39 lines
1.5 KiB
Markdown
39 lines
1.5 KiB
Markdown
# Systems Index
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> **Last Updated**: 2026-04-30
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## Index
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| Priority | System | Layer | Category | Status | Design Doc |
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|---------|--------|-------|----------|--------|------------|
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| 1 | Node System (节点系统) | Game Flow | Level/World | Approved | `design/gdd/node-system.md` |
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| 2 | Combat System (战斗系统) | Gameplay | Combat | Approved | `docs/CombatNodeArchitecture.md` |
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| 3 | Tower Assembly (塔组装系统) | Gameplay | Economy | Approved | `design/gdd/tower-assembly.md` |
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| 4 | Shop System (商店系统) | Gameplay | Economy | Approved | `design/gdd/shop.md` |
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| 5 | Event System (事件系统) | Gameplay | Narrative | Approved | `design/gdd/event-system.md` |
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| 6 | Progression (成长系统) | Meta | Progression | Approved | `design/gdd/progression.md` |
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| 7 | Tag System (标签系统) | Gameplay | Combat | Approved | `design/gdd/tag-system.md` |
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## Progress Tracker
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- **Total Systems**: 7
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- **Designed**: 0
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- **Approved**: 7 (Combat, Tower Assembly, Node System, Progression, Shop, Event, Tag)
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## Layer Definitions
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| Layer | Description |
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|-------|-------------|
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| Meta | Outer loop (progression, unlocks) |
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| Game Flow | Navigation, state machine, save/load |
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| Gameplay | Core game mechanics |
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| Foundation | Engine integration, services |
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## Category Definitions
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- **Combat**: Damage, health, enemy AI, tower behavior
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- **Economy**: Currency, shop, crafting, loot
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- **Level/World**: Maps, nodes, terrain, world state
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- **Progression**: XP, levels, unlocks, meta progression
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- **Narrative**: Events, dialogue, story beats
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