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@@ -0,0 +1,109 @@
|
||||
---
|
||||
name: code-hygiene
|
||||
description: >-
|
||||
Inspect and clean up code in the Seek-Battle-Evacuate (SBE) project according to AGENTS.md
|
||||
null-checking rules, error handling specifications, and anti-defensive programming guidelines.
|
||||
Use this skill whenever the user asks to format code per AGENTS.md, clean up redundant null checks,
|
||||
remove over-defensive fallbacks, or review code hygiene.
|
||||
---
|
||||
|
||||
# SBE Code Hygiene & Defensive Cleanup
|
||||
|
||||
本技能用于规范 SBE 项目中的 C# 代码质量,消除过度防御(Over-Defensive Programming)、冗余判空与静默吞错,严格对齐 `AGENTS.md` 规范与敏捷“Fail Fast”(快速失败)原则。
|
||||
|
||||
---
|
||||
|
||||
## 一、三项核心红线(AGENTS.md 必须遵守)
|
||||
|
||||
1. **声明处已初始化的变量,之后绝对不判空**
|
||||
- 坏:字段或局部变量已有 `= new List<T>()` / `= new Dictionary<...>()`,后续还写 `if (_list != null)`。
|
||||
- 好:直接使用 `_list.Add(...)`、`_list.Clear()`。
|
||||
|
||||
2. **严禁静态兜底与静默回退(Fail Fast 原则)**
|
||||
- 坏:找不到数据、缺少配置或解析异常时,返回硬编码默认值(如 `global != null ? global.Time : 250` 或 `if (cfg == null) return 10;`)。
|
||||
- 好:异常路径直接 `Log.Error(...)` 报错并中断执行(`return` / 抛异常),绝不用伪造数据让程序带病运行。
|
||||
|
||||
3. **UI 序列化字段与 View 自动绑定字段不做判空**
|
||||
- 坏:`if (View != null && View.sortButton != null)`、`[SerializeField] private Button _btn; ... if (_btn != null)`。
|
||||
- 好:默认信任 Inspector 和 `UIAssetsTools` 自动绑定。若没绑定本应报错暴露,不加空防御掩盖。
|
||||
|
||||
---
|
||||
|
||||
## 二、六项常见“没必要”的过度防御与坏味道
|
||||
|
||||
在 Unity / UGF / C# 实际开发中,以下写法通常是冗余、降低代码可读性且增加维护负担的:
|
||||
|
||||
### 1. 集合遍历前的非空/长度双重检查
|
||||
- **没必要**:
|
||||
```csharp
|
||||
if (list != null && list.Count > 0)
|
||||
{
|
||||
foreach (var item in list) { ... }
|
||||
}
|
||||
```
|
||||
- **原则**:若列表规范为非空对象(即使为空也是包含 0 个元素的空列表),`foreach` 会自动直接跳过,根本无需任何 `if` 守卫:
|
||||
```csharp
|
||||
foreach (var item in list) { ... }
|
||||
```
|
||||
|
||||
### 2. LINQ 与内建构造返回值的非空检查
|
||||
- **没必要**:
|
||||
```csharp
|
||||
var results = items.Where(x => x.Active).ToList();
|
||||
if (results != null) { ... } // ToList() 永远返回新 List 实例,永不为 null
|
||||
```
|
||||
- **原则**:直接使用 LINQ 投影/转换结果。
|
||||
|
||||
### 3. 内部私有辅助方法的层层重复防御
|
||||
- **没必要**:公有入口方法已经做了入参断言/校验,拆分出来的内部私有方法 `private void ApplyCore(Item item)` 每一层都再写一遍 `if (item == null) return;`。
|
||||
- **原则**:私有方法属于内部信任边界,保持干净直白,将校验集中在业务入口。
|
||||
|
||||
### 4. 字典的双重查找(Double Lookup)
|
||||
- **没必要**:
|
||||
```csharp
|
||||
if (_dict.ContainsKey(key))
|
||||
{
|
||||
var val = _dict[key];
|
||||
...
|
||||
}
|
||||
```
|
||||
- **原则**:统一使用 `TryGetValue`,减少一次哈希哈希计算与冗余判断:
|
||||
```csharp
|
||||
if (_dict.TryGetValue(key, out var val))
|
||||
{
|
||||
...
|
||||
}
|
||||
```
|
||||
|
||||
### 5. 静默吞异常的空 Try-Catch
|
||||
- **没必要**:
|
||||
```csharp
|
||||
try { DoSomething(); }
|
||||
catch (Exception) { /* 留空,或者只 Log.Warning 假装没事 */ }
|
||||
```
|
||||
- **原则**:非预期异常必须 `Log.Error(...)` 暴露上下文并附带具体错误信息,绝不能掩盖致命逻辑错误或数据存盘缺失。
|
||||
|
||||
### 6. MonoBehaviour/实例方法内的自我判空
|
||||
- **没必要**:在普通实例方法内部写 `if (this == null)`,或对由 Unity 生命周期保证的对象进行反复探测。
|
||||
- **原则**:信任正常的组件调用生命周期。
|
||||
|
||||
---
|
||||
|
||||
## 三、代码排查与清理步骤(Runbook)
|
||||
|
||||
当用户发出整理请求时,按以下流程执行:
|
||||
|
||||
1. **识别范围**:
|
||||
- 检查 `git status` 涉及修改的文件,或针对用户指定的代码文件。
|
||||
2. **逐项审查**:
|
||||
- [ ] 检查是否有 `[SerializeField]`、`View.xxx` 的判空,有则移除。
|
||||
- [ ] 检查声明处赋值(如 `= new ...`)字段的二次判空,有则移除。
|
||||
- [ ] 检查是否有配置读取、存档读取的三元默认值回退(`?:` 魔法数字),改为 `Log.Error` 并中断。
|
||||
- [ ] 检查 `foreach` 外层是否有冗余的 `if (list != null && list.Count > 0)` 嵌套,若列表非空则拍平。
|
||||
- [ ] 检查是否有空 `catch` 吞错。
|
||||
3. **推演逻辑边界(静态检查)**:
|
||||
- 确认移除防御后不会导致不可预知的崩溃;
|
||||
- 确认异常路径是否确实按规范输出了 `Log.Error`。
|
||||
4. **汇报改动**:
|
||||
- 列出修改的文件路径;
