geometry-tower-defense/Assets/GameMain/Scripts/UI/Combat
SepComet 9db9aeabcd 重构
- 重构 `RepoItem`,统一点击事件
- 重构 `PlayerInventoryComponent`:
    - `PlayerInventoryStateStore`:状态与库存写模型
    - `PlayerInventoryTowerAssemblyService`:炮塔组装域
    - `PlayerInventoryTowerRosterService`:编队/耐久域
    - `InventoryParticipantUtility`/`InventoryCloneUtility`/`InventorySeedUtility`:通用工具类
2026-03-04 22:04:51 +08:00
..
Context 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Controller 重构 2026-03-04 22:04:51 +08:00
RawData 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
UseCase 重构 2026-03-04 22:04:51 +08:00
View 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
Context.meta refactor & fix 2026-03-01 13:15:53 +08:00
Controller.meta refactor & fix 2026-03-01 13:15:53 +08:00
RawData.meta refactor & fix 2026-03-01 13:15:53 +08:00
UseCase.meta refactor & fix 2026-03-01 13:15:53 +08:00
View.meta refactor & fix 2026-03-01 13:15:53 +08:00