geometry-tower-defense/Assets/GameMain/Scripts/UI/Menu/Controller/TestMenuFormController.cs

85 lines
2.4 KiB
C#

using GeometryTD.CustomEvent;
using GeometryTD.Definition;
using GameFramework.Event;
using UnityGameFramework.Runtime;
namespace GeometryTD.UI
{
public class TestMenuFormController : UIFormControllerCommonBase<TestMenuFormContext, TestMenuForm>
{
protected override UIFormType UIFormTypeId => UIFormType.TestMenuForm;
protected override void RefreshUI(TestMenuForm form, TestMenuFormContext context)
{
form.RefreshUI(context);
}
protected override void SubscribeCustomEvents()
{
GameEntry.Event.Subscribe(TestMenuNodeClickEventArgs.EventId, OnNodeClick);
}
protected override void UnsubscribeCustomEvents()
{
GameEntry.Event.Unsubscribe(TestMenuNodeClickEventArgs.EventId, OnNodeClick);
}
public override int? OpenUI(object userData = null)
{
if (userData is TestMenuFormContext context)
{
return OpenUIInternal(context);
}
if (userData != null)
{
Log.Warning("TestMenuFormController.OpenUI() userData type is invalid.");
return null;
}
return OpenUIInternal(BuildDefaultContext());
}
public override void BindUseCase(IUIUseCase useCase)
{
if (useCase != null)
{
Log.Warning("TestMenuFormController does not use a use case.");
}
}
private static TestMenuFormContext BuildDefaultContext()
{
return new TestMenuFormContext();
}
private void OnNodeClick(object sender, GameEventArgs e)
{
if (!(sender is TestMenuForm form))
{
return;
}
if (!(e is TestMenuNodeClickEventArgs args))
{
return;
}
switch (args.NodeType)
{
case TestMenuNodeType.Combat:
GameEntry.CombatNode.StartCombat();
return;
case TestMenuNodeType.Event:
GameEntry.EventNode.StartEvent();
return;
case TestMenuNodeType.Shop:
GameEntry.ShopNode.StartShop();
return;
default:
return;
}
}
}
}