|
||||
- 简要说明移除了哪些冗余防御或规范了哪些异常断言。
|
||||
@@ -0,0 +1,5 @@
|
||||
# CodeGraph data files — local to each machine, not for committing.
|
||||
# Ignore everything in .codegraph/ except this file itself, so transient
|
||||
# files (the database, daemon.pid, sockets, logs) never show up in git.
|
||||
*
|
||||
!.gitignore
|
||||
@@ -0,0 +1 @@
|
||||
* text=auto
|
||||
+7
-4
@@ -75,15 +75,18 @@ crashlytics-build.properties
|
||||
# Packed Addressables
|
||||
/[Aa]ssets/[Aa]ddressable[Aa]ssets[Dd]ata/*/*.bin*
|
||||
|
||||
# Temporary auto-generated Android Assets
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa.meta
|
||||
/[Aa]ssets/[Ss]treamingAssets/aa/*
|
||||
/Assets/StreamingAssets/**
|
||||
!/Assets/StreamingAssets/.gitkeep
|
||||
!/Assets/StreamingAssets.meta
|
||||
|
||||
/UI参考
|
||||
/AGENTS.md
|
||||
/bin
|
||||
/docs/screenshot
|
||||
*.xmind
|
||||
/数据表/__pycache__/
|
||||
/类吸血鬼项目.md
|
||||
|
||||
~$*.xlsx
|
||||
Assets/GameMain/Configs/ResourceBuilder.xml
|
||||
/.vscode
|
||||
/Tools/make_atlas/input
|
||||
|
||||
Vendored
-5
@@ -1,5 +0,0 @@
|
||||
{
|
||||
"recommendations": [
|
||||
"visualstudiotoolsforunity.vstuc"
|
||||
]
|
||||
}
|
||||
Vendored
-10
@@ -1,10 +0,0 @@
|
||||
{
|
||||
"version": "0.2.0",
|
||||
"configurations": [
|
||||
{
|
||||
"name": "Attach to Unity",
|
||||
"type": "vstuc",
|
||||
"request": "attach"
|
||||
}
|
||||
]
|
||||
}
|
||||
Vendored
-61
@@ -1,61 +0,0 @@
|
||||
{
|
||||
"files.exclude": {
|
||||
"**/.DS_Store": true,
|
||||
"**/.git": true,
|
||||
"**/.vs": true,
|
||||
"**/.gitmodules": true,
|
||||
"**/.vsconfig": true,
|
||||
"**/*.booproj": true,
|
||||
"**/*.pidb": true,
|
||||
"**/*.suo": true,
|
||||
"**/*.user": true,
|
||||
"**/*.userprefs": true,
|
||||
"**/*.unityproj": true,
|
||||
"**/*.dll": true,
|
||||
"**/*.exe": true,
|
||||
"**/*.pdf": true,
|
||||
"**/*.mid": true,
|
||||
"**/*.midi": true,
|
||||
"**/*.wav": true,
|
||||
"**/*.gif": true,
|
||||
"**/*.ico": true,
|
||||
"**/*.jpg": true,
|
||||
"**/*.jpeg": true,
|
||||
"**/*.png": true,
|
||||
"**/*.psd": true,
|
||||
"**/*.tga": true,
|
||||
"**/*.tif": true,
|
||||
"**/*.tiff": true,
|
||||
"**/*.3ds": true,
|
||||
"**/*.3DS": true,
|
||||
"**/*.fbx": true,
|
||||
"**/*.FBX": true,
|
||||
"**/*.lxo": true,
|
||||
"**/*.LXO": true,
|
||||
"**/*.ma": true,
|
||||
"**/*.MA": true,
|
||||
"**/*.obj": true,
|
||||
"**/*.OBJ": true,
|
||||
"**/*.asset": true,
|
||||
"**/*.cubemap": true,
|
||||
"**/*.flare": true,
|
||||
"**/*.mat": true,
|
||||
"**/*.meta": true,
|
||||
"**/*.prefab": true,
|
||||
"**/*.unity": true,
|
||||
"build/": true,
|
||||
"Build/": true,
|
||||
"Library/": true,
|
||||
"library/": true,
|
||||
"obj/": true,
|
||||
"Obj/": true,
|
||||
"Logs/": true,
|
||||
"logs/": true,
|
||||
"ProjectSettings/": true,
|
||||
"UserSettings/": true,
|
||||
"temp/": true,
|
||||
"Temp/": true
|
||||
},
|
||||
"dotnet.defaultSolution": "VampireLike.sln",
|
||||
"dotnet.preferCSharpExtension": true
|
||||
}
|
||||
@@ -0,0 +1,45 @@
|
||||
# AGENTS.md
|
||||
|
||||
单人 3d 类吸血鬼幸存者游戏原型。Unity 2022.3.62f3,框架为 GameFramework(UGF,源码在 `Assets/GameFramework/`),配置表用 Luban,插件有 UniTask、DOTween 等。
|
||||
|
||||
## 主要目录
|
||||
|
||||
| 路径 | 内容 |
|
||||
| --- | --- |
|
||||
| `Assets/GameMain/Scripts/Base/` | 程序集 `SepCore.Base`:常量、存档数据结构(`Definition/DataStruct/`)、Luban 生成代码(`Gen/`) |
|
||||
| `Assets/GameMain/Scripts/Runtime/` | 程序集 `SepCore.Runtime`:战斗内核(`Battle/`)、自定义组件(`CustomComponent/` 下 Luban、Random、Run、Save)、UIBase |
|
||||
| `Assets/GameMain/Scripts/UI/` | 程序集 `SepCore.Presentation`:各界面 Form/View |
|
||||
| `Assets/GameMain/Scripts/Procedure/`、`Editor/` | UGF 流程、编辑器工具 |
|
||||
| `Assets/GameMain/Scripts/Tests/EditMode/` | EditMode 测试 |
|
||||
| `数据表/` | Luban 源:`Datas/*.xlsx`(`__tables__.xlsx` 注册)、`Defines/`、导出脚本 `gen_cli.sh` / `gen_cli.bat` |
|
||||
| `Docs/GameDesign/`、`Docs/Tech/` | 设计文档;技术文档(Luban、存档、UI、战斗 TODO) |
|
||||
|
||||
## 生成代码不可手改
|
||||
|
||||
- `Scripts/Base/Gen/` 全部由 Luban 导出。改表只改 `数据表/Datas/` 源表,再运行 `数据表/gen_cli.sh`(Windows 也可 `gen_cli.bat`)。
|
||||
- `Scripts/UI/` 下的 `XxxForm.cs` / `XxxView.cs` 由 `UIAssetsTools` 生成(文件头有 `// <auto-generated />`)。业务逻辑写在同名 `XxxForm.Logic.cs` partial 中;prefab 上要暴露给代码的组件在 `UISerializationItem` 登记变量名后重新构建(编辑器菜单 `Utility/UI/Build UI Prefabs`)。
|
||||
|
||||
## UI 常见坑(详见 `Docs/Tech/UIMaintenance.md`)
|
||||
|
||||
- UGF 只对顶级 Form 调用 `OnInit/OnOpen/OnClose` 生命周期;**嵌套 Form 的这些方法永远不会执行**。事件绑定用幂等模式(`_listenersBound` 标志 + `EnsureXxx()`),放在能力入口(如 `Refresh`)里。
|
||||
- 子 Form 只提供能力(public 方法,幂等可重入),数据由调用方传入;只有顶级 Form 有编排权。子组件向上通信用 `GameEntry.Event.Fire` + `XxxEventArgs`(放 `Scripts/Base/Event/UIForm/`,`ReferencePool` + `Create`/`Clear`),禁止反向持有父 Form。
|
||||
|
||||
## Luban 约定(详见 `docs/tech/01_LubanDataTable.md`)
|
||||
|
||||
- 表名小写 `tbxxxconfig`:Excel 表名、导出文件名、`Tables` 构造参数、`TableNames` 数组四处必须一致。
|
||||
- 访问入口 `GameEntry.Luban.Get<T>(id)` / `GetTable<T>()`;单行表(`mode=one`,如 `tbglobalconfig`)不注册访问器,走 `Tables.TbXxxConfig.Data`。
|
||||
- 从 Luban 里取出的数据默认其有效,业务代码不对其是否有效做判断。
|
||||
|
||||
## 判空与错误处理
|
||||
|
||||
- 声明处已经初始化赋值的变量,之后**不再对它判空**。
|
||||
- 不做静态回退(不用默认值/兜底逻辑静默继续);异常路径直接 `Log.Error(...)` 抛出(UGF 的 `Log`,支持格式串,如 `Log.Error("Entity data is invalid.")`)。
|
||||
- UI 的序列化字段(`[SerializeField]` 及 View 生成的引用)**不做判空检查**,默认已在 Inspector 中赋值。
|
||||
- GameEntry 中提供的静态入口不对其进行判空,默认其不为空。
|
||||
- 对于从 Luban 中取出的数据,默认其是有效且不为空的,代码里不对其做任何有效性检测
|
||||
|
||||
## 代码风格
|
||||
|
||||
- 命名:public 成员大驼峰(`EncounterId`、`RoundNumber`);私有字段 `_` 前缀 + 小驼峰(`_random`、`_view`),序列化字段写作 `[SerializeField] private XxxView _view = null;`;方法(含 private)大驼峰。
|
||||
- 程序集拆分为 `SepCore.Base / Runtime / Presentation / Procedure / Editor` + `Tests`(仅 Editor 平台)+ `Luban.Runtime`;跨程序集引用参考各 `.asmdef` 的 GUID 列表。
|
||||
- 命名空间跟随程序集根(如 `SepCore.Battle`、`SepCore.Definition`)。
|
||||
@@ -22,6 +22,10 @@ namespace UnityGameFramework.Editor
|
||||
"UnityGameFramework.Runtime",
|
||||
#endif
|
||||
