geometry-tower-defense/Assets/GameMain/Scripts/CustomComponent/CombatNode/CombatScheduler
SepComet ccb4738b96 refactor 5:
- CombatSettlementFlowService.cs 负责结算上下文构建、基地血量奖励修正、奖励选择准备、奖励追加、结算背包提交、FinishForm 摘要准备。
- CombatSettlementContext.cs 变成独立共享上下文,不再作为 CombatScheduler 内部私有类。
- 状态链改成各司其职:
    - CombatSettlementState.cs 负责结束战斗现场并构建结算上下文。
    - CombatRewardSelectionState.cs 只负责进入奖励选择流程。
    - CombatFinishFormState.cs 只负责提交结算背包并打开 FinishForm。
- CombatScheduler.cs 删除了大块结算/奖励构建细节,保留状态切换、共享运行时和少量桥接回调。
2026-03-07 15:05:59 +08:00
..
PhaseEndConditions refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatEventBridge.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatEventBridge.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatInRunResourceManager.cs refactor 2: 迁移局内资源真值 2026-03-07 11:41:47 +08:00
CombatInRunResourceManager.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
CombatLoadSession.cs 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatLoadSession.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatScheduler.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatScheduler.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00
CombatSettlementContext.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementContext.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs refactor 5: 2026-03-07 15:05:59 +08:00
CombatSettlementFlowService.cs.meta refactor 5: 2026-03-07 15:05:59 +08:00
EnemyDropResolveContext.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveContext.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolveResult.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
EnemyDropResolver.cs.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseEndConditions.meta refactor 1: 新增/重命名类定义 2026-03-07 11:30:44 +08:00
PhaseLoopRuntime.cs refactor 4: 2026-03-07 14:45:42 +08:00
PhaseLoopRuntime.cs.meta 补全 `CombatNode` 逻辑 + 重构 `EnemyManager` 2026-03-02 17:23:34 +08:00