geometry-tower-defense/Assets/GameMain/Scripts/UI/Combat/RawData
SepComet daba9cbdf9 仓库组件 + 防御塔升级
- `PlayerInventoryComponent`:玩家库存组件,收集金币/组件/防御塔等道具
- 补全防御塔的升级逻辑,最高 5 级
2026-03-02 19:50:12 +08:00
..
CombatFinishFormRawData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatFinishFormRawData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatInfoFormRawData.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatInfoFormRawData.cs.meta refactor & fix 2026-03-01 13:15:53 +08:00
CombatSelectClickObjectType.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectClickObjectType.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectDisplayMode.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectDisplayMode.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormRawData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormRawData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
CombatSelectFormUserData.cs 仓库组件 + 防御塔升级 2026-03-02 19:50:12 +08:00
CombatSelectFormUserData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TowerSelectItemRawData.cs CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00
TowerSelectItemRawData.cs.meta CombatNode 相关逻辑补充 2026-03-01 23:11:52 +08:00