"Assembly-CSharp",
|
||||
"VampireLike",
|
||||
"SepCore.Base",
|
||||
"SepCore.Runtime",
|
||||
"SepCore.Procedure"
|
||||
};
|
||||
|
||||
private static readonly string[] RuntimeOrEditorAssemblyNames =
|
||||
@@ -34,6 +38,12 @@ namespace UnityGameFramework.Editor
|
||||
"UnityGameFramework.Editor",
|
||||
#endif
|
||||
"Assembly-CSharp-Editor",
|
||||
"VampireLike",
|
||||
"VampireLike.Editor",
|
||||
"SepCore.Base",
|
||||
"SepCore.Runtime",
|
||||
"SepCore.Procedure",
|
||||
"SepCore.Editor"
|
||||
};
|
||||
|
||||
/// <summary>
|
||||
|
||||
@@ -4,7 +4,7 @@ MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
executionOrder: -20
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
|
||||
@@ -13,7 +13,6 @@ using UnityEngine.Networking;
|
||||
#else
|
||||
using UnityEngine.Experimental.Networking;
|
||||
#endif
|
||||
using Utility = GameFramework.Utility;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
|
||||
@@ -14,7 +14,6 @@ using UnityEngine;
|
||||
using UnityEngine.Networking;
|
||||
#endif
|
||||
using UnityEngine.SceneManagement;
|
||||
using Utility = GameFramework.Utility;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
|
||||
@@ -13,7 +13,6 @@ using UnityEngine.Networking;
|
||||
#else
|
||||
using UnityEngine.Experimental.Networking;
|
||||
#endif
|
||||
using Utility = GameFramework.Utility;
|
||||
|
||||
namespace UnityGameFramework.Runtime
|
||||
{
|
||||
|
||||
@@ -3,13 +3,13 @@
|
||||
<ResourceBuilder>
|
||||
<Settings>
|
||||
<InternalResourceVersion>3</InternalResourceVersion>
|
||||
<Platforms>33</Platforms>
|
||||
<Platforms>32</Platforms>
|
||||
<AssetBundleCompression>1</AssetBundleCompression>
|
||||
<CompressionHelperTypeName>UnityGameFramework.Runtime.DefaultCompressionHelper</CompressionHelperTypeName>
|
||||
<AdditionalCompressionSelected>True</AdditionalCompressionSelected>
|
||||
<AdditionalCompressionSelected>False</AdditionalCompressionSelected>
|
||||
<ForceRebuildAssetBundleSelected>False</ForceRebuildAssetBundleSelected>
|
||||
<BuildEventHandlerTypeName>StarForce.Editor.StarForceBuildEventHandler</BuildEventHandlerTypeName>
|
||||
<OutputDirectory>D:/Learn/GameLearn/UnityProjects/VampireLike/bin/AssetBundles</OutputDirectory>
|
||||
<BuildEventHandlerTypeName>SepCore.Editor.DefaultBuildEventHandler</BuildEventHandlerTypeName>
|
||||
<OutputDirectory>D:/UnityProjects/VampireLike/bin/AssetBundles</OutputDirectory>
|
||||
<OutputPackageSelected>True</OutputPackageSelected>
|
||||
<OutputFullSelected>True</OutputFullSelected>
|
||||
<OutputPackedSelected>True</OutputPackedSelected>
|
||||
|
||||
@@ -1,7 +1,5 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5461b0fc87a2ab04fbcfd898d18f6107
|
||||
labels:
|
||||
- ResourceExclusive
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
|
||||
@@ -11,7 +11,6 @@
|
||||
<Resource Name="Localization/Dictionaries" Variant="zh-cn" FileSystem="UI" LoadType="0" Packed="True" ResourceGroups="Base" />
|
||||
<Resource Name="Localization/Dictionaries" Variant="zh-tw" FileSystem="UI" LoadType="0" Packed="True" ResourceGroups="Base" />
|
||||
<Resource Name="Materials" FileSystem="Resources" LoadType="0" Packed="True" />
|
||||
<Resource Name="Meshes" FileSystem="Resources" LoadType="0" Packed="True" />
|
||||
<Resource Name="Music/About" FileSystem="Resources" LoadType="0" Packed="True" ResourceGroups="Music" />
|
||||
<Resource Name="Music/Background" FileSystem="Resources" LoadType="0" Packed="True" ResourceGroups="Music" />
|
||||
<Resource Name="Music/Menu" FileSystem="Resources" LoadType="0" Packed="True" ResourceGroups="Music" />
|
||||
@@ -29,170 +28,232 @@
|
||||
<Resource Name="URPAssets" LoadType="0" Packed="True" />
|
||||
</Resources>
|
||||
<Assets>
|
||||
<Asset Guid="0080b46050fc460cb6d6c7fc8d4e8c27" ResourceName="DataTables" />
|
||||
<Asset Guid="0179316b5fc7c2946a67c5877c02fc30" ResourceName="UI/UISprites/Common" />
|
||||
<Asset Guid="04d7dde7615d71b4db1a0c8d67a62e95" ResourceName="UI/UIForms" />
|
||||
<Asset Guid="037baa35a19f9e64ea778ab74b0d48eb" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="03a4e96650b651d49b7cb120872f7d61" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="04dbc0581071c254ea6564b2ff06ff9b" ResourceName="Textures" />
|
||||
<Asset Guid="04e1c2b9cc1f8484cbf5533473f55a2c" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="0722cd253d6bf014eb4134a2151ec7e3" ResourceName="UI/UIItems" />
|
||||
<Asset Guid="08c97a5a0cf01ff469525a635a4a1eb1" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="093f8873cfe371d41b854ed9fb6bff69" ResourceName="Music/About" />
|
||||
<Asset Guid="0963e6c65b2b1f74d9f455e21901e2dc" ResourceName="Textures" />
|
||||
<Asset Guid="0a65a68c01a76ea4b8b574827a6467aa" ResourceName="UI/UISprites/Common" />
|
||||
<Asset Guid="0b6c5dfe0bd1cc34497e98040ca981e1" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="0e45b8557b1831845a6e03fce7b5aa2b" ResourceName="SceneSettings" />
|
||||
<Asset Guid="0ed73dc47f4cb38489020d05e9f02c99" ResourceName="Materials" />
|
||||
<Asset Guid="0f995b3145e0e7247a42da6cef1dbf23" ResourceName="Materials" />
|
||||
<Asset Guid="1046dcb12e547564d8b54bd15419a787" ResourceName="Entities" />
|
||||
<Asset Guid="1053b0070685be347ab58587156842dc" ResourceName="Localization/Dictionaries" ResourceVariant="zh-tw" />
|
||||
<Asset Guid="11143001bcbdc864b8d8fe2083142e5a" ResourceName="Entities" />
|
||||
<Asset Guid="1125080c72a9ace40b258e8df7695362" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="121c37ab385fb0248bdf75e663ac8e8e" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="1478894bc9a1ed241b05b0862a7b8bce" ResourceName="Textures" />
|
||||
<Asset Guid="14869ac0d4433f04db1704e39d03412e" ResourceName="Localization/Dictionaries" ResourceVariant="en-us" />
|
||||
<Asset Guid="14fe2dc326b7c78458bc404b6a9c791c" ResourceName="UI/UIForms" />
|
||||
<Asset Guid="156d241f796508c4da4fc354a7fbf5a8" ResourceName="UI/UISprites/Common" />
