geometry-tower-defense/Assets/GameMain/Scripts
SepComet 92cca14503 refactor & fix
- 将 `CombatScheduler` 的职责分散到 3 个类中
    - `PhaseLoopRuntime`:负责关卡各波次的调度
    - `CombatLoadSession`:负责地图与 UI 等资源的加载
    - `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
2026-03-01 13:15:53 +08:00
..
Base - 添加 MainForm 2026-02-28 18:39:20 +08:00
Components init 2026-02-26 13:21:43 +08:00
CustomComponent refactor & fix 2026-03-01 13:15:53 +08:00
DataTable P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Definition refactor & fix 2026-03-01 13:15:53 +08:00
Editor init 2026-02-26 13:21:43 +08:00
Entity 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Event refactor & fix 2026-03-01 13:15:53 +08:00
Localization init 2026-02-26 13:21:43 +08:00
Network init 2026-02-26 13:21:43 +08:00
PoolObjectBase 补充相关 UI 2026-02-26 23:29:32 +08:00
Procedure - 调整优化了 CombatNodeComponent 相关实体的生命周期管理 2026-02-28 20:20:02 +08:00
Scene 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Sound init 2026-02-26 13:21:43 +08:00
UI refactor & fix 2026-03-01 13:15:53 +08:00
Utility 添加 CombatNodeComponent 及相关类 2026-02-28 15:44:22 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Components.meta init 2026-02-26 13:21:43 +08:00
CustomComponent.meta init 2026-02-26 13:21:43 +08:00
DataTable.meta init 2026-02-26 13:21:43 +08:00
Debugger.meta init 2026-02-26 13:21:43 +08:00
Definition.meta init 2026-02-26 13:21:43 +08:00
Editor.meta init 2026-02-26 13:21:43 +08:00
Entity.meta init 2026-02-26 13:21:43 +08:00
Event.meta P0-02 补齐数据表:组件、敌人、波次、节点、事件、商店商品 2026-02-26 21:36:29 +08:00
Localization.meta init 2026-02-26 13:21:43 +08:00
Network.meta init 2026-02-26 13:21:43 +08:00
PoolObjectBase.meta init 2026-02-26 13:21:43 +08:00
Procedure.meta init 2026-02-26 13:21:43 +08:00
Scene.meta init 2026-02-26 13:21:43 +08:00
Sound.meta init 2026-02-26 13:21:43 +08:00
UI.meta init 2026-02-26 13:21:43 +08:00
Utility.meta init 2026-02-26 13:21:43 +08:00