geometry-tower-defense/Assets/GameMain/Scripts/UI
SepComet 92cca14503 refactor & fix
- 将 `CombatScheduler` 的职责分散到 3 个类中
    - `PhaseLoopRuntime`:负责关卡各波次的调度
    - `CombatLoadSession`:负责地图与 UI 等资源的加载
    - `CombatEventBridge`:负责相关事件的处理
- 统一了战斗的命名为 `Combat`
- 调整了各个地图的坐标,使其位于摄像头中心
- 新增了 CombatInfoForm 展示战斗内的信息
- 补充了循环执行 LevelPhase,手动结束战斗的逻辑
2026-03-01 13:15:53 +08:00
..
.idea init 2026-02-26 13:21:43 +08:00
Base 补充相关 UI 2026-02-26 23:29:32 +08:00
Combat refactor & fix 2026-03-01 13:15:53 +08:00
Game refactor & fix 2026-03-01 13:15:53 +08:00
General init 2026-02-26 13:21:43 +08:00
Menu refactor & fix 2026-03-01 13:15:53 +08:00
Templates init 2026-02-26 13:21:43 +08:00
Base.meta init 2026-02-26 13:21:43 +08:00
Combat.meta refactor & fix 2026-03-01 13:15:53 +08:00
CommonButton.cs 补充相关 UI 2026-02-26 23:29:32 +08:00
CommonButton.cs.meta init 2026-02-26 13:21:43 +08:00
DialogParams.cs init 2026-02-26 13:21:43 +08:00
DialogParams.cs.meta init 2026-02-26 13:21:43 +08:00
Game.meta refactor & fix 2026-03-01 13:15:53 +08:00
General.meta init 2026-02-26 13:21:43 +08:00
HPBarItem.cs init 2026-02-26 13:21:43 +08:00
HPBarItem.cs.meta init 2026-02-26 13:21:43 +08:00
Menu.meta refactor & fix 2026-03-01 13:15:53 +08:00
Templates.meta init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.cs init 2026-02-26 13:21:43 +08:00
UpdateResourceForm.cs.meta init 2026-02-26 13:21:43 +08:00