|
||||
<Asset Guid="185f97f18bd603a478461ce9c08bd039" ResourceName="Materials" />
|
||||
<Asset Guid="18dc0cd2c080841dea60987a38ce93fa" ResourceName="URPAssets" />
|
||||
<Asset Guid="1aeec1235e121cb46ba8ea88d1025009" ResourceName="Fonts" />
|
||||
<Asset Guid="1b4bad6cea5a94611b21f9757fe41444" ResourceName="Materials" />
|
||||
<Asset Guid="1be4472894949437694aead55c6da60f" ResourceName="Sounds" />
|
||||
<Asset Guid="1be7b5c5ed8a01f49b26f30ee2146240" ResourceName="Fonts" />
|
||||
<Asset Guid="1c89236d45255234ebd1d39657ff7e02" ResourceName="Textures" />
|
||||
<Asset Guid="1cfe02ffd0b74854ea5bcd1a3c63ac3c" ResourceName="Materials" />
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||||
<Asset Guid="1d46a17a95a444c08830612bc1146d1d" ResourceName="Materials" />
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||||
<Asset Guid="1e0350b97c61bfb4a91c62d756d01727" ResourceName="Materials" />
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||||
<Asset Guid="1eb120084e9602c4da979658e08c63e4" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="1f84d60b84fd40b49bc5033530a7e24a" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="20e5dc75d1c3fe74bb841127a036d69d" ResourceName="UI/UIForms" />
|
||||
<Asset Guid="20ebdccacd18e7c45a8c10c46cddb3d7" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="2257393dd6ed51a49a6c3fd178382b59" ResourceName="Materials" />
|
||||
<Asset Guid="2285810b642292949997fce96eabf85c" ResourceName="DataTables" />
|
||||
<Asset Guid="236433a27ce40a7429b87d14d8fa3035" ResourceName="UI/UISprites/Common" />
|
||||
<Asset Guid="24ca310f92a6796408f1db7647ec4e55" ResourceName="UI/UISprites/Common" />
|
||||
<Asset Guid="25229adaac96caa42a737b60465f3229" ResourceName="Fonts" />
|
||||
<Asset Guid="2768a9a4c8d289840918dcb879705893" ResourceName="Meshes" />
|
||||
<Asset Guid="28988b1366cba3e4b947bb60d6b118f9" ResourceName="DataTables" />
|
||||
<Asset Guid="261cde3315e1f0e41a28d6477fa3d434" ResourceName="UI/UISprites/Icons" />
|
||||
<Asset Guid="26b7693616d1ae142a820ca189fceaae" ResourceName="DataTables" />
|
||||
<Asset Guid="27ed926b74c11814e9dcd3117dc7bead" ResourceName="DataTables" />
|
||||
<Asset Guid="28c42f88cfe56e84e95c0d7545db8c1b" ResourceName="Materials" />
|
||||
<Asset Guid="293fc547daf25ad499fc1c6c905fce41" ResourceName="DataTables" />
|
||||
<Asset Guid="2cb5eef4d7d7bf6459dd13a3f8d90246" ResourceName="Textures" />
|
||||
<Asset Guid="2d1b2cc11a8e99f42b34265765fc6d86" ResourceName="Entities" />
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||||
<Asset Guid="2d905599c9e1bda40b300ef2a0815aa9" ResourceName="DataTables" />
|
||||
<Asset Guid="2dc7693ba236dae4a917dae46fd9a69f" ResourceName="DataTables" />
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||||
<Asset Guid="2e3f9973612afe3428bbdee83327b95e" ResourceName="DataTables" />
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||||
<Asset Guid="2ed59bf0745586248aaa89cf7d3305a7" ResourceName="Entities" />
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||||
<Asset Guid="2fbbf1c667136af4b9dd4f823f897378" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="2fe2aad193827b44b8720e458e85119f" ResourceName="DataTables" />
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||||
<Asset Guid="308577c72eb4cd14ca676aeee62b0ea5" ResourceName="UI/UIItems" />
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||||
<Asset Guid="312264fc6c05ca04499685cc989e533d" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="315e8ed2db27c254cb3366ff0793cd90" ResourceName="DataTables" />
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||||
<Asset Guid="352da872791696c48af3b21132e3e3c3" ResourceName="DataTables" />
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||||
<Asset Guid="372a8b1e52bedc64b9207b12d167afaa" ResourceName="DataTables" />
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||||
<Asset Guid="39cc16aedcbca5647be53f56dce6a5ad" ResourceName="DataTables" />
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||||
<Asset Guid="39e7c07f139dbb3438fc8b55662778d5" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="3aa539b1e46111d4299a83c73ebe762c" ResourceName="UI/UIForms" />
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||||
<Asset Guid="3be3fac3611f4584695662c4889f722d" ResourceName="UI/UISprites/Common" />
|
||||
<Asset Guid="3cda1857d670c6340adb393eda40cd3e" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="3dc7455402dfa462b89a4bbd513955e9" ResourceName="Sounds" />
|
||||
<Asset Guid="3e2e8566c4832d94fa488aac86464e23" ResourceName="DataTables" />
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||||
<Asset Guid="3e504a46a8fcec34db3c4776530c6eb2" ResourceName="Textures" />
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||||
<Asset Guid="3f54fcfdac53aec42ae18a6a1c6d8cb1" ResourceName="UI/UISprites/Common" />
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||||
<Asset Guid="414af21e34e96c343a4d2a0613175657" ResourceName="DataTables" />
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||||
<Asset Guid="4209bea5e51753141ae060017f42afdc" ResourceName="UI/UIForms" />
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||||
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||||
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||||
<Asset Guid="44b2eb1016babff49866138a705af9f6" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="44c8db52241385c45bbb14a1718f17bf" ResourceName="Configs" />
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||||
<Asset Guid="44cfa1c448225554c961ad6eb667d80b" ResourceName="DataTables" />
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||||
<Asset Guid="4b1e2f50f0632d9478c096a9ad7b5509" ResourceName="UI/UISprites/Icons" />
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||||
<Asset Guid="4c3865b2ac420cd46a9cde6ab468d016" ResourceName="Materials" />
