
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namespace GeometryTD.CustomComponent
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{
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internal sealed class CombatLoadingState : CombatStateBase
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{
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public CombatLoadingState(CombatSchedulerRuntimeContext context, CombatSchedulerFlowCoordinator flow)
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: base(context, flow)
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{
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}
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public override void OnEnter()
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{
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if (Context.CurrentLevel == null)
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{
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Flow.EnterFailureFallback("Combat loading failed. Current level is null.");
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return;
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}
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MapEntityLoadContext mapLoadContext = BuildMapLoadContext();
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if (!Context.LoadSession.StartLoading(Context.CurrentLevel, mapLoadContext, Flow.Host, out string errorMessage))
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{
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Flow.EnterFailureFallback($"Combat loading failed. {errorMessage}");
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}
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}
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public override void OnUpdate(float elapseSeconds, float realElapseSeconds)
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{
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_ = elapseSeconds;
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_ = realElapseSeconds;
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if (!Context.LoadSession.IsReady)
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{
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return;
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}
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Flow.TryBeginNextPhase();
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}
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private MapEntityLoadContext BuildMapLoadContext()
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{
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List<TowerStatsData> buildTowerStatsSnapshot = new();
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for (int i = 0; i < Context.CombatInRunResourceManager.CurrentBuildTowerCount; i++)
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{
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if (Context.CombatInRunResourceManager.TryGetBuildTowerStats(i, out TowerStatsData stats) &&
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stats != null)
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{
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buildTowerStatsSnapshot.Add(stats);
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}
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}
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MapData mapData = new MapData(
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entityId: 0,
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typeId: 0,
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levelId: Context.CurrentLevel.Id,
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position: Vector3.zero,
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initialCoin: Context.CombatInRunResourceManager.CurrentCoin,
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buildTowerStatsSnapshot: buildTowerStatsSnapshot,
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inventorySnapshot: Context.CombatInRunResourceManager.GetCombatInventorySnapshot(),
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participantTowerSnapshot: Context.CombatInRunResourceManager.GetParticipantTowerSnapshot());
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return new MapEntityLoadContext(
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mapData,
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Context.CombatInRunResourceManager.TryConsumeCoin,
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Context.CombatInRunResourceManager.AddCoin);
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}
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}
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}
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