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<Asset Guid="4f688097e85071841a2c3ba165000c20" ResourceName="Textures" />
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||||
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||||
<Asset Guid="5461b0fc87a2ab04fbcfd898d18f6107" ResourceName="Configs" />
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||||
<Asset Guid="56142b46ec15fe74b85ca4fdd3324751" ResourceName="UI/UIForms" />
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||||
<Asset Guid="56b8df63bbad60749a69e38bc687fadf" ResourceName="UI/UISprites/Common" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
<Asset Guid="632ea7a45da70a34984e1280b03fc579" ResourceName="UI/UISprites/Icons" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
<Asset Guid="6cbc2c323b77f804fb958fa4eca33998" ResourceName="UI/UISprites/Common" />
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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||||
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||||
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||||
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||||
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||||
<Asset Guid="7b7fd9122c28c4d15b667c7040e3b3fd" ResourceName="URPAssets" />
|
||||
<Asset Guid="7e6ecd46ba625fb43ab2b4bc52dcb3c1" ResourceName="DataTables" />
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||||
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|
||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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<Asset Guid="c3f12cb3b19f78748bc2a90894790dd4" ResourceName="UI/UISprites/Icons" />
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<Asset Guid="caa829ab2ffc71340a69253afdf58365" ResourceName="Music/Menu" />
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<Asset Guid="cadd0764941c8b646ae79b51d0ea8285" ResourceName="UI/UISprites/Common" />
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</Assets>
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</ResourceCollection>
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||||
</UnityGameFramework>
|
||||
@@ -1,5 +0,0 @@
|
||||
# 敌人基础属性表
|
||||
# Id EntityTypeId MaxHealth HpAddPerLevel Speed CoinDrop ExpDrop DropPercent
|
||||
# int int int int float int int float
|
||||
# 敌人编号 策划备注 敌人实体编号 最大生命 每关卡增加生命 移动速度 金币掉落 经验掉落 掉落概率
|
||||
1 近战敌人 101 50 50 3 5 1 0.3
|
||||
@@ -1,13 +0,0 @@
|
||||
# 实体表
|
||||
# Id AssetName
|
||||
# int string
|
||||
# 实体编号 策划备注 资源名称
|
||||
1001 测试玩家 Player
|
||||
101 近战敌人 MeleeEnemy
|
||||
102 远程敌人 RemoteEnemy
|
||||
11 跟随相机 FollowCamera
|
||||
201 武器小刀 WeaponKnife
|
||||
202 武器手枪 WeaponHandgun
|
||||
203 武器斧头 WeaponSlash
|
||||
10001 金币实体 CoinEntity
|
||||
10002 经验实体 ExpEntity
|
||||
@@ -1,8 +0,0 @@
|
||||
fileFormatVersion: 2
|
||||
guid: cfe53cf384344bd47a8680f8c5f97a7b
|
||||
timeCreated: 1528026124
|
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licenseType: Pro
|
||||
TextScriptImporter:
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userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
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@@ -1,27 +0,0 @@
|
||||
# 商品表
|
||||
# Id GoodsType GoodsTypeId
|
||||
# int GoodsType int
|
||||
# 商品编号 策划备注 商品类型 商品对应物品Id
|
||||
101 道具:药 Prop 101
|
||||
102 小刀 Weapon 1
|
||||
103 Prop 102
|
||||
104 Prop 103
|
||||
105 Prop 104
|
||||
106 Weapon 2
|
||||
107 Prop 105
|
||||
108 Prop 106
|
||||
109 Prop 107
|
||||
110 Prop 108
|
||||
111 Prop 109
|
||||
112 Prop 110
|
||||
113 Prop 111
|
||||
114 Prop 112
|
||||
115 Prop 113
|
||||
116 Prop 114
|
||||
117 Prop 115
|
||||
118 Prop 116
|
||||
119 Prop 117
|
||||
120 Prop 118
|
||||
121 Prop 119
|
||||
122 Prop 120
|
||||
123 Weapon 3
|
||||
@@ -1,14 +0,0 @@
|
||||
# 关卡配置表
|
||||
# Id EnemyTypes EntityCounts Interval Duration
|
||||
# int int[] int[] float[] int
|
||||
# 关卡号 策划备注 敌人类型 每次出怪数量 每次出怪间隔 关卡时间
|
||||
1 第一关 [1] [5] [2] 60
|
||||
2 第二关 [1] [10] [3] 60
|
||||
3 第三关 [1] [10] [3] 60
|
||||
4 第四关 [1] [10] [3] 60
|
||||
5 第五关 [1] [10] [3] 60
|
||||
6 第六关 [1] [10] [3] 60
|
||||
7 第七关 [1] [10] [3] 60
|
||||
8 第八关 [1] [10] [3] 60
|
||||
9 第九关 [1] [10] [3] 60
|
||||
10 第十关 [1] [10] [3] 60
|
||||
@@ -1,7 +0,0 @@
|
||||
# 关卡道具品质掉落概率表
|
||||
# Id LevelMin LevelMax WhiteWeight GreenWeight BlueWeight PurpleWeight RedWeight SumWeight
|
||||
# int float float float float float float float float
|
||||
# 概率编号 策划备注 关卡左区间 关卡右区间 白色掉落率 绿色掉落率 蓝色掉落率 紫色掉落率 红色掉落率 总掉落率(不需要读取)
|
||||
1 1 3 75 20 4 1 0 100
|
||||
2 4 5 30 50 15 4 1 100
|
||||
3 6 10 10 20 40 20 10 100
|
||||
@@ -1,22 +0,0 @@
|
||||
# 道具表
|
||||
# Id Title IconAssetName Rarity Modifiers
|
||||
# int string string RarityType StatModifier[]
|
||||
# 奖励编号 策划备注 奖励名 图标资源名 道具品质 道具属性
|
||||
101 测试道具 肌肉 Almighty_Icon White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
|
||||
102 牙齿 Almighty_Icon White [{"StatType":"Attack","Value":0.05,"IsPercent":true}]
|
||||
103 脑 Almighty_Icon White [{"StatType":"Critical","Value":0.05,"IsPercent":true}]
|
||||
104 鼻子 Almighty_Icon White [{"StatType":"AbsorbRange","Value":0.05,"IsPercent":true}]
|
||||
105 腿 Almighty_Icon White [{"StatType":"MovementSpeed","Value":0.05,"IsPercent":true}]
|
||||
106 眼睛 Almighty_Icon White [{"StatType":"MaxHealth","Value":0.05,"IsPercent":true}]
|
||||
107 肌肉 Almighty_Icon Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
|
||||
108 牙齿 Almighty_Icon Green [{"StatType":"Attack","Value":0.15,"IsPercent":true}]
|
||||
109 脑 Almighty_Icon Green [{"StatType":"Critical","Value":0.15,"IsPercent":true}]
|
||||
110 鼻子 Almighty_Icon Green [{"StatType":"AbsorbRange","Value":0.15,"IsPercent":true}]
|
||||
111 腿 Almighty_Icon Green [{"StatType":"MovementSpeed","Value":0.15,"IsPercent":true}]
|
||||
112 眼睛 Almighty_Icon Green [{"StatType":"MaxHealth","Value":0.15,"IsPercent":true}]
|
||||
113 肌肉 Almighty_Icon Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
|
||||
114 牙齿 Almighty_Icon Blue [{"StatType":"Attack","Value":0.3,"IsPercent":true}]
|
||||
115 脑 Almighty_Icon Blue [{"StatType":"Critical","Value":0.3,"IsPercent":true}]
|
||||
116 鼻子 Almighty_Icon Blue [{"StatType":"AbsorbRange","Value":0.3,"IsPercent":true}]
|
||||
117 腿 Almighty_Icon Blue [{"StatType":"MovementSpeed","Value":0.3,"IsPercent":true}]
|
||||
118 眼睛 Almighty_Icon Blue [{"StatType":"MaxHealth","Value":0.3,"IsPercent":true}]
|
||||
@@ -1,7 +0,0 @@
|
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fileFormatVersion: 2
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guid: e8def20f1612e8844b8f0dda497fa5ba
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TextScriptImporter:
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externalObjects: {}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -1,7 +0,0 @@
|
||||
# 音乐配置表
|
||||
# Id AssetName
|
||||
# int string
|
||||
# 音乐编号 策划备注 资源名称
|
||||
1 菜单音乐 music_menu
|
||||
2 战斗音乐 music_background
|
||||
3 关于音乐 music_about
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|
||||
# 道具表
|
||||
# Id Title IconAssetName Rarity Price PriceRandomPercent Modifiers
|
||||
# int string string RarityType int float StatModifier[]
|
||||
# 道具编号 策划备注 道具名 图标资源名 道具品质 道具价格 价格浮动 道具属性
|
||||
101 道具_1 Almighty_Icon White 119 0.0500000007450581 [{"StatType":"Attack","Value":10,"IsPercent":false},{"StatType":"Defense","Value":12,"IsPercent":false}]
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102 道具_2 Almighty_Icon Green 225 0.0799999982118607 [{"StatType":"MaxHealth","Value":53,"IsPercent":false},{"StatType":"AttackSpeed","Value":0.09,"IsPercent":true},{"StatType":"Attack","Value":11,"IsPercent":false}]
|
||||
103 道具_3 Almighty_Icon Blue 329 0.100000001490116 [{"StatType":"Critical","Value":15,"IsPercent":false},{"StatType":"CriticalDamage","Value":21,"IsPercent":false},{"StatType":"Defense","Value":23,"IsPercent":false}]
|
||||
104 道具_4 Almighty_Icon Red 423 0.119999997317791 [{"StatType":"Defense","Value":79,"IsPercent":false}]
|
||||
105 道具_5 Almighty_Icon White 120 0.0500000007450581 [{"StatType":"MovementSpeed","Value":0.8,"IsPercent":false},{"StatType":"Attack","Value":10,"IsPercent":false}]
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106 道具_6 Almighty_Icon Green 195 0.0799999982118607 [{"StatType":"Dodge","Value":10,"IsPercent":false},{"StatType":"Attack","Value":12,"IsPercent":false},{"StatType":"MaxHealth","Value":44,"IsPercent":false}]
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107 道具_7 Almighty_Icon Blue 335 0.100000001490116 [{"StatType":"Defense","Value":62,"IsPercent":false}]
|
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108 道具_8 Almighty_Icon Red 433 0.119999997317791 [{"StatType":"Attack","Value":44,"IsPercent":false},{"StatType":"Dodge","Value":27,"IsPercent":false}]
|
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109 道具_9 Almighty_Icon White 121 0.0500000007450581 [{"StatType":"MaxHealth","Value":32,"IsPercent":false},{"StatType":"Attack","Value":7,"IsPercent":false},{"StatType":"Defense","Value":8,"IsPercent":false}]
|
||||
110 道具_10 Almighty_Icon Green 198 0.0799999982118607 [{"StatType":"AttackSpeed","Value":0.19,"IsPercent":true}]
|
||||
111 道具_11 Almighty_Icon Blue 341 0.100000001490116 [{"StatType":"Attack","Value":57,"IsPercent":false}]
|
||||
112 道具_12 Almighty_Icon Red 443 0.119999997317791 [{"StatType":"MaxHealth","Value":139,"IsPercent":false},{"StatType":"Critical","Value":27,"IsPercent":false}]
|
||||
113 道具_13 Almighty_Icon White 122 0.0500000007450581 [{"StatType":"Critical","Value":5,"IsPercent":false},{"StatType":"Dodge","Value":7,"IsPercent":false},{"StatType":"MovementSpeed","Value":0.6,"IsPercent":false}]
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||||
114 道具_14 Almighty_Icon Green 201 0.0799999982118607 [{"StatType":"Defense","Value":38,"IsPercent":false}]
|
||||
115 道具_15 Almighty_Icon Blue 346 0.100000001490116 [{"StatType":"MovementSpeed","Value":1.6,"IsPercent":false},{"StatType":"Defense","Value":32,"IsPercent":false}]
|
||||
116 道具_16 Almighty_Icon Red 454 0.119999997317791 [{"StatType":"Dodge","Value":28,"IsPercent":false},{"StatType":"Defense","Value":24,"IsPercent":false},{"StatType":"Attack","Value":24,"IsPercent":false}]
|
||||
117 道具_17 Almighty_Icon White 124 0.0500000007450581 [{"StatType":"Defense","Value":23,"IsPercent":false}]
|
||||
118 道具_18 Almighty_Icon Green 204 0.0799999982118607 [{"StatType":"Attack","Value":17,"IsPercent":false},{"StatType":"MaxHealth","Value":69,"IsPercent":false}]
|
||||
119 道具_19 Almighty_Icon Blue 352 0.100000001490116 [{"StatType":"MaxHealth","Value":74,"IsPercent":false},{"StatType":"Attack","Value":19,"IsPercent":false},{"StatType":"Dodge","Value":20,"IsPercent":false}]
|
||||
120 道具_20 Almighty_Icon Red 464 0.119999997317791 [{"StatType":"AttackSpeed","Value":0.15,"IsPercent":true},{"StatType":"Attack","Value":29,"IsPercent":false},{"StatType":"Defense","Value":27,"IsPercent":false}]
|
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|
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# 角色表 ROUND(100*(1.1^L3),0)
|
||||
# Id RoleName IconAssetName MaxHp Speed Coin WeaponCapacity InitialProperty InitialItem Lv0 Lv1 Lv2 Lv3 Lv4 Lv5 Lv6 Lv7 Lv8 Lv9 Lv10 Lv11 Lv12 Lv13 Lv14 Lv15 Lv16 Lv17 Lv18 Lv19 Lv20 Lv21 Lv22 Lv23 Lv24 Lv25 Lv26 Lv27 Lv28 Lv29 Lv30 Lv31 Lv32 Lv33 Lv34 Lv35 Lv36 Lv37 Lv38 Lv39 Lv40 Lv41 Lv42 Lv43 Lv44 Lv45 Lv46 Lv47 Lv48 Lv49 Lv50 Lv51 Lv52 Lv53 Lv54 Lv55 Lv56 Lv57 Lv58 Lv59 Lv60
|
||||
# int string string int float int int Modifier[] Item[] 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60
|
||||
# 角色编号 策划备注 角色名称 图标资源名 初始最大生命 初始速度 初始金币 最大持有武器数 初始额外属性 初始额外物品 每级升级所需经验
|
||||
101 全能者 全能者 Almighty_Icon 100 6 10 6 [{"StatType":"MovementSpeed","Value":0.5,"IsPercent":false},{"StatType":"MaxHealth","Value":0.2,"IsPercent":true}] [] 100 110 121 133 146 161 177 195 214 236 259 285 314 345 380 418 459 505 556 612 673 740 814 895 985 1083 1192 1311 1442 1586 1745 1919 2111 2323 2555 2810 3091 3400 3740 4114 4526 4979 5476 6024 6626 7289 8018 8820 9702 10672 11739 12913 14204 15625 17187 18906 20797 22876 25164 27680 30448
|
||||
102 老人 老人 Old_Man_Icon 200 4 5 6 [] [] 100 112 125 140 157 176 197 221 248 277 311 348 390 436 489 547 613 687 769 861 965 1080 1210 1355 1518 1700 1904 2132 2388 2675 2996 3356 3758 4209 4714 5280 5914 6623 7418 8308 9305 10422 11672 13073 14642 16399 18367 20571 23039 25804 28900 32368 36252 40603 45475 50932 57044 63889 71556 80143 89760
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# 场景配置表
|
||||
# Id AssetName BackgroundMusicId
|
||||
# int string int
|
||||
# 场景编号 备注 资源名称 背景音乐编号
|
||||
1 菜单场景 Menu 1
|
||||
2 战斗场景 Main 2
|
||||
3 压力测试场景 StressTest 0
|
||||
4 游戏主场景 Game 0
|
||||
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@@ -1,9 +0,0 @@
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# 声音配置表
|
||||
# Id AssetName Priority Loop Volume SpatialBlend MaxDistance
|
||||
# int string int bool float float float
|
||||
# 声音编号 策划备注 资源名称 优先级(默认0,128最高,-128最低) 是否循环 音量(0~1) 声音空间混合量(0为2D,1为3D,中间值混合效果) 声音最大距离
|
||||
10000 玩家子弹 weapon_player 0 False 1 0 100
|
||||
10001 敌人子弹 weapon_enemy 0 False 1 0 100
|
||||
20000 玩家爆炸 explosion_player 0 False 1 0 100
|
||||
20001 敌人爆炸 explosion_enemy 0 False 1 0 100
|
||||
20002 小行星爆炸 explosion_asteroid 0 False 1 0 100
|
||||
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@@ -1,14 +0,0 @@
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# 界面配置表
|
||||
# Id AssetName UIGroupName AllowMultiInstance PauseCoveredUIForm
|
||||
# int string string bool bool
|
||||
# 界面编号 策划备注 资源名称 界面组名称 是否允许多个界面实例 是否暂停被其覆盖的界面
|
||||
1 弹出框 DialogForm Default True True
|
||||
100 主菜单 MenuForm Default False True
|
||||
101 设置 SettingForm Default False True
|
||||
102 关于 AboutForm Default False True
|
||||
200 开始菜单 StartMenuForm Default False True
|
||||
201 角色选择页 SelectRoleForm Default False True
|
||||
202 游戏商店页 ShopForm Default False True
|
||||
203 游戏HUD HudForm HUD False True
|
||||
204 角色升级奖励页 LevelUpForm Default False True
|
||||
205 物品信息展示 DisplayItemInfoForm Default False False
|
||||
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@@ -1,6 +0,0 @@
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||||
# 声音配置表
|
||||
# Id AssetName Priority Volume
|
||||
# int string int float
|
||||
# 声音编号 策划备注 资源名称 优先级(默认0,128最高,-128最低) 音量(0~1)
|
||||
10000 选择音效 select 0 1
|
||||
10001 点击音效 click 0 1
|
||||
@@ -1,8 +0,0 @@
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# 武器表
|
||||
# Id EntityTypeId Title IconAssetName Rarity Price PriceRandomPercent Attack Cooldown AttackRange AttackSoundId Pramas Modifiers
|
||||
# int int string string RarityType int float int float float int string[] StatModifier[]
|
||||
# 武器编号 策划备注 武器实体编号 武器名 图标资源名 道具品质 武器价格 价格浮动 伤害 冷却 范围 攻击音效编号 额外参数 额外属性
|
||||
1 玩家武器 201 小刀 Almighty_Icon White 120 0.05 100 1.5 5 10000 [hitRadius:2] []
|
||||
2 202 手枪 Almighty_Icon White 130 0.05 120 1 15 10000 [] []
|
||||
3 203 斧头 Almighty_Icon White 100 0.1 150 2 5 10000 [SectorAngle:120] []
|
||||
@@ -1,8 +0,0 @@
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|
||||
"enemyType": 1,
|
||||
"logicType": "MeleeEnemy",
|
||||
"maxHealth": 50,
|
||||
"hpAddPerLevel": 50,
|
||||
"attackDamage": 1,
|
||||
"attackCooldown": 1,
|
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"attackRange": 1.5,
|
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"speed": 3,
|
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"coinDrop": 5,
|
||||
"expDrop": 20,
|
||||
"dropPercent": 0.3,
|
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"scale": 1,
|
||||
"color": "#44FF44",
|
||||
"prefab": "MeleeEnemy"
|
||||
},
|
||||
{
|
||||
"enemyType": 2,
|
||||
"logicType": "RemoteEnemy",
|
||||
"maxHealth": 40,
|
||||
"hpAddPerLevel": 40,
|
||||
"attackDamage": 1,
|
||||
"attackCooldown": 2,
|
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"attackRange": 8,
|
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"speed": 2.5,
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"coinDrop": 4,
|
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"expDrop": 20,
|
||||
"dropPercent": 0.2,
|
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"scale": 1,
|
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"color": "#FF44FF",
|
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"prefab": "RemoteEnemy"
|
||||
},
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{
|
||||
"enemyType": 3,
|
||||
"logicType": "BatEnemy",
|
||||
"maxHealth": 20,
|
||||
"hpAddPerLevel": 15,
|
||||
"attackDamage": 1,
|
||||
"attackCooldown": 0.8,
|
||||
"attackRange": 1.2,
|
||||
"speed": 6,
|
||||
"coinDrop": 3,
|
||||
"expDrop": 25,
|
||||
"dropPercent": 0.4,
|
||||
"scale": 0.5,
|
||||
"color": "#FF4444",
|
||||
"prefab": "MeleeEnemy"
|
||||
},
|
||||
{
|
||||
"enemyType": 4,
|
||||
"logicType": "SkeletonEnemy",
|
||||
"maxHealth": 80,
|
||||
"hpAddPerLevel": 60,
|
||||
"attackDamage": 2,
|
||||
"attackCooldown": 1.2,
|
||||
"attackRange": 1.8,
|
||||
"speed": 2.5,
|
||||
"coinDrop": 6,
|
||||
"expDrop": 25,
|
||||
"dropPercent": 0.3,
|
||||
"scale": 1.3,
|
||||
"color": "#CCCCCC",
|
||||
"prefab": "MeleeEnemy"
|
||||
},
|
||||
{
|
||||
"enemyType": 5,
|
||||
"logicType": "SkeletonGiantEnemy",
|
||||
"maxHealth": 200,
|
||||
"hpAddPerLevel": 120,
|
||||
"attackDamage": 3,
|
||||
"attackCooldown": 2.5,
|
||||
"attackRange": 2.5,
|
||||
"speed": 1.5,
|
||||
"coinDrop": 10,
|
||||
"expDrop": 30,
|
||||
"dropPercent": 0.25,
|
||||
"scale": 2,
|
||||
"color": "#888888",
|
||||
"prefab": "MeleeEnemy"
|
||||
},
|
||||
{
|
||||
"enemyType": 6,
|
||||
"logicType": "GhostEnemy",
|
||||
"maxHealth": 30,
|
||||
"hpAddPerLevel": 25,
|
||||
"attackDamage": 1,
|
||||
"attackCooldown": 1.5,
|
||||
"attackRange": 10,
|
||||
"speed": 3,
|
||||
"coinDrop": 5,
|
||||
"expDrop": 30,
|
||||
"dropPercent": 0.3,
|
||||
"scale": 0.8,
|
||||
"color": "#88CCFF",
|
||||
"prefab": "RemoteEnemy"
|
||||
},
|
||||
{
|
||||
"enemyType": 7,
|
||||
"logicType": "FireMageEnemy",
|
||||
"maxHealth": 60,
|
||||
"hpAddPerLevel": 45,
|
||||
"attackDamage": 2,
|
||||
"attackCooldown": 1,
|
||||
"attackRange": 12,
|
||||
"speed": 2,
|
||||
"coinDrop": 8,
|
||||
"expDrop": 30,
|
||||
"dropPercent": 0.2,
|
||||
"scale": 1.2,
|
||||
"color": "#FF8800",
|
||||
"prefab": "RemoteEnemy"
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}
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FollowCameraFollowCamera.prefabPlayer␍Player.prefab
|
||||
MeleeEnemyMeleeEnemy.prefabRemoteEnemyRemoteEnemy.prefabWeaponKnifeWeaponKnife.prefab␍WeaponHandgunWeaponHandgun.prefabWeaponSlashWeaponSlash.prefabWeaponLightningWeaponLightning.prefabWeaponLanceWeaponLance.prefab
|
||||
CoinEntityCoinEntity.prefab ExpEntityExpEntity.prefab
|
||||
ProjectileProjectile.prefab
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{
|
||||
"assetName": "FollowCamera",
|
||||
"prefabPath": "FollowCamera.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "Player",
|
||||
"prefabPath": "Player.prefab"
|
||||
},
|
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{
|
||||
"assetName": "MeleeEnemy",
|
||||
"prefabPath": "MeleeEnemy.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "RemoteEnemy",
|
||||
"prefabPath": "RemoteEnemy.prefab"
|
||||
},
|
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{
|
||||
"assetName": "WeaponKnife",
|
||||
"prefabPath": "WeaponKnife.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "WeaponHandgun",
|
||||
"prefabPath": "WeaponHandgun.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "WeaponSlash",
|
||||
"prefabPath": "WeaponSlash.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "WeaponLightning",
|
||||
"prefabPath": "WeaponLightning.prefab"
|
||||
},
|
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{
|
||||
"assetName": "WeaponLance",
|
||||
"prefabPath": "WeaponLance.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "CoinEntity",
|
||||
"prefabPath": "CoinEntity.prefab"
|
||||
},
|
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{
|
||||
"assetName": "ExpEntity",
|
||||
"prefabPath": "ExpEntity.prefab"
|
||||
},
|
||||
{
|
||||
"assetName": "Projectile",
|
||||
"prefabPath": "Projectile.prefab"
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}
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]
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HUDHpText {0} / {1}
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HUDExpTextLv.{0}HUDCoinText <sprite name="coin" index=0> {0}HUDCPUTimeCostTextCPU Frame: {0:F2} msHUDEnemyCountText
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||||
"spriteIndex": 4
|
||||
},
|
||||
{
|
||||
"key": "铁护腕",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 0
|
||||
},
|
||||
{
|
||||
"key": "狂战士药剂",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 1
|
||||
},
|
||||
{
|
||||
"key": "龙鳞护符",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 2
|
||||
},
|
||||
{
|
||||
"key": "泰坦壁垒",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 3
|
||||
},
|
||||
{
|
||||
"key": "轻便短靴",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 4
|
||||
},
|
||||
{
|
||||
"key": "幽灵披风",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 5
|
||||
},
|
||||
{
|
||||
"key": "精钢胸甲",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 6
|
||||
},
|
||||
{
|
||||
"key": "暗影之刃",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 7
|
||||
},
|
||||
{
|
||||
"key": "旅行者徽章",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 8
|
||||
},
|
||||
{
|
||||
"key": "疾风手套",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 9
|
||||
},
|
||||
{
|
||||
"key": "巨人之力卷轴",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 10
|
||||
},
|
||||
{
|
||||
"key": "不死鸟之心",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 11
|
||||
},
|
||||
{
|
||||
"key": "幸运草",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 12
|
||||
},
|
||||
{
|
||||
"key": "石肤戒指",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 13
|
||||
},
|
||||
{
|
||||
"key": "风行者胫甲",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 14
|
||||
},
|
||||
{
|
||||
"key": "幻影斗篷",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 15
|
||||
},
|
||||
{
|
||||
"key": "木质盾牌",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 16
|
||||
},
|
||||
{
|
||||
"key": "生命之戒",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 17
|
||||
},
|
||||
{
|
||||
"key": "精灵耳环",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 18
|
||||
},
|
||||
{
|
||||
"key": "战神勋章",
|
||||
"atlasPath": "Prop.png",
|
||||
"spriteIndex": 19
|
||||
},
|
||||
{
|
||||
"key": "全能者",
|
||||
"atlasPath": "Role.png",
|
||||
"spriteIndex": 0
|
||||
},
|
||||
{
|
||||
"key": "老人",
|
||||
"atlasPath": "Role.png",
|
||||
"spriteIndex": 1
|
||||
},
|
||||
{
|
||||
"key": "肌肉",
|
||||
"atlasPath": "LevelUpReward.png",
|
||||
"spriteIndex": 0
|
||||
},
|
||||
{
|
||||
"key": "牙齿",
|
||||
"atlasPath": "LevelUpReward.png",
|
||||
"spriteIndex": 1
|
||||
},
|
||||
{
|
||||
"key": "脑",
|
||||
"atlasPath": "LevelUpReward.png",
|
||||
"spriteIndex": 2
|
||||
},
|
||||
{
|
||||
"key": "鼻子",
|
||||
"atlasPath": "LevelUpReward.png",
|
||||
"spriteIndex": 3
|
||||
},
|
||||
{
|
||||
"key": "腿",
|
||||
"atlasPath": "LevelUpReward.png",
|
||||
"spriteIndex": 4
|
||||
},
|
||||
{
|
||||
"key": "眼睛",
|
||||
"atlasPath": "LevelUpReward.png",
|
||||
"spriteIndex": 5
|
||||
}
|
||||
]
|
||||
@@ -0,0 +1,7 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 743019ea56b594149a9d5ef429112715
|
||||
TextScriptImporter:
|
||||
externalObjects: {}
|
||||
userData:
|
||||
assetBundleName:
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||||
assetBundleVariant